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[WFRP4e System] Shields Ignore Armour Piercing #2156

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moo-man opened this issue Jul 20, 2024 · 5 comments
Closed

[WFRP4e System] Shields Ignore Armour Piercing #2156

moo-man opened this issue Jul 20, 2024 · 5 comments

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@moo-man
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moo-man commented Jul 20, 2024

Armour Piericing is currently not bypassing shields.
From: Bricksmarlen
foundry: 11.315
wfrp4e: 7.2.4
wfrp4e-core: 5.0.7
wfrp4e-dotr: 5.0.5
wfrp4e-eis: 5.0.3
wfrp4e-middenheim: 5.0.2
wfrp4e-rnhd: 5.0.2
wfrp4e-up-in-arms: 5.0.3
Active Modules: background-scaler, dice-so-nice, forien-ammo-swapper, forien-armoury, foundryvtt-simple-calendar, item-piles, lib-wrapper, socketlib, tabletop-rpg-music, tabletop-rpg-music-cloud-streaming, times-up, token-action-hud-core, token-action-hud-wfrp4e, wfrp4e-dotr-maps, wfrp4e-eis-maps, wfrp4e-gm-toolkit, forge-vtt, forge-vtt-optional

@moo-man
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moo-man commented Jul 20, 2024

What specifically do you mean by "Armour Piercing"?

@Forien
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Forien commented Jul 21, 2024

I believe this is about Penetrating Weapon Property

@moo-man
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moo-man commented Jul 22, 2024

Well as usual about this topic, there is no distinction between non-metal and metal shields in the rulebook.

@Bricksmarlen
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The AP provided by the shield is not ignored in anyway by attacks with the penetrating quality. Not if they were treated as non-metal and wholly ignored or as metal and only one point being ignored.

Should shields be treated as armour and be affected by the penetrating quality or be treated as non-armour APs and ignore the penetrating quality?

@moo-man moo-man closed this as completed Sep 30, 2024
@Bricksmarlen
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Bricksmarlen commented Oct 1, 2024 via email

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