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Years ago I wrote a patch which upon a keypress would show all the possible monsters on the level. Similar to how pressing = shows you your rings - E (for "enemies") showed what monsters you could expect on the level. It was a bit more convenient than looking it up. Lost the code since unfortunately. Of course one could just memorise the monsters. While this would change how the game works - it's not changing core gameplay, I think it's still in the same spirit.
m or M (for "monsters") could work too but they seem to be already used - not quite sure for what but can look it up.
Let me know if you plan on adding stuff like this - if this is interesting/useful and within scope of the project - or if preferring to keep the game the way it was as long as it runs.
The text was updated successfully, but these errors were encountered:
Only small complaint is that with this the monsters aren't listed in the order that they appear and disappear from the pool, which is: KEBSHIROZLCQANYFTWPXUMVGJD
Years ago I wrote a patch which upon a keypress would show all the possible monsters on the level. Similar to how pressing
=
shows you your rings -E
(for "enemies") showed what monsters you could expect on the level. It was a bit more convenient than looking it up. Lost the code since unfortunately. Of course one could just memorise the monsters. While this would change how the game works - it's not changing core gameplay, I think it's still in the same spirit.m
orM
(for "monsters") could work too but they seem to be already used - not quite sure for what but can look it up.Let me know if you plan on adding stuff like this - if this is interesting/useful and within scope of the project - or if preferring to keep the game the way it was as long as it runs.
The text was updated successfully, but these errors were encountered: