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RPG Maker MZ與MV的代碼差異

mz新增的class

  • ColorFilter
  • Video
  • FontManager
  • EffectManager
  • ColorManager
  • Scene_Message
  • Sprite_Clickable
  • Sprite_AnimationMV
  • Sprite_Battleback
  • Sprite_Gauge
  • Sprite_Name
  • Window_Scrollable
  • Window_StatusBase
  • Window_StatusParams
  • Window_StatusEquip
  • Window_NameBox

mz移除的class

  • CacheEntry
  • CacheMap
  • ImageCache
  • RequestQueue
  • ShaderTilemap
  • ToneFilter
  • ToneSprite
  • Html5Audio
  • Decrypter
  • ResourceHandler
  • Sprite_Base

Array新增的方法

prototype

  • remove

Utils新增的方法

static

  • checkRMVersion
  • isLocal
  • canUseWebGL
  • canUseWebAudioAPI
  • canUseCssFontLoading
  • canUseIndexedDB
  • canPlayOgg
  • canPlayWebm
  • encodeURI
  • escapeHtml
  • containsArabic
  • setEncryptionInfo
  • hasEncryptedImages
  • hasEncryptedAudio
  • decryptArrayBuffer

Utils移除的方法

static

  • canReadGameFiles
  • rgbToCssColor
  • generateRuntimeId
  • isSupportPassiveEvent

Graphics新增的方法

static

  • setTickHandler
  • startGameLoop
  • stopGameLoop
  • setStage
  • showRetryButton
  • eraseError
  • showScreen
  • hideScreen
  • resize
  • _onTick
  • _canRender
  • _stretchWidth
  • _stretchHeight
  • _createLoadingSpinner
  • _createFPSCounter
  • _clearCanvasFilter
  • _switchFPSCounter
  • _createPixiApp
  • _setupPixi
  • _createEffekseerContext
  • FPSCounter
  • _tickHandler

Graphics移除的方法

static

  • _setupCssFontLoading
  • canUseCssFontLoading
  • tickStart
  • tickEnd
  • render
  • isWebGL
  • hasWebGL
  • canUseDifferenceBlend
  • canUseSaturationBlend
  • setLoadingImage
  • updateLoading
  • printLoadingError
  • eraseLoadingError
  • showFps
  • hideFps
  • loadFont
  • isFontLoaded
  • playVideo
  • _playVideo
  • isVideoPlaying
  • canPlayVideoType
  • setVideoVolume
  • callGC
  • _testCanvasBlendModes
  • _modifyExistingElements
  • _createVideo
  • _createUpperCanvas
  • _updateUpperCanvas
  • _clearUpperCanvas
  • _paintUpperCanvas
  • _createRenderer
  • _updateRenderer
  • _createFPSMeter
  • _createModeBox
  • _createGameFontLoader
  • _createFontLoader
  • _disableTextSelection
  • _onVideoLoad
  • _onVideoError
  • _onVideoEnd
  • _updateVisibility
  • _isVideoVisible
  • _onTouchEnd
  • _switchFPSMeter

Bitmap新增的方法

prototype

  • destroy
  • strokeRect
  • retry
  • _ensureCanvas
  • _destroyCanvas
  • _updateScaleMode
  • _startLoading
  • _startDecrypting
  • _onXhrLoad

Bitmap移除的方法

static

  • request

prototype

  • _clearImgInstance
  • _renewCanvas
  • touch
  • bltImage
  • adjustTone
  • rotateHue
  • blur
  • decode
  • _setDirty
  • checkDirty
  • _requestImage
  • isRequestOnly
  • isRequestReady
  • startRequest

Sprite新增的方法

prototype

  • destroy
  • hide
  • show
  • updateVisibility
  • setHue
  • _onBitmapChange
  • _createColorFilter
  • _updateColorFilter

Sprite移除的方法

prototype

  • _isInBitmapRect
  • _needsTint
  • _createTinter
  • _executeTint
  • _renderCanvas_PIXI
  • _renderWebGL_PIXI
  • _renderCanvas
  • _speedUpCustomBlendModes
  • _renderWebGL

Tilemap新增的class

  • Layer
  • Renderer

Tilemap新增的方法

prototype

  • destroy
  • setBitmaps
  • _updateBitmaps
  • _addAllSpots
  • _addSpot
  • _addSpotTile
  • _addTile
  • _addNormalTile
  • _addAutotile
  • _addTableEdge
  • _addShadow

Tilemap移除的方法

prototype

  • refreshTileset
  • _updateLayerPositions
  • _paintAllTiles
  • _paintTiles
  • _readLastTiles
  • _writeLastTiles
  • _drawTile
  • _drawNormalTile
  • _drawAutotile
  • _drawTableEdge
  • _drawShadow

TilingSprite新增的方法

prototype

  • destroy
  • _onBitmapChange

TilingSprite移除的方法

prototype

  • _renderCanvas_PIXI
  • _renderWebGL_PIXI
  • _renderCanvas
  • _renderWebGL
  • updateTransformTS
  • _speedUpCustomBlendModes

ScreenSprite新增的方法

prototype

  • destroy

ScreenSprite移除的方法

static

  • warnYep

WindowLayer新增的方法

prototype

  • render

WindowLayer移除的方法

prototype

  • onRemoveAsAChild
  • move
  • renderCanvas
  • _canvasClearWindowRect
  • renderWebGL
  • _maskWindow

Weather新增的方法

prototype

  • destroy

Stage新增的方法

prototype

  • destroy

WebAudio新增的方法

static

  • _currentTime
  • _onUserGesture
  • _resetVolume

prototype

  • destroy
  • retry
  • _startLoading
  • _shouldUseDecoder
  • _createDecoder
  • _destroyDecoder
  • _realUrl
  • _startXhrLoading
  • _startFetching
  • _onFetch
  • _onError
  • _onFetchProcess
  • _updateBufferOnFetch
  • _concatenateFetchedData
  • _updateBuffer
  • _readableBuffer
  • _decodeAudioData
  • _onDecode
  • _refreshSourceNode
  • _startAllSourceNodes
  • _startSourceNode
  • _stopSourceNode
  • _createPannerNode
  • _createGainNode
  • _createAllSourceNodes
  • _createSourceNode

WebAudio移除的方法

static

  • canPlayOgg
  • canPlayM4a
  • _detectCodecs
  • _onTouchStart

prototype

  • _load
  • _createNodes
  • _connectNodes
  • _readOgg
  • _readMp4
  • _readLittleEndian
  • _readBigEndian

Input新增的方法

static

  • virtualClick

Input移除的方法

static

  • _wrapNwjsAlert

TouchInput新增的方法

static

  • isClicked
  • isHovered
  • _createNewState
  • _onLostFocus
  • _onHover

TouchInput移除的方法

static

  • _onPointerDown

DataManager新增的方法

static

  • removeInvalidGlobalInfo
  • isGlobalInfoLoaded
  • onXhrLoad
  • onXhrError
  • isMapObject
  • extractArrayMetadata
  • earliestSavefileId
  • emptySavefileId
  • savefileInfo
  • savefileExists
  • makeSavename
  • correctDataErrors

DataManager移除的方法

static

  • isThisGameFile
  • loadSavefileInfo
  • lastAccessedSavefileId
  • saveGameWithoutRescue
  • loadGameWithoutRescue

ConfigManager新增的方法

static

  • isLoaded

ImageManager新增的方法

static

  • loadBitmapFromUrl
  • throwLoadError

ImageManager移除的方法

static

  • _generateCacheKey
  • loadEmptyBitmap
  • loadNormalBitmap
  • reserveAnimation
  • reserveBattleback1
  • reserveBattleback2
  • reserveEnemy
  • reserveCharacter
  • reserveFace
  • reserveParallax
  • reservePicture
  • reserveSvActor
  • reserveSvEnemy
  • reserveSystem
  • reserveTileset
  • reserveTitle1
  • reserveTitle2
  • reserveBitmap
  • reserveNormalBitmap
  • releaseReservation
  • setDefaultReservationId
  • requestAnimation
  • requestBattleback1
  • requestBattleback2
  • requestEnemy
  • requestCharacter
  • requestFace
  • requestParallax
  • requestPicture
  • requestSvActor
  • requestSvEnemy
  • requestSystem
  • requestTileset
  • requestTitle1
  • requestTitle2
  • requestBitmap
  • requestNormalBitmap
  • update
  • clearRequest

AudioManager新增的方法

static

  • cleanupSe
  • throwLoadError

AudioManager移除的方法

static

  • playEncryptedBgm
  • createDecryptBuffer
  • shouldUseHtml5Audio
  • checkWebAudioError

SceneManager新增的方法

static

  • checkBrowser
  • initVideo
  • setupEventHandlers
  • determineRepeatNumber
  • onReject
  • onUnload
  • reloadGame
  • showDevTools
  • catchNormalError
  • catchLoadError
  • catchUnknownError
  • updateFrameCount
  • updateEffekseer
  • isGameActive
  • onSceneTerminate
  • onBeforeSceneStart

SceneManager移除的方法

static

  • _getTimeInMsWithoutMobileSafari
  • preferableRendererType
  • shouldUseCanvasRenderer
  • checkWebGL
  • checkFileAccess
  • initNwjs
  • setupErrorHandlers
  • requestUpdate
  • tickStart
  • tickEnd
  • updateManagers
  • renderScene
  • onSceneLoading
  • isCurrentSceneStarted

BattleManager新增的方法

static

  • isTpb
  • isActiveTpb
  • updatePhase
  • updateTpbInput
  • checkTpbInputClose
  • checkTpbInputOpen
  • isPartyTpbInputtable
  • needsActorInputCancel
  • isTpbMainPhase
  • selectNextActor
  • selectPreviousActor
  • changeCurrentActor
  • startActorInput
  • finishActorInput
  • cancelActorInput
  • updateStart
  • updateTpb
  • updateAllTpbBattlers
  • updateTpbBattler
  • checkTpbTurnEnd
  • endBattlerActions
  • endAllBattlersTurn
  • displayBattlerStatus
  • onEscapeSuccess
  • onEscapeFailure

BattleManager移除的方法

static

  • setStatusWindow
  • clearActor
  • changeActor
  • refreshStatus
  • isForcedTurn

PluginManager新增的方法

static

  • makeUrl
  • throwLoadError
  • callCommand

Game_Temp新增的方法

prototype

  • setTouchState
  • clearTouchState
  • touchTarget
  • touchState
  • requestBattleRefresh
  • clearBattleRefreshRequest
  • isBattleRefreshRequested
  • retrieveCommonEvent
  • requestAnimation
  • retrieveAnimation
  • requestBalloon
  • retrieveBalloon
  • lastActionData
  • setLastActionData
  • setLastUsedSkillId
  • setLastUsedItemId
  • setLastSubjectActorId
  • setLastSubjectEnemyIndex
  • setLastTargetActorId
  • setLastTargetEnemyIndex

Game_Temp移除的方法

prototype

  • clearCommonEvent
  • reservedCommonEvent

Game_System新增的方法

prototype

  • isAutosaveEnabled
  • savefileId
  • setSavefileId
  • mainFontFace
  • numberFontFace
  • mainFontSize
  • windowPadding

Game_Message新增的方法

prototype

  • speakerName
  • setSpeakerName
  • isRTL

Game_Picture新增的方法

prototype

  • applyEasing
  • calcEasing
  • easeIn
  • easeOut
  • easeInOut

Game_Picture移除的方法

prototype

  • erase

Game_Action新增的方法

prototype

  • isForEveryone
  • isForAliveFriend
  • targetsForEveryone
  • randomTargets
  • targetsForDead
  • targetsForAlive
  • targetsForDeadAndAlive
  • testLifeAndDeath
  • updateLastUsed
  • updateLastSubject
  • updateLastTarget

Game_BattlerBase新增的方法

prototype

  • paramBasePlus

Game_Battler新增的方法

prototype

  • shouldPopupDamage
  • clearTpbChargeTime
  • applyTpbPenalty
  • initTpbChargeTime
  • tpbChargeTime
  • startTpbCasting
  • startTpbAction
  • isTpbCharged
  • isTpbReady
  • isTpbTimeout
  • updateTpb
  • updateTpbChargeTime
  • updateTpbCastTime
  • updateTpbAutoBattle
  • updateTpbIdleTime
  • tpbAcceleration
  • tpbRelativeSpeed
  • tpbSpeed
  • tpbBaseSpeed
  • tpbRequiredCastTime
  • onTpbCharged
  • shouldDelayTpbCharge
  • finishTpbCharge
  • isTpbTurnEnd
  • initTpbTurn
  • startTpbTurn
  • makeTpbActions
  • onTpbTimeout
  • turnCount
  • canInput

Game_Battler移除的方法

prototype

  • clearAnimations
  • isAnimationRequested
  • shiftAnimation
  • startAnimation

Game_Actor新增的方法

prototype

  • hide
  • skillTypes
  • lastSkill
  • onEscapeFailure

Game_Actor移除的方法

prototype

  • paramMax
  • startAnimation

Game_Unit新增的方法

prototype

  • tpbBaseSpeed
  • tpbReferenceTime
  • updateTpb

Game_Party新增的方法

prototype

  • removeInvalidMembers
  • onEscapeFailure

Game_Troop新增的方法

prototype

  • updatePluralFlags
  • isTpbTurnEnd

Game_Map新增的方法

prototype

  • autorunCommonEvents

Game_Player新增的方法

prototype

  • setupForNewGame

Game_Follower新增的方法

prototype

  • isGathered

Game_Followers新增的方法

prototype

  • setup
  • data
  • reverseData

Game_Followers移除的方法

prototype

  • forEach
  • reverseEach

Game_Interpreter新增的方法

prototype

  • loadImages
  • picturePoint
  • command357

Game_Interpreter移除的方法

static

  • requestImages

Scene_Base新增的方法

prototype

  • isStarted
  • isFading
  • createColorFilter
  • updateColorFilter
  • scaleSprite
  • centerSprite
  • isBottomHelpMode
  • isBottomButtonMode
  • isRightInputMode
  • mainCommandWidth
  • buttonAreaTop
  • buttonAreaBottom
  • buttonAreaHeight
  • buttonY
  • calcWindowHeight
  • requestAutosave
  • isAutosaveEnabled
  • executeAutosave
  • onAutosaveSuccess
  • onAutosaveFailure

Scene_Base移除的方法

prototype

  • attachReservation
  • detachReservation
  • createFadeSprite

Scene_Boot新增的方法

prototype

  • onDatabaseLoaded
  • setEncryptionInfo
  • loadSystemImages
  • loadPlayerData
  • loadGameFonts
  • isPlayerDataLoaded
  • startNormalGame
  • resizeScreen
  • adjustBoxSize
  • adjustWindow

Scene_Boot移除的方法

static

  • loadSystemImages

prototype

  • loadSystemWindowImage
  • isGameFontLoaded

Scene_Title新增的方法

prototype

  • adjustBackground
  • commandWindowRect

Scene_Title移除的方法

prototype

  • centerSprite

Scene_Map新增的方法

prototype

  • onTransfer
  • onTransferEnd
  • shouldAutosave
  • isPlayerActive
  • updateMenuButton
  • hideMenuButton
  • updateMapNameWindow
  • isAnyButtonPressed
  • onMapTouch
  • mapNameWindowRect
  • createButtons
  • createMenuButton

Scene_Map移除的方法

prototype

  • createMessageWindow
  • createScrollTextWindow

Scene_MenuBase新增的方法

prototype

  • update
  • helpAreaTop
  • helpAreaBottom
  • helpAreaHeight
  • mainAreaTop
  • mainAreaBottom
  • mainAreaHeight
  • helpWindowRect
  • createButtons
  • needsCancelButton
  • createCancelButton
  • needsPageButtons
  • createPageButtons
  • updatePageButtons
  • arePageButtonsEnabled

Scene_Menu新增的方法

prototype

  • helpAreaHeight
  • commandWindowRect
  • goldWindowRect
  • statusWindowRect

Scene_ItemBase新增的方法

prototype

  • actorWindowRect
  • showActorWindow
  • hideActorWindow
  • isActorWindowActive

Scene_ItemBase移除的方法

prototype

  • showSubWindow
  • hideSubWindow

Scene_Item新增的方法

prototype

  • categoryWindowRect
  • itemWindowRect

Scene_Skill新增的方法

prototype

  • skillTypeWindowRect
  • statusWindowRect
  • itemWindowRect
  • needsPageButtons
  • arePageButtonsEnabled

Scene_Equip新增的方法

prototype

  • statusWindowRect
  • commandWindowRect
  • slotWindowRect
  • itemWindowRect
  • statusWidth
  • needsPageButtons
  • arePageButtonsEnabled
  • executeEquipChange
  • hideItemWindow

Scene_Status新增的方法

prototype

  • helpAreaHeight
  • createProfileWindow
  • profileWindowRect
  • createStatusWindow
  • statusWindowRect
  • createStatusParamsWindow
  • statusParamsWindowRect
  • createStatusEquipWindow
  • statusEquipWindowRect
  • statusParamsWidth
  • statusParamsHeight
  • profileHeight
  • needsPageButtons

Scene_Options新增的方法

prototype

  • optionsWindowRect
  • maxCommands
  • maxVisibleCommands

Scene_File新增的方法

prototype

  • helpAreaHeight
  • isSavefileEnabled
  • helpWindowRect
  • listWindowRect
  • needsAutosave
  • firstSavefileId

Scene_File移除的方法

prototype

  • firstSavefileIndex

Scene_Save新增的方法

prototype

  • firstSavefileId
  • executeSave

Scene_Save移除的方法

prototype

  • firstSavefileIndex

Scene_Load新增的方法

prototype

  • firstSavefileId
  • executeLoad

Scene_Load移除的方法

prototype

  • firstSavefileIndex

Scene_GameEnd新增的方法

prototype

  • commandWindowRect

Scene_Shop新增的方法

prototype

  • goldWindowRect
  • commandWindowRect
  • dummyWindowRect
  • numberWindowRect
  • statusWindowRect
  • buyWindowRect
  • categoryWindowRect
  • sellWindowRect
  • statusWidth

Scene_Name新增的方法

prototype

  • editWindowRect
  • inputWindowRect

Scene_Debug新增的方法

prototype

  • needsCancelButton
  • rangeWindowRect
  • editWindowRect
  • debugHelpWindowRect

Scene_Battle新增的方法

prototype

  • updateVisibility
  • isTimeActive
  • shouldAutosave
  • updateLogWindowVisibility
  • updateStatusWindowVisibility
  • shouldOpenStatusWindow
  • updateStatusWindowPosition
  • statusWindowX
  • updateInputWindowVisibility
  • needsInputWindowChange
  • updateCancelButton
  • logWindowRect
  • statusWindowRect
  • partyCommandWindowRect
  • actorCommandWindowRect
  • helpWindowRect
  • skillWindowRect
  • itemWindowRect
  • actorWindowRect
  • enemyWindowRect
  • helpAreaTop
  • helpAreaBottom
  • helpAreaHeight
  • buttonAreaTop
  • windowAreaHeight
  • createButtons
  • createCancelButton
  • closeCommandWindows
  • hideSubInputWindows
  • commandCancel
  • startActorSelection
  • startEnemySelection

Scene_Battle移除的方法

prototype

  • updateStatusWindow
  • updateWindowPositions
  • createMessageWindow
  • createScrollTextWindow
  • refreshStatus
  • selectActorSelection
  • selectEnemySelection

Scene_Gameover新增的方法

prototype

  • adjustBackground

Sprite_Button新增的方法

prototype

  • setupFrames
  • blockWidth
  • blockHeight
  • loadButtonImage
  • buttonData
  • checkBitmap
  • updateOpacity
  • onClick

Sprite_Button移除的方法

prototype

  • callClickHandler
  • processTouch
  • isActive
  • isButtonTouched
  • canvasToLocalX
  • canvasToLocalY

Sprite_Character新增的方法

prototype

  • checkCharacter
  • isObjectCharacter
  • isEmptyCharacter

Sprite_Character移除的方法

prototype

  • updateAnimation
  • setupAnimation
  • setupBalloon
  • startBalloon
  • updateBalloon
  • endBalloon
  • isBalloonPlaying

Sprite_Battler新增的方法

prototype

  • checkBattler
  • mainSprite
  • createDamageSprite
  • destroyDamageSprite
  • onMouseEnter
  • onPress
  • onClick

Sprite_Battler移除的方法

prototype

  • updateAnimation
  • setupAnimation

Sprite_Actor新增的方法

prototype

  • mainSprite
  • shouldStepForward

Sprite_Enemy新增的方法

prototype

  • setHue

Sprite_Animation新增的方法

prototype

  • destroy
  • canStart
  • shouldWaitForPrevious
  • updateEffectGeometry
  • processSoundTimings
  • processFlashTimings
  • checkEnd
  • setRotation
  • _render
  • setProjectionMatrix
  • setCameraMatrix
  • setViewport
  • targetPosition
  • targetSpritePosition
  • saveViewport
  • resetViewport
  • onBeforeRender
  • onAfterRender

Sprite_Animation移除的方法

prototype

  • remove
  • setupRate
  • setupDuration
  • updateScreenFlash
  • absoluteX
  • absoluteY
  • updateHiding
  • loadBitmaps
  • isReady
  • createSprites
  • createCellSprites
  • createScreenFlashSprite
  • updatePosition
  • updateFrame
  • currentFrameIndex
  • updateAllCellSprites
  • updateCellSprite
  • processTimingData
  • startFlash
  • startScreenFlash
  • startHiding

Sprite_Damage新增的方法

prototype

  • destroy
  • fontFace
  • fontSize
  • damageColor
  • outlineColor
  • outlineWidth
  • createBitmap

Sprite_Damage移除的方法

prototype

  • digitWidth
  • digitHeight

Sprite_StateIcon新增的方法

prototype

  • shouldDisplay

Sprite_Balloon新增的方法

prototype

  • updatePosition

Sprite_Timer新增的方法

prototype

  • destroy
  • fontFace
  • fontSize

Sprite_Destination新增的方法

prototype

  • destroy

Spriteset_Base新增的方法

prototype

  • destroy
  • loadSystemImages
  • createBaseFilters
  • pictureContainerRect
  • createOverallFilters
  • updateBaseFilters
  • updateOverallFilters
  • findTargetSprite
  • updateAnimations
  • processAnimationRequests
  • createAnimation
  • createAnimationSprite
  • isMVAnimation
  • makeTargetSprites
  • lastAnimationSprite
  • isAnimationForEach
  • animationBaseDelay
  • animationNextDelay
  • animationShouldMirror
  • removeAnimation
  • removeAllAnimations
  • isAnimationPlaying

Spriteset_Base移除的方法

prototype

  • createToneChanger
  • createWebGLToneChanger
  • createCanvasToneChanger
  • createScreenSprites
  • updateScreenSprites
  • updateToneChanger
  • updateWebGLToneChanger
  • updateCanvasToneChanger

Spriteset_Map新增的方法

prototype

  • destroy
  • loadSystemImages
  • updateBalloons
  • processBalloonRequests
  • createBalloon
  • removeBalloon
  • removeAllBalloons
  • findTargetSprite
  • animationBaseDelay

Spriteset_Map移除的方法

prototype

  • _canvasReAddParallax

Spriteset_Battle新增的方法

prototype

  • loadSystemImages
  • battleFieldOffsetY
  • findTargetSprite

Spriteset_Battle移除的方法

prototype

  • locateBattleback
  • battleback1Bitmap
  • battleback2Bitmap
  • battleback1Name
  • battleback2Name
  • overworldBattleback1Name
  • overworldBattleback2Name
  • normalBattleback1Name
  • normalBattleback2Name
  • terrainBattleback1Name
  • terrainBattleback2Name
  • defaultBattleback1Name
  • defaultBattleback2Name
  • shipBattleback1Name
  • shipBattleback2Name
  • autotileType
  • isAnimationPlaying

Window_Base新增的方法

prototype

  • destroy
  • checkRectObject
  • itemWidth
  • itemHeight
  • itemPadding
  • baseTextRect
  • destroyContents
  • changeOutlineColor
  • drawRect
  • textSizeEx
  • createTextState
  • processAllText
  • flushTextState
  • createTextBuffer
  • processControlCharacter
  • processColorChange
  • maxFontSizeInLine
  • createDimmerSprite
  • playCursorSound
  • playOkSound
  • playBuzzerSound

Window_Base移除的方法

prototype

  • standardFontFace
  • standardFontSize
  • standardPadding
  • textPadding
  • standardBackOpacity
  • textColor
  • normalColor
  • crisisColor
  • deathColor
  • gaugeBackColor
  • hpGaugeColor1
  • hpGaugeColor2
  • mpGaugeColor1
  • mpGaugeColor2
  • mpCostColor
  • powerUpColor
  • powerDownColor
  • tpGaugeColor1
  • tpGaugeColor2
  • tpCostColor
  • pendingColor
  • processNormalCharacter
  • processNewPage
  • drawGauge
  • hpColor
  • mpColor
  • tpColor
  • drawActorCharacter
  • drawActorFace
  • drawActorName
  • drawActorClass
  • drawActorNickname
  • drawActorLevel
  • drawActorIcons
  • drawCurrentAndMax
  • drawActorHp
  • drawActorMp
  • drawActorTp
  • drawActorSimpleStatus
  • paramchangeTextColor
  • dimColor1
  • dimColor2
  • canvasToLocalX
  • canvasToLocalY
  • reserveFaceImages

Window_Selectable新增的方法

prototype

  • colSpacing
  • rowSpacing
  • contentsHeight
  • overallHeight
  • forceSelect
  • smoothSelect
  • maxVisibleItems
  • itemRectWithPadding
  • itemLineRect
  • isScrollEnabled
  • isHoverEnabled
  • onTouchSelect
  • onTouchOk
  • onTouchCancel
  • hitIndex
  • drawItemBackground
  • drawBackgroundRect
  • paint
  • refreshCursor
  • refreshCursorForAll

Window_Selectable移除的方法

prototype

  • spacing
  • resetScroll
  • bottomRow
  • setBottomRow
  • itemRectForText
  • scrollDown
  • scrollUp
  • updateArrows
  • processWheel
  • isTouchedInsideFrame
  • onTouch
  • isContentsArea
  • playOkSound
  • playBuzzerSound
  • updateCursor
  • isCursorVisible

Window_Gold新增的方法

prototype

  • colSpacing

Window_Gold移除的方法

prototype

  • windowWidth
  • windowHeight

Window_MenuStatus新增的方法

prototype

  • actor
  • drawPendingItemBackground

Window_MenuStatus移除的方法

prototype

  • windowWidth
  • windowHeight
  • loadImages
  • drawItemBackground

Window_ItemCategory新增的方法

prototype

  • needsCommand
  • needsSelection

Window_ItemCategory移除的方法

prototype

  • windowWidth

Window_ItemList新增的方法

prototype

  • colSpacing
  • itemAt

Window_ItemList移除的方法

prototype

  • spacing

Window_SkillList新增的方法

prototype

  • colSpacing
  • itemAt

Window_SkillList移除的方法

prototype

  • spacing

Window_EquipStatus新增的方法

prototype

  • colSpacing
  • drawAllParams
  • rightArrowWidth
  • paramWidth
  • paramX
  • paramY

Window_EquipStatus移除的方法

prototype

  • windowWidth
  • windowHeight
  • numVisibleRows

Window_EquipSlot新增的方法

prototype

  • itemAt
  • slotNameWidth

Window_EquipSlot移除的方法

prototype

  • slotName

Window_EquipItem新增的方法

prototype

  • maxCols
  • colSpacing
  • etypeId

Window_Status新增的方法

prototype

  • block1Y
  • block2Y
  • expTotalValue
  • expNextValue

Window_Status移除的方法

prototype

  • drawBlock3
  • drawBlock4
  • drawHorzLine
  • lineColor
  • drawParameters
  • drawEquipments
  • drawProfile
  • maxEquipmentLines

Window_Options新增的方法

prototype

  • changeVolume

Window_Options移除的方法

prototype

  • windowWidth
  • windowHeight
  • updatePlacement

Window_SavefileList新增的方法

prototype

  • numVisibleRows
  • indexToSavefileId
  • savefileIdToIndex
  • isEnabled
  • savefileId
  • selectSavefile
  • drawTitle

Window_SavefileList移除的方法

prototype

  • maxVisibleItems
  • drawFileId
  • drawGameTitle

Window_ShopCommand新增的方法

prototype

  • setPurchaseOnly

Window_ShopCommand移除的方法

prototype

  • windowWidth

Window_ShopBuy新增的方法

prototype

  • setupGoods
  • itemAt
  • goodsToItem
  • priceWidth

Window_ShopBuy移除的方法

prototype

  • windowWidth

Window_ShopNumber新增的方法

prototype

  • isScrollEnabled
  • totalButtonWidth
  • buttonSpacing
  • drawCurrentItemName
  • multiplicationSign
  • multiplicationSignX
  • drawHorzLine
  • itemNameY
  • totalPriceY
  • itemRect
  • isTouchOkEnabled

Window_ShopNumber移除的方法

prototype

  • windowWidth
  • updateButtonsVisiblity
  • showButtons
  • hideButtons
  • itemY
  • priceY
  • isOkTriggered
  • updateCursor

Window_NameEdit新增的方法

prototype

  • setup

Window_NameEdit移除的方法

prototype

  • windowWidth
  • windowHeight

Window_NameInput新增的方法

prototype

  • setEditWindow
  • itemWidth
  • groupSpacing
  • drawItem

Window_NameInput移除的方法

prototype

  • windowHeight
  • refresh

Window_ChoiceList新增的方法

prototype

  • setMessageWindow
  • createCancelButton
  • update
  • updateCancelButton
  • placeCancelButton
  • windowX
  • windowY
  • windowHeight
  • maxLines
  • needsCancelButton

Window_ChoiceList移除的方法

prototype

  • textWidthEx
  • contentsHeight
  • isOkTriggered

Window_NumberInput新增的方法

prototype

  • setMessageWindow
  • itemRect
  • isScrollEnabled
  • isHoverEnabled
  • totalButtonWidth
  • buttonSpacing

Window_NumberInput移除的方法

prototype

  • spacing
  • updateButtonsVisiblity
  • showButtons
  • hideButtons
  • isOkTriggered

Window_EventItem新增的方法

prototype

  • setMessageWindow
  • createCancelButton
  • update
  • updateCancelButton
  • placeCancelButton
  • needsNumber

Window_EventItem移除的方法

prototype

  • windowHeight
  • numVisibleRows

Window_Message新增的方法

prototype

  • setGoldWindow
  • setNameBoxWindow
  • setChoiceListWindow
  • setNumberInputWindow
  • setEventItemWindow
  • synchronizeNameBox
  • shouldBreakHere
  • canBreakHere
  • updateSpeakerName
  • processControlCharacter

Window_Message移除的方法

prototype

  • subWindows
  • createSubWindows
  • windowWidth
  • windowHeight
  • numVisibleRows

Window_ScrollText新增的方法

prototype

  • updatePlacement

Window_BattleLog新增的方法

prototype

  • lineRect
  • displayItemMessage

Window_BattleLog移除的方法

prototype

  • windowWidth
  • windowHeight
  • createBackBitmap
  • createBackSprite
  • animationBaseDelay
  • animationNextDelay

Window_ActorCommand新增的方法

prototype

  • actor

Window_ActorCommand移除的方法

prototype

  • windowWidth
  • numVisibleRows

Window_BattleStatus新增的方法

prototype

  • extraHeight
  • maxCols
  • itemHeight
  • rowSpacing
  • updatePadding
  • actor
  • selectActor
  • update
  • preparePartyRefresh
  • performPartyRefresh
  • drawItemImage
  • drawItemStatus
  • faceRect
  • nameX
  • nameY
  • stateIconX
  • stateIconY
  • basicGaugesX
  • basicGaugesY

Window_BattleStatus移除的方法

prototype

  • windowWidth
  • windowHeight
  • numVisibleRows
  • refresh
  • basicAreaRect
  • gaugeAreaRect
  • gaugeAreaWidth
  • drawBasicArea
  • drawGaugeArea
  • drawGaugeAreaWithTp
  • drawGaugeAreaWithoutTp

Window_BattleActor新增的方法

prototype

  • processTouch

Window_BattleActor移除的方法

prototype

  • actor

Window_BattleEnemy新增的方法

prototype

  • processTouch

Window_BattleEnemy移除的方法

prototype

  • windowWidth
  • windowHeight
  • numVisibleRows

Window_DebugRange新增的方法

prototype

  • isSwitchMode

Window_DebugRange移除的方法

prototype

  • windowWidth
  • windowHeight
  • refresh

Window_DebugEdit新增的方法

prototype

  • deltaForVariable

Window_DebugEdit移除的方法

prototype

  • refresh

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列出從RMMV到RMMZ更改了的類與方法

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