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Releases: morgan3d/quadplay

Beta update 7

13 Aug 01:51
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Beta update 7 Pre-release
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Added two-argument version of round()
Added Linux button mapping for the 8bitdo SNES30 controller
Added the spread operator for variable number of arguments
Fixed arguments to enter
Added …¿¡? to the characters at which drawText() can word wrap
Increased GIF recording pixel size for 64×64 games
Fixed compilation of repeated if...then on a single line
Added support for Thrustmaster Flight Hotas X
Added new intrinsics MAT3x4_MATMUL_XYZW(), MAT3x4_MATMUL_XYZ(), MAT3x3_MATMUL_XYZ()
Added explosion-realistic-128x128.sprite.json
Fixed quadplay script not launching the correct game on Windows
Added overloaded xy() and xyz() for arrays
Increased sprite sheet limit from 64 to 128 (no increase in total memory, however)

Beta Update 6

08 Aug 09:06
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Beta Update 6 Pre-release
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2019 August 8: Beta update 6

Added scoreboard-6.font.json
Added nano-4.font.json
Fixed XY_MUL() intrinsic
Fixed setTransform() documentation to match current API
Added three argument version of loop()
Allowed drawText() word-wrapping to search further back for a good break point
Reduced boot loader font size for smaller screens
Added textSize argument to drawText()
Added units documentation to entity physics properties
Added space (␣) and return (⏎) button characters to fonts
Added alternative keyboard and 8Bitdo Zero controller to controllers-32x22.png
Added pad[i].prompt.type
Fixed compilation of if...then...else on lines with other control flow
Fixed asset credits leading “by” lacking a trailing space

Beta update 5

02 Aug 19:35
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2019 August 2: Beta update 5

Required a space for sin, cos, tan automatic parenthesis insertion
Added Ice Time to the manual
Added label images for all example programs

Beta Update 4

26 Jul 13:58
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Beta Update 4 Pre-release
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Beta4

Beta update 3