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toio SDK for Unity v1.4.0

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@MrkKSen MrkKSen released this 30 Nov 04:51
· 183 commits to main since this release
fef36c4

Changes

Upgraded to Unity 2020.3.17f1 LTS.

Added

  • [BLE] Add Windows BLE plugin. Support for Windows 10 64bit (version 20H2 or later). (Thanks to contribution of Yusuke Kurokawa)
  • [Cube Real/Simulator] Implement rest features of BLE protocol v2.2.0.
    • [ID] Identification sensor ID notification settings, Identification sensor ID missed notification settings, Responses to identification sensor ID notification settings, Responses to identification sensor ID missed notification settings
    • [Magnetic Sensor] Magnetic sensor settings, Requests for magnetic sensor information, Magnet state, Responses to magnetic sensor settings
  • [Cube Real/Simulator] Implement all features of BLE protocol v2.3.0.
    • [Magnetic Sensor] Magnetic sensor settings(updated), Magnetic force
    • [Posture Angle detection] Requesting posture angle detection, Obtaining posture angle information, Posture angle detection settings, Responses to posture angle detection settings
  • [Simulator] Implement Magnet prefab.
  • [Simulator] Mat prefab includes a new mat type Gesundroid.

Changed

  • [BLE] iOS BLE Plugin now supports XCode 13.
  • [WebGL] Update WebGL template webble for Unity 2020. The old template is renamed as webble.unity2019.
  • [General] Unity tags used by toio SDK for unity are changed to t4u_Cube, t4u_Mat, t4u_StandardID and t4u_Magnet, to avoid potential conflits with users' codes.
  • [Sample] Sample_Sensor updated with new Cube features.
  • [Simulator] Optimize command processing logic.
  • [Simulator] Change the shape of "LED" on the Cube prefab.
  • [Simulator] Regenerate octave audio clips for Unity 2020.
  • [Cube] Method RequestSensor is deprecated. Please use RequestMotionSensor instead.

Removed

  • [CubeHandle] Remove deprecated members (CenterX, CenterY, SizeX, SizeY, RangeX, RangeY). Please use borderRect or SetBorderRect instead.