Skip to content

Releases: mortennobel/SimpleRenderEngine

1.1.4

26 Sep 11:09
1c364aa
Compare
Choose a tag to compare

ImGUI 1.65. Sprite atlas. Make pivot point optional in JSON. Fix Mojave black screen issue (OpenGL)

1.1.3

23 Jul 09:48
4b31771
Compare
Choose a tag to compare

Fix sprite atlas bug (MSVC).

1.1.2

19 Jul 21:52
7e52507
Compare
Choose a tag to compare

Maintain uniforms on shader recompile.
Add ImGui_RenderTexture().
Add SDLRenderer::setWindowIcon().
More strict resource management for shader code.

1.1.1

04 Jun 11:00
7dd1e0f
Compare
Choose a tag to compare

Libraries as submodules. Mesh::MeshBuilder::recomputeNormals(). Mesh::MeshBuilder::recomputeTangents().

1.1.0

13 May 12:23
Compare
Choose a tag to compare

1.1.0 Shadowmap support. Mesh indices 32 bit option (now uses uint32_t for mesh indices instead of uint16_t). Fixed Camera::screenPointToRay for scaled/offset viewport.

1.0.10

21 Apr 16:34
11291ee
Compare
Choose a tag to compare

1.0.10 Update ImGui to 1.60. Procedural skybox. Face culling option in Shader. Two sided rendering.

1.0.9

04 Apr 20:44
a9c1ec1
Compare
Choose a tag to compare

1.0.9 Better support for stencil operations using shaders

1.0.8

29 Mar 10:52
fac3ac7
Compare
Choose a tag to compare

1.0.8 Skybox. Inspector for RenderPass. All g_ uniforms are now defined in global_uniforms_incl.glsl.

1.0.7

24 Mar 10:09
4e25760
Compare
Choose a tag to compare

1.0.7 Performance improvements (global uniform buffer). Flatten render queue. VR: Fix left/right eye offset bug.

1.0.6

17 Mar 22:13
c6b5c15
Compare
Choose a tag to compare

1.0.6 Inspector: Correctly show integer attributes in Mesh and Shader. Inspector: Navigate mesh data (vertex attributes). Fix binding of integer attributes. Matrix arrays as uniforms.