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This repository has been archived by the owner on Nov 29, 2023. It is now read-only.

Releases: mosamadeeb/MMXD-Mods

Tangerine v1.0.3

23 Sep 19:57
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Changelog:

  • Use Reloaded.Hooks for native hooks
    • Fixes the various issues with the generic methods GetAssetAndAsyncLoad and GetAssstSync
  • Allow loading images as Texture2D and Sprite from disk, using AssetRemap.json
    • Steps: use an empty newBundleName, and set newAssetName to be the path of the .png or .jpg file inside Assets folder.
    • File name must include dimensions: .{width}x{height} and .sprite should be added if the asset is a Sprite, and not just a Texture2D
    • Example: texture/2d/icon/new_item/ch/icon_ch_098_000.128x128.sprite.png
  • Add (initially unset) key binds for reloading back to hometop or title, optionally also reloading all asset bundles
  • Fix load order not being applied during the initial loading
  • Add patch to load ACBs that were not preloaded
  • Add class and loader for patching OrangeConst
    • Loads from /Tables/PARAMETERS.json

IntroSkip v1.0.0

23 Sep 19:44
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Skips the CAPCOM screen and opening video. As simple as that.

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Tangerine v1.0.1

18 Sep 21:03
0b5a6a5
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MMXDNetworkLogger v1.0.0

04 Sep 22:20
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For ROCKMAN X DiVE (not Offline).

Use BepInEx Unity Mono 6.0.0 Bleeding Edge. Tested with version be.673.

FixSavingCrash v1.0.0

02 Sep 17:23
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Prevents the game's anti-cheat from causing a crash when saving due to having Cheat Engine running (or having a window with "cheat" in its title).

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