Skip to content
This repository has been archived by the owner on Nov 29, 2023. It is now read-only.

Adding Loose Files

SutandoTsukai181 edited this page Apr 28, 2021 · 2 revisions

This article explains how loose files can be added to a mod without having to include a modified par.

Loose par files

You can also put files that were originally inside a par into a new folder with the same name of the par. Loose files will always override files inside pars. This means that including whole pars in your mod is no longer necessary, and you should only include the files that you modified.

Example: files from chara.par will be put in /chara/

/MyMod/chara/lexus2/tops/c_cm_kiryu/c_cm_kiryu.gmd


Non-original files

Files do not have to originally exist in a par to be loaded. They can be new files, provided that the game has a method to load them.

Example: character_model_model_data.bin file modified to replace a character with c_cm_nagoshi

/MyMod/chara/lexus2/tops/c_cm_nagoshi/c_cm_nagoshi.gmd

/MyMod/db/en/character_model_model_data.bin


Nested par loose files

Loose files that were inside nested pars also work.

Example: instead of having hact files inside nested pars

/MyMod/hact_lexus2/h25210_headlock_punch.par -> 000.par -> h25210_000_3.gmt

you can put them as loose files inside their respective folders

/MyMod/hact_lexus2/h25210_headlock_punch/000/h25210_000_3.gmt


Next article: Adding Repacked Pars