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BulletIntegration: HANGED.
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mosra committed Feb 22, 2021
1 parent 5496eb2 commit 8e1ee6c
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/Magnum/BulletIntegration/MotionState.h
Expand Up @@ -69,7 +69,7 @@ transform directly on the @cpp btRigidBody @ce:
@snippet BulletIntegration.cpp MotionState-update
Keep in mind that hanges to a rigid body using
Keep in mind that changes to a rigid body using
@cpp btRigidBody::setWorldTransform() @ce may only update the motion state of
non-static objects and while @cpp btDynamicsWorld::stepSimulation() @ce is
called.
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