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ImGui integration is not working as specified in documentation #57

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al-sabr opened this issue Mar 20, 2019 · 20 comments
Closed

ImGui integration is not working as specified in documentation #57

al-sabr opened this issue Mar 20, 2019 · 20 comments

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@al-sabr
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al-sabr commented Mar 20, 2019

Hello again dear Magnumers,

I tried to use the ImGui implementation of Magnum and Visual Studio exit the compilation with the following output:

1>------ Rebuild All started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
1>Checking Build System
1>CMake does not need to re-run because G:/programming/c++/multiverses/build/CMakeFiles/generate.stamp is up-to-date.
1>CMake is re-running because G:/programming/c++/multiverses/build/src/CMakeFiles/generate.stamp is out-of-date.
1>  the file 'G:/programming/c++/multiverses/src/CMakeLists.txt'
1>  is newer than 'G:/programming/c++/multiverses/build/src/CMakeFiles/generate.stamp.depend'
1>  result='-1'
1>-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.17134.
1>CMake Error at G:/programming/c++/vcpkg/scripts/buildsystems/vcpkg.cmake:233 (_find_package):
1>  By not providing "FindMagnumIntegration.cmake" in CMAKE_MODULE_PATH this
1>  project has asked CMake to find a package configuration file provided by
1>  "MagnumIntegration", but CMake did not find one.
1>
1>  Could not find a package configuration file provided by "MagnumIntegration"
1>  with any of the following names:
1>
1>    MagnumIntegrationConfig.cmake
1>    magnumintegration-config.cmake
1>
1>  Add the installation prefix of "MagnumIntegration" to CMAKE_PREFIX_PATH or
1>  set "MagnumIntegration_DIR" to a directory containing one of the above
1>  files.  If "MagnumIntegration" provides a separate development package or
1>  SDK, be sure it has been installed.
1>Call Stack (most recent call first):
1>  src/CMakeLists.txt:2 (find_package)
1>
1>
1>-- Configuring incomplete, errors occurred!
1>See also "G:/programming/c++/multiverses/build/CMakeFiles/CMakeOutput.log".
1>CMake Configure step failed.  Build files cannot be regenerated correctly.  Attempting to stop IDE build.
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code -1073741819.
1>Done building project "ZERO_CHECK.vcxproj" -- FAILED.
2>------ Rebuild All started: Project: Multiverses, Configuration: Debug Win32 ------
2>Building Custom Rule G:/programming/c++/multiverses/src/CMakeLists.txt
2>CMake is re-running because G:/programming/c++/multiverses/build/src/CMakeFiles/generate.stamp is out-of-date.
2>  the file 'G:/programming/c++/multiverses/src/CMakeLists.txt'
2>  is newer than 'G:/programming/c++/multiverses/build/src/CMakeFiles/generate.stamp.depend'
2>  result='-1'
2>-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.17134.
2>CMake Error at G:/programming/c++/vcpkg/scripts/buildsystems/vcpkg.cmake:233 (_find_package):
2>  By not providing "FindMagnumIntegration.cmake" in CMAKE_MODULE_PATH this
2>  project has asked CMake to find a package configuration file provided by
2>  "MagnumIntegration", but CMake did not find one.
2>
2>  Could not find a package configuration file provided by "MagnumIntegration"
2>  with any of the following names:
2>
2>    MagnumIntegrationConfig.cmake
2>    magnumintegration-config.cmake
2>
2>  Add the installation prefix of "MagnumIntegration" to CMAKE_PREFIX_PATH or
2>  set "MagnumIntegration_DIR" to a directory containing one of the above
2>  files.  If "MagnumIntegration" provides a separate development package or
2>  SDK, be sure it has been installed.
2>Call Stack (most recent call first):
2>  src/CMakeLists.txt:2 (find_package)
2>
2>
2>-- Configuring incomplete, errors occurred!
2>See also "G:/programming/c++/multiverses/build/CMakeFiles/CMakeOutput.log".
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 1.
2>Done building project "Multiverses.vcxproj" -- FAILED.
3>------ Rebuild All started: Project: ALL_BUILD, Configuration: Debug Win32 ------
3>Building Custom Rule G:/programming/c++/multiverses/CMakeLists.txt
3>CMake does not need to re-run because G:/programming/c++/multiverses/build/CMakeFiles/generate.stamp is up-to-date.
========== Rebuild All: 1 succeeded, 2 failed, 0 skipped ==========

My CMakeList.txt file I've modified like in the documentation at : https://doc.magnum.graphics/magnum/namespaceMagnum_1_1ImGuiIntegration.html

find_package(Magnum REQUIRED GL Shaders Sdl2Application)
find_package(MagnumIntegration REQUIRED ImGui)

set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)

add_executable(Multiverses Multiverses.cpp)
target_link_libraries(Multiverses PRIVATE
    Magnum::Application
    Magnum::GL
    Magnum::Magnum
    Magnum::Shaders
	MagnumIntegration::ImGui)

Am I missing something?

@mosra
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mosra commented Mar 20, 2019

You need to:

  1. if you haven't done already, install ImGuiIntegration via vcpkg install magnum-integration[imgui]
  2. add FindImGui.cmake and FindMagnumIntegration.cmake from here to the modules/ directory in your project
  3. then reconfigure the project via CMake, it should pick up everything correctly

@al-sabr
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al-sabr commented Mar 20, 2019

Step by step ouhhhhh babbbbyyyy gonna get to you gurrrllllll https://www.youtube.com/watch?v=ay6GjmiJTPM:

  1. Install integration:
vcpkg install magnum-integration[imgui]
The following packages will be built and installed:
  * imgui[core]:x86-windows
    magnum-integration[core,imgui]:x86-windows
Additional packages (*) will be modified to complete this operation.
Starting package 1/2: imgui:x86-windows
Building package imgui[core]:x86-windows...
CMake Warning at ports/imgui/portfile.cmake:4 (message):
  The author of imgui strongly advises users of this lib against using a DLL.
  For more details, please visit:
  https://github.com/Microsoft/vcpkg/issues/5110
Call Stack (most recent call first):
  scripts/ports.cmake:71 (include)


-- Downloading https://github.com/ocornut/imgui/archive/v1.68.tar.gz...
-- Extracting source G:/programming/c++/vcpkg/downloads/ocornut-imgui-v1.68.tar.gz
-- Using source at G:/programming/c++/vcpkg/buildtrees/imgui/src/v1.68-35b2ef549f
-- Configuring x86-windows
-- Building x86-windows-dbg
-- Building x86-windows-rel
-- Performing post-build validation
-- Performing post-build validation done
Building package imgui[core]:x86-windows... done
Installing package imgui[core]:x86-windows...
Installing package imgui[core]:x86-windows... done
Elapsed time for package imgui:x86-windows: 23.66 s
Starting package 2/2: magnum-integration:x86-windows
Building package magnum-integration[core,imgui]:x86-windows...
-- Downloading https://github.com/mosra/magnum-integration/archive/v2019.01.tar.gz...
-- Extracting source G:/programming/c++/vcpkg/downloads/mosra-magnum-integration-v2019.01.tar.gz
-- Using source at G:/programming/c++/vcpkg/buildtrees/magnum-integration/src/v2019.01-a206003452
-- Configuring x86-windows
-- Building x86-windows-dbg
-- Building x86-windows-rel
-- Performing post-build validation
-- Performing post-build validation done
Building package magnum-integration[core,imgui]:x86-windows... done
Installing package magnum-integration[core,imgui]:x86-windows...
Installing package magnum-integration[core,imgui]:x86-windows... done
Elapsed time for package magnum-integration:x86-windows: 19.19 s

Total elapsed time: 42.84 s

The package magnum-integration:x86-windows provides CMake targets:

    find_package(MagnumIntegration CONFIG REQUIRED)
    target_link_libraries(main PRIVATE MagnumIntegration::${_component})
  1. Added both files into my root modules folder.
  2. CMakeList.txt of my project:
find_package(Magnum REQUIRED GL Shaders Sdl2Application)
find_package(MagnumIntegration REQUIRED ImGui)

set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)

add_executable(Multiverses Multiverses.cpp)
target_link_libraries(Multiverses PRIVATE
    Magnum::Application
    Magnum::GL
    Magnum::Magnum
    Magnum::Shaders
	MagnumIntegration::ImGui)
  1. Rebuild all and only one error

image

@mosra
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mosra commented Mar 20, 2019

Hmm. Weird, shouldn't happen. Did you reconfigure/regenerate CMake before hitting rebuild?

@al-sabr
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al-sabr commented Mar 20, 2019

Visual Studio popped a dialog which asked me to reload all.

image

I've checked the additional dependencies:

G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\MagnumSdl2Application-d.lib
G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\MagnumGL-d.lib
G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\Magnum-d.lib
G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\MagnumShaders-d.lib
G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\MagnumImGuiIntegration-d.lib
G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\SDL2d.lib
opengl32.lib
G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\CorradeUtility-d.lib
ImGui::ImGui.lib

@mosra
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mosra commented Mar 20, 2019

Yeah well that's wrong. You need to hit Configure/Generate from the CMake GUI. Please post here what the log says.

@al-sabr
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al-sabr commented Mar 20, 2019

Yeah well that's wrong. You need to hit Configure/Generate from the CMake GUI. Please post here what the log says.

image

@mosra
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mosra commented Mar 20, 2019

🤔 right, yes that explains the linker error. Since this didn't happen for anybody before I optimistically assume this is just some internal CMake state getting confused (yes, this happens sometimes, CMake is a complex beast). Can you delete the build directory generated by CMake and do the CMake configuration again from scratch?

@al-sabr
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al-sabr commented Mar 20, 2019

🤔 right, yes that explains the linker error. Since this didn't happen for anybody before I optimistically assume this is just some internal CMake state getting confused (yes, this happens sometimes, CMake is a complex beast). Can you delete the build directory generated by CMake and do the CMake configuration again from scratch?

image

@mosra
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mosra commented Mar 20, 2019

Looks like you forgot to point CMAKE_TOOLCHAIN_FILE to the vcpkg toolchain file in the initial run.

@al-sabr
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al-sabr commented Mar 20, 2019

I added the entry in the UI and still error:

image

I tried to launch CMake from the command line instead:

PS G:\programming\c++\multiverses\build> cmake .. -DCMAKE_TOOLCHAIN_FILE=G:\programming\c++\vcpkg\scripts\buildsystems/vcpkg.cmake
-- Building for: Visual Studio 15 2017
-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.17134.
-- The C compiler identification is MSVC 19.16.27027.1
-- The CXX compiler identification is MSVC 19.16.27027.1
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found Corrade: G:/programming/c++/vcpkg/installed/x86-windows/include  found components:  Containers rc Utility
-- Found OpenGL: opengl32
-- Found SDL2: optimized;G:/programming/c++/vcpkg/installed/x86-windows/lib/SDL2.lib;debug;G:/programming/c++/vcpkg/installed/x86-windows/debug/lib/SDL2d.lib
-- Found Magnum: G:/programming/c++/vcpkg/installed/x86-windows/include  found components:  GL Shaders Sdl2Application
-- LIB_SUFFIX variable is not defined. It will be autodetected now.
-- You can set it manually with -DLIB_SUFFIX=<value> (64 for example)
-- LIB_SUFFIX autodetected as '', libraries will be installed into C:/Program Files (x86)/Multiverses/lib
-- Found Magnum: G:/programming/c++/vcpkg/installed/x86-windows/include  found components:  GL
-- Found MagnumIntegration: G:/programming/c++/vcpkg/installed/x86-windows/include  found components:  ImGui
-- Configuring done
CMake Error at G:/programming/c++/vcpkg/scripts/buildsystems/vcpkg.cmake:148 (_add_executable):
  Target "Multiverses" links to target "ImGui::ImGui" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?
Call Stack (most recent call first):
  src/CMakeLists.txt:6 (add_executable)


CMake Error at G:/programming/c++/vcpkg/scripts/buildsystems/vcpkg.cmake:148 (_add_executable):
  Target "Multiverses" links to target "ImGui::ImGui" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?
Call Stack (most recent call first):
  src/CMakeLists.txt:6 (add_executable)


CMake Error at G:/programming/c++/vcpkg/scripts/buildsystems/vcpkg.cmake:148 (_add_executable):
  Target "Multiverses" links to target "ImGui::ImGui" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?
Call Stack (most recent call first):
  src/CMakeLists.txt:6 (add_executable)


CMake Error at G:/programming/c++/vcpkg/scripts/buildsystems/vcpkg.cmake:148 (_add_executable):
  Target "Multiverses" links to target "ImGui::ImGui" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?
Call Stack (most recent call first):
  src/CMakeLists.txt:6 (add_executable)


CMake Error at G:/programming/c++/vcpkg/scripts/buildsystems/vcpkg.cmake:148 (_add_executable):
  Target "Multiverses" links to target "ImGui::ImGui" but the target was not
  found.  Perhaps a find_package() call is missing for an IMPORTED target, or
  an ALIAS target is missing?
Call Stack (most recent call first):
  src/CMakeLists.txt:6 (add_executable)


-- Generating done
-- Build files have been written to: G:/programming/c++/multiverses/build
PS G:\programming\c++\multiverses\build>

Damn when I saved the files from Github it saved them to FindImGui.cmake.txt and FindMagnumIntegration.cmake.txt. Let me rename them!

@al-sabr
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al-sabr commented Mar 20, 2019

Finally :

PS G:\programming\c++\multiverses\build> cmake .. -DCMAKE_TOOLCHAIN_FILE=G:\programming\c++\vcpkg\scripts\buildsystems/vcpkg.cmake
-- Building for: Visual Studio 15 2017
-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.17134.
-- The C compiler identification is MSVC 19.16.27027.1
-- The CXX compiler identification is MSVC 19.16.27027.1
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found Corrade: G:/programming/c++/vcpkg/installed/x86-windows/include  found components:  Containers rc Utility
-- Found OpenGL: opengl32
-- Found SDL2: optimized;G:/programming/c++/vcpkg/installed/x86-windows/lib/SDL2.lib;debug;G:/programming/c++/vcpkg/installed/x86-windows/debug/lib/SDL2d.lib
-- Found Magnum: G:/programming/c++/vcpkg/installed/x86-windows/include  found components:  GL Shaders Sdl2Application
-- LIB_SUFFIX variable is not defined. It will be autodetected now.
-- You can set it manually with -DLIB_SUFFIX=<value> (64 for example)
-- LIB_SUFFIX autodetected as '', libraries will be installed into C:/Program Files (x86)/Multiverses/lib
-- Found Magnum: G:/programming/c++/vcpkg/installed/x86-windows/include  found components:  GL
-- Found ImGui: G:/programming/c++/vcpkg/installed/x86-windows/include
-- Found MagnumIntegration: G:/programming/c++/vcpkg/installed/x86-windows/include  found components:  ImGui
-- Configuring done
-- Generating done
-- Build files have been written to: G:/programming/c++/multiverses/build
PS G:\programming\c++\multiverses\build>
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
1>Checking Build System
1>CMake does not need to re-run because G:/programming/c++/multiverses/build/CMakeFiles/generate.stamp is up-to-date.
1>CMake does not need to re-run because G:/programming/c++/multiverses/build/src/CMakeFiles/generate.stamp is up-to-date.
2>------ Build started: Project: Multiverses, Configuration: Debug Win32 ------
2>Building Custom Rule G:/programming/c++/multiverses/src/CMakeLists.txt
2>CMake does not need to re-run because G:/programming/c++/multiverses/build/src/CMakeFiles/generate.stamp is up-to-date.
2>Multiverses.cpp
2>Multiverses.vcxproj -> G:\programming\c++\multiverses\build\src\Debug\Multiverses.exe
========== Build: 2 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
````

@al-sabr
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al-sabr commented Mar 20, 2019

Alright I tried to use the example code from the ImGuiIntegration tutorial at : https://doc.magnum.graphics/magnum/examples-imgui.html

But I can't compile because of some RGB value in the code.

image

@mosra
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mosra commented Mar 20, 2019

This literal is defined in the Math::Literals namespace, so you need to

using namespace Math::Literals;

to make use of it. The example code has this line, right?

@al-sabr
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al-sabr commented Mar 20, 2019

Yeah you are right it is inside of the code but I missed it somehow because my code is a bit different from the example. It seems that using namespace can be used everywhere but I find it better to put all in the beginning.

@al-sabr
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al-sabr commented Mar 20, 2019

Here I have another problem which is when I run in Debug and Release mode the app is working well. When I switch to MinSizef I get this error:

image

The translation in English is : The execution of the code can not continue because imgui.dll was not found.

Weird the file is there.

image

The CMakeList.txt from the example contains:

cmake_minimum_required(VERSION 3.1)

project(MagnumImGuiExample)

# Add module path in case this is project root
if(PROJECT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
    set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/../../modules/")
endif()

find_package(Magnum REQUIRED GL Sdl2Application)
find_package(MagnumIntegration REQUIRED ImGui)

set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)

add_executable(magnum-imgui ImGuiExample.cpp)
target_link_libraries(magnum-imgui PRIVATE
    Magnum::Application
    Magnum::GL
    Magnum::Magnum
    MagnumIntegration::ImGui)

install(TARGETS magnum-imgui DESTINATION ${MAGNUM_BINARY_INSTALL_DIR})

Mine are two files:

Root

cmake_minimum_required(VERSION 3.1)
project(Multiverses)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/modules/")

add_subdirectory(src)

Multiverses App

find_package(Magnum REQUIRED GL Shaders Sdl2Application)
find_package(MagnumIntegration REQUIRED ImGui)

set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)

add_executable(Multiverses Multiverses.cpp)
target_link_libraries(Multiverses PRIVATE
    Magnum::Application
    Magnum::GL
    Magnum::Magnum
	MagnumIntegration::ImGui)

install(TARGETS Multiverses DESTINATION ${MAGNUM_BINARY_INSTALL_DIR})

@mosra
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mosra commented Mar 20, 2019

It's complaining about imguid.dll, not imgui.dll, and that file is not there. Not sure why vcpkg didn't copy it over -- it should be somewhere in the vcpkg package directories, if you copy it manually it should work.

It's also possible that Vcpkg (or the imgui Vcpkg package) works well only with Debug or Release and not MinSizeRel. Not many people use it, so maybe you hit a corner case that's not handled properly in the vcpkg package recipe for imgui.

@al-sabr
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al-sabr commented Mar 20, 2019

I think I found what is the problem, it is in the Solution Configuration :

image

G:\programming\c++\vcpkg\installed\x86-windows\lib\MagnumSdl2Application.lib
G:\programming\c++\vcpkg\installed\x86-windows\lib\MagnumGL.lib
G:\programming\c++\vcpkg\installed\x86-windows\lib\Magnum.lib
G:\programming\c++\vcpkg\installed\x86-windows\lib\MagnumImGuiIntegration.lib
G:\programming\c++\vcpkg\installed\x86-windows\lib\SDL2.lib
opengl32.lib
G:\programming\c++\vcpkg\installed\x86-windows\lib\CorradeUtility.lib
G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\imguid.lib

The last line:
G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\imguid.lib
Changed it for:
G:\programming\c++\vcpkg\installed\x86-windows\lib\imgui.lib

and it works. So it seems that at the generation stage CMake is not able to make the difference between Debug and MinSizef and Release

@mosra
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mosra commented Mar 20, 2019

Does the file at G:\programming\c++\vcpkg\installed\x86-windows\debug\lib\imguid.lib actually exist? Is the debug/lib directory there at all?

To me this sounds like some strange packaging error (vcpkg to blame, not cmake), but looking at the vcpkg package for imgui, I wasn't able to find anything suspicious. Good to know you found a workaround.

@al-sabr
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al-sabr commented Mar 21, 2019

The folder is correct with its content:

image

I don't know why we get that error.

@mosra
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mosra commented Mar 22, 2019

Anything else to be done here? Otherwise I'll suggest closing this issue.

The above is most probably a packaging error in the ImGui vcpkg package, I can't really do anything about that.

@mosra mosra added this to the 2019.0b milestone Mar 26, 2019
@mosra mosra closed this as completed Mar 26, 2019
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