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GL: fully implement ANGLE_base_vertex_base_instance on ES.
It was used just for certain corner cases that weren't covered by {EXT,OES}_draw_elements_base_vertex already, but because of a wrongly understood extension interaction the EXT/OES multidraw entrypoint (which isn't implemented on ANGLE) was used from these as well. And while trying to disable the two extensions for the MeshGLTest I discovered the test half-expects the ANGLE variant to be implemented and so I finished it for both the single-draw and multi-draw case. The extension interaction that makes base-vertex multidraw calls broken on ANGLE will be fixed in the following commit.
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