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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[0.3.0] - 2023-01-10

This version adds a lot more power and customisability to the GUI system. It makes use of more advanced functionality provided by Moxlib.

Added

  • Theme system, for pre-configured items. Used with icon tag.
  • Flag system. Used to configure pages. Flags can be set by the template, or when a slot is selected.
  • Built-in pages (Reserving pages 100 to 1000):
    • Numeric (Page 100) -- Number input.
  • Built-in item modifiers (set with item.modifier tag):
    • gui:player_head -- sets the player head to the executing player.
    • gui:name -- sets the name of the item to whatever is defined in the name tag.
  • #gui:theme: Called to set the theme, based on gui:page flags.theme.
  • #gui:cleanup: Called after the GUI has finished rendering.
  • #gui:render/flags and #gui:select/flags:
    • Called before the slots are iterated.
    • Provides access to data storage gui:page flags
  • #gui:render/entity:
    • Called after the render entity is summoned, but before #gui:render/item
    • Used to modify the entity, 1674b3a8-0135-a32e-02a4-06fb01241978 as the player.
  • Started work on improving documentation, with the callbacks documentation.

[0.2.0] - 2022-12-30

Added

  • Support for container based GUIs
  • Moxlib dependency
  • Changelog

Changed

  • Separated "select" API into "select" and "watch"
    • Select just runs the selection, watch checks for when a selection is made, then runs it.
  • Namespaced the API under "enderchest" or "barrel", eg "gui:api/barrel/render" or "gui:api/enderchest/select"

Fixed

  • Items incorrectly put into a GUI are now returned rather than deleted.

[0.1.0] - 2022-10-21

Initial release!

Added

  • Initial working enderchest GUI system
  • Taglib dependency
  • Readme and License