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Merge pull request #6181 from ochameau/csp-showcase
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Bug 796739: Remove inline script of showcase apps (cuvevid and crystalskull) r=djf
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ochameau committed Nov 19, 2012
2 parents aa6927c + 7e0c63c commit 8b2ff15
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Showing 5 changed files with 1,353 additions and 99 deletions.
93 changes: 93 additions & 0 deletions showcase_apps/crystalskull/crystalskull.js
@@ -0,0 +1,93 @@

var engine, scene;
var root, model, shader;
var mx = 0, my = 0;

var properties = {
dispersionRed: 0.90,
dispersionGreen: 0.97,
dispersionBlue: 1.04,
bias: 0.9,
scale: 0.7,
power: 1.1
};

window.onload = function(){
engine = new J3D.Engine();

J3D.Loader.loadGLSL("shaders/Glass.glsl", function(s) {
shader = s;
setup();
});
}

function setup(){
var camera = new J3D.Transform();
camera.camera = new J3D.Camera({far: 100});
camera.position.z = 5;
engine.camera = camera;

root = new J3D.Transform();
root.add(camera);
engine.scene.add(root);

var cubemap = new J3D.Cubemap({
left: "models/textures/skybox/left.jpg",
right: "models/textures/skybox/right.jpg",
up: "models/textures/skybox/up.jpg",
down: "models/textures/skybox/down.jpg",
back: "models/textures/skybox/back.jpg",
front: "models/textures/skybox/front.jpg",
});

engine.scene.addSkybox(cubemap);

shader.uCubemap = cubemap;

var model = new J3D.Transform();
model.rotation.x = 0.2;
model.renderer = shader;
J3D.Loader.loadJSON("models/skull.js", function(j) {
model.geometry = new J3D.Mesh(j);
});
engine.scene.add(model);

document.onmousemove = onMouseMove;

draw();

// If we become hidden, then draw() stops requesting redraws.
// So when we become visible again, start drawing again
document.addEventListener('mozvisibilitychange', function vis() {
if (!document.mozHidden)
draw();
});
}

function onMouseMove(e) {
mx = (e.clientX / window.innerWidth) * 2 - 1;
my = (e.clientY / window.innerHeight) * 2 - 1;
if(isNaN(mx)) mx = 0;
if(isNaN(my)) my = 0;
}

function draw() {
// Keep redrawing while we're not hidden
if (!document.mozHidden)
requestAnimationFrame(draw);

shader.chromaticDispertion = [
properties.dispersionRed,
properties.dispersionGreen,
properties.dispersionBlue
];
shader.bias = properties.bias;
shader.scale = properties.scale;
shader.power = properties.power;

root.rotation.x += (my - root.rotation.x) / 20;
root.rotation.y += mx * J3D.Time.deltaTime / 2000;

engine.render();
}

94 changes: 1 addition & 93 deletions showcase_apps/crystalskull/index.html
Expand Up @@ -7,100 +7,8 @@

<link type="text/css" rel="stylesheet" href="style/common.css">
<script type="text/javascript" src="j3d.js"></script>
<script type="text/javascript" src="crystalskull.js"></script>

<script>
var engine, scene;
var root, model, shader;
var mx = 0, my = 0;

var properties = {
dispersionRed: 0.90,
dispersionGreen: 0.97,
dispersionBlue: 1.04,
bias: 0.9,
scale: 0.7,
power: 1.1
};

window.onload = function(){
engine = new J3D.Engine();

J3D.Loader.loadGLSL("shaders/Glass.glsl", function(s) {
shader = s;
setup();
});
}

function setup(){
var camera = new J3D.Transform();
camera.camera = new J3D.Camera({far: 100});
camera.position.z = 5;
engine.camera = camera;

root = new J3D.Transform();
root.add(camera);
engine.scene.add(root);

var cubemap = new J3D.Cubemap({
left: "models/textures/skybox/left.jpg",
right: "models/textures/skybox/right.jpg",
up: "models/textures/skybox/up.jpg",
down: "models/textures/skybox/down.jpg",
back: "models/textures/skybox/back.jpg",
front: "models/textures/skybox/front.jpg",
});

engine.scene.addSkybox(cubemap);

shader.uCubemap = cubemap;

var model = new J3D.Transform();
model.rotation.x = 0.2;
model.renderer = shader;
J3D.Loader.loadJSON("models/skull.js", function(j) {
model.geometry = new J3D.Mesh(j);
});
engine.scene.add(model);

document.onmousemove = onMouseMove;

draw();

// If we become hidden, then draw() stops requesting redraws.
// So when we become visible again, start drawing again
document.addEventListener('mozvisibilitychange', function vis() {
if (!document.mozHidden)
draw();
});
}

function onMouseMove(e) {
mx = (e.clientX / window.innerWidth) * 2 - 1;
my = (e.clientY / window.innerHeight) * 2 - 1;
if(isNaN(mx)) mx = 0;
if(isNaN(my)) my = 0;
}

function draw() {
// Keep redrawing while we're not hidden
if (!document.mozHidden)
requestAnimationFrame(draw);

shader.chromaticDispertion = [
properties.dispersionRed,
properties.dispersionGreen,
properties.dispersionBlue
];
shader.bias = properties.bias;
shader.scale = properties.scale;
shader.power = properties.power;

root.rotation.x += (my - root.rotation.x) / 20;
root.rotation.y += mx * J3D.Time.deltaTime / 2000;

engine.render();
}
</script>
</head>
<body data-rendering="true">
</body>
Expand Down
4 changes: 2 additions & 2 deletions showcase_apps/cubevid/index.html
Expand Up @@ -54,12 +54,12 @@
</script>
</head>

<body onload="start()">
<body>
<canvas id="glcanvas" width="960" height="720">
Your browser doesn't appear to support the HTML5 <code>&lt;canvas&gt;</code> element.
</canvas>
<video id="video" src="mozilla.webm" autoplay>
Your browser doesn't appear to support the HTML5 <code>&lt;video&gt;</code> element.
</video>
</body>
</html>
</html>

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