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Clarify what a crate is, within the "Getting Started" chapter.
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* ref: Issue #30825
Small punctuation change in "Crates and Modules".
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Luke Jones committed Jan 15, 2016
1 parent 2fb0c5e commit 52786de
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2 changes: 1 addition & 1 deletion src/doc/book/crates-and-modules.md
Expand Up @@ -2,7 +2,7 @@

When a project starts getting large, it’s considered good software
engineering practice to split it up into a bunch of smaller pieces, and then
fit them together. It’s also important to have a well-defined interface, so
fit them together. It is also important to have a well-defined interface, so
that some of your functionality is private, and some is public. To facilitate
these kinds of things, Rust has a module system.

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8 changes: 5 additions & 3 deletions src/doc/book/getting-started.md
Expand Up @@ -505,9 +505,11 @@ Cargo checks to see if any of your project’s files have been modified, and onl
rebuilds your project if they’ve changed since the last time you built it.

With simple projects, Cargo doesn't bring a whole lot over just using `rustc`,
but it will become useful in future. With complex projects composed of multiple
crates, it’s much easier to let Cargo coordinate the build. With Cargo, you can
run `cargo build`, and it should work the right way.
but it will become useful in future. This is especially true when you start
using crates; these are synonymous with a ‘library’ or ‘package’ in other
programming languages. For complex projects composed of multiple crates, it’s
much easier to let Cargo coordinate the build. Using Cargo, you can run `cargo
build`, and it should work the right way.

## Building for Release

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