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Have Animations struct handle rooting nodes
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Instead of having `ScriptThread` handle rooting nodes, do this in
`Animations`. This makes it easier to know when it is appropriate to
root and unroot nodes instead of relying on a certain order of events.
This also allows reducing quite a bit the amount of unsafe code.
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mrobinson committed May 26, 2020
1 parent 7170a69 commit 47642e0
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