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Add GLPlayerMsgForward enum
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These are the messages which are going to be sended/forwarded to
the player.
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ceyusa authored and ferjm committed Jul 4, 2019
1 parent fe860f3 commit 59aacb0
Showing 1 changed file with 10 additions and 1 deletion.
11 changes: 10 additions & 1 deletion components/canvas_traits/media.rs
Expand Up @@ -21,6 +21,15 @@ pub use crate::media_channel::GLPlayerSendResult;
/// Sender type used in GLPlayerMsg.
pub use crate::media_channel::GLPlayerSender;

/// These are the messages that the GLPlayer thread will forward to
/// the video player which lives in htmlmediaelement
#[derive(Debug, Deserialize, Serialize)]
pub enum GLPlayerMsgForward {
PlayerId(u64),
Lock(GLPlayerSender<(u32, Size2D<i32>, usize)>),
Unlock(),
}

/// GLPlayer thread Message API
///
/// These are the message that the thread will receive from the
Expand All @@ -29,7 +38,7 @@ pub use crate::media_channel::GLPlayerSender;
#[derive(Debug, Deserialize, Serialize)]
pub enum GLPlayerMsg {
/// Registers an instantiated player in DOM
RegisterPlayer(GLPlayerSender<u64>),
RegisterPlayer(GLPlayerSender<GLPlayerMsgForward>),
/// Unregisters a player's ID
UnregisterPlayer(u64),
/// Locks a specific texture from a player. Lock messages are used
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