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gfx: Fix bug with 1px width borders disappearing
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In to_nearest_azure_rect when rounding to pixel coordinates, maintain
the invariant of rect non-overlap (if before rounding two rects don't overlap).

The previous code rounded the rect top left corner to the nearest pixel with
the size rounded to the nearest pixel multiple which can violate the
non-overlap condition, e.g.
10px×9.60px at (0px,6.6px) & 10px×9.60px at (0px,16.2px)
would round to
10px×10.0px at (0px,7.0px) & 10px×10.0px at (0px,16.0px), which overlap.

Instead round each corner to the nearest pixel.

For rects that dont need to satify the non-overlap condition and with
width or height between 0.5px and 1px, rounding each rect corner to the
nearest pixel can yield an empty rect e.g.
10px×0.6px at 0px,28.56px -> 10px×0px at 0px,29px.

For this scenario a new function to_nearest_non_empty_azure_rect
rounds the rect top left corner to the nearest pixel and the rect size
to the nearest pixel multiple. It's possible for non-overlapping rects
after this rounding to overlap.
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bjwbell committed Sep 9, 2015
1 parent 4221b35 commit 642b348
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Showing 4 changed files with 81 additions and 1 deletion.
31 changes: 30 additions & 1 deletion components/gfx/paint_context.rs
Expand Up @@ -1549,13 +1549,38 @@ impl ToAzurePoint for Point2D<Au> {

pub trait ToAzureRect {
fn to_nearest_azure_rect(&self) -> Rect<AzFloat>;
fn to_nearest_non_empty_azure_rect(&self) -> Rect<AzFloat>;
fn to_azure_rect(&self) -> Rect<AzFloat>;
}

impl ToAzureRect for Rect<Au> {

/// Round rects to pixel coordinates, maintaining the invariant of non-overlap,
/// assuming that before rounding rects don't overlap.
fn to_nearest_azure_rect(&self) -> Rect<AzFloat> {
// Rounding the top left corner to the nearest pixel with the size rounded
// to the nearest pixel multiple would violate the non-overlap condition,
// e.g.
// 10px×9.60px at (0px,6.6px) & 10px×9.60px at (0px,16.2px)
// would round to
// 10px×10.0px at (0px,7.0px) & 10px×10.0px at (0px,16.0px), which overlap.
//
// Instead round each corner to the nearest pixel.
let top_left = self.origin.to_nearest_azure_point();
let bottom_right = self.bottom_right().to_nearest_azure_point();
Rect::new(top_left, Size2D::new((bottom_right.x - top_left.x) as AzFloat,
(bottom_right.y - top_left.y) as AzFloat))
}

/// For rects of width or height between 0.5px and 1px, rounding each rect corner to the
/// nearest pixel can yield an empty rect e.g.
/// 10px×0.6px at 0px,28.56px -> 10px×0px at 0px,29px
/// Instead round the top left to the nearest pixel and the size to the nearest pixel
/// multiple. It's possible for non-overlapping rects after this rounding to overlap.
fn to_nearest_non_empty_azure_rect(&self) -> Rect<AzFloat> {
Rect::new(self.origin.to_nearest_azure_point(), self.size.to_nearest_azure_size())
}

fn to_azure_rect(&self) -> Rect<AzFloat> {
Rect::new(self.origin.to_azure_point(), self.size.to_azure_size())
}
Expand Down Expand Up @@ -1763,7 +1788,11 @@ impl DrawTargetExtensions for DrawTarget {
}

fn create_rectangular_path(&self, rect: &Rect<Au>) -> Path {
let rect = rect.to_nearest_azure_rect();
// Explicitly round to the nearest non-empty rect because when drawing
// box-shadow the rect height can be between 0.5px & 1px and could
// otherwise round to an empty rect.
let rect = rect.to_nearest_non_empty_azure_rect();

let path_builder = self.create_path_builder();
path_builder.move_to(rect.origin);
path_builder.line_to(Point2D::new(rect.max_x(), rect.origin.y));
Expand Down
1 change: 1 addition & 0 deletions tests/ref/basic.list
Expand Up @@ -67,6 +67,7 @@ flaky_cpu == append_style_a.html append_style_b.html
!= border_radius_dashed_a.html border_radius_dashed_ref.html
== border_radius_elliptical_a.html border_radius_elliptical_ref.html
== border_radius_overlapping_a.html border_radius_overlapping_ref.html
== border_rounding_1px_invisible_issue_7184_a.html border_rounding_1px_invisible_issue_7184_ref.html
== border_spacing_a.html border_spacing_ref.html
== border_spacing_auto_layout_a.html border_spacing_ref.html
== border_spacing_empty_table.html border_spacing_empty_table_ref.html
Expand Down
28 changes: 28 additions & 0 deletions tests/ref/border_rounding_1px_invisible_issue_7184_a.html
@@ -0,0 +1,28 @@
<!DOCTYPE html>
<html>
<head>
<style type="text/css">
.onyx {
color: white;
}
.item {
background-color: #333;
border-bottom: 1px solid white;
}
.top {
margin: 0px;
border: 0px;
height: 1px;
}
</style>
</head>
<body>
<div class="onyx">
<div class="top"></div>
<div class="item">1</div>
<div class="item">2</div>
<div class="item">3</div>
<div class="item">4</div>
</div>
</body>
</html>
22 changes: 22 additions & 0 deletions tests/ref/border_rounding_1px_invisible_issue_7184_ref.html
@@ -0,0 +1,22 @@
<!DOCTYPE html>
<html>
<head>
<style type="text/css">
.onyx {
color: white;
}
.item {
background-color: #333;
border-top: 1px solid white;
}
</style>
</head>
<body>
<div class="onyx">
<div class="item">1</div>
<div class="item">2</div>
<div class="item">3</div>
<div class="item">4</div>
</div>
</body>
</html>

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