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Add support for DrawRangeElements in WebGL2
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Adds initial support for the WebGL2 `DrawRangeElements` call.
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Istvan committed Mar 30, 2020
1 parent c3ecf2e commit bfa43fb
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Showing 8 changed files with 174 additions and 66 deletions.
1 change: 1 addition & 0 deletions components/canvas/webgl_thread.rs
Expand Up @@ -2178,6 +2178,7 @@ impl WebGLImpl {
base_name: from_name_in_compiled_shader(&name).into(),
size: if is_array { Some(size) } else { None },
type_,
bind_index: None,
}
})
.collect::<Vec<_>>()
Expand Down
2 changes: 2 additions & 0 deletions components/canvas_traits/webgl.rs
Expand Up @@ -770,6 +770,8 @@ pub struct ActiveUniformInfo {
pub size: Option<i32>,
/// The type of the uniform.
pub type_: u32,
/// The index of the indexed uniform buffer binding, if it is bound.
pub bind_index: Option<u32>,
}

impl ActiveUniformInfo {
Expand Down
68 changes: 68 additions & 0 deletions components/script/dom/webgl2renderingcontext.rs
Expand Up @@ -189,6 +189,48 @@ impl WebGL2RenderingContext {
self.base.current_vao_webgl2()
}

pub fn validate_uniform_block_for_draw(&self) {
let program = match self.base.current_program() {
Some(program) => program,
None => return,
};
for uniform_block in program.active_uniform_blocks().iter() {
let data_size = uniform_block.size as usize;
for block in program.active_uniforms().iter() {
let index = match block.bind_index {
Some(index) => index,
None => continue,
};
let indexed = &self.indexed_uniform_buffer_bindings[index as usize];
let buffer = match indexed.buffer.get() {
Some(buffer) => buffer,
None => {
self.base.webgl_error(InvalidOperation);
return;
},
};
if indexed.size.get() == 0 {
if data_size > buffer.capacity() {
self.base.webgl_error(InvalidOperation);
return;
}
} else {
let start = indexed.start.get() as usize;
let mut size = indexed.size.get() as usize;
if start >= size {
self.base.webgl_error(InvalidOperation);
return;
}
size -= start;
if data_size > size {
self.base.webgl_error(InvalidOperation);
return;
}
}
}
}
}

pub fn base_context(&self) -> DomRoot<WebGLRenderingContext> {
DomRoot::from_ref(&*self.base)
}
Expand Down Expand Up @@ -1527,11 +1569,13 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
fn DrawArrays(&self, mode: u32, first: i32, count: i32) {
self.validate_uniform_block_for_draw();
self.base.DrawArrays(mode, first, count)
}

/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
fn DrawElements(&self, mode: u32, count: i32, type_: u32, offset: i64) {
self.validate_uniform_block_for_draw();
self.base.DrawElements(mode, count, type_, offset)
}

Expand Down Expand Up @@ -2776,6 +2820,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {

/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.9
fn DrawArraysInstanced(&self, mode: u32, first: i32, count: i32, primcount: i32) {
self.validate_uniform_block_for_draw();
handle_potential_webgl_error!(
self.base,
self.base
Expand All @@ -2792,13 +2837,36 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
offset: i64,
primcount: i32,
) {
self.validate_uniform_block_for_draw();
handle_potential_webgl_error!(
self.base,
self.base
.draw_elements_instanced(mode, count, type_, offset, primcount)
)
}

/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.9
fn DrawRangeElements(
&self,
mode: u32,
start: u32,
end: u32,
count: i32,
type_: u32,
offset: i64,
) {
if end < start {
self.base.webgl_error(InvalidValue);
return;
}
self.validate_uniform_block_for_draw();
handle_potential_webgl_error!(
self.base,
self.base
.draw_elements_instanced(mode, count, type_, offset, 1)
)
}

/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.9
fn VertexAttribDivisor(&self, index: u32, divisor: u32) {
self.base.vertex_attrib_divisor(index, divisor);
Expand Down
5 changes: 5 additions & 0 deletions components/script/dom/webglprogram.rs
Expand Up @@ -572,6 +572,11 @@ impl WebGLProgram {
return Err(WebGLError::InvalidValue);
}

let mut active_uniforms = self.active_uniforms.borrow_mut();
if active_uniforms.len() > block_binding as usize {
active_uniforms[block_binding as usize].bind_index = Some(block_binding);
}

self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::UniformBlockBinding(
Expand Down
6 changes: 5 additions & 1 deletion components/script/dom/webglrenderingcontext.rs
Expand Up @@ -960,7 +960,11 @@ impl WebGLRenderingContext {
let type_size = match type_ {
constants::UNSIGNED_BYTE => 1,
constants::UNSIGNED_SHORT => 2,
constants::UNSIGNED_INT if self.extension_manager.is_element_index_uint_enabled() => 4,
constants::UNSIGNED_INT => match self.webgl_version() {
WebGLVersion::WebGL1 if self.extension_manager.is_element_index_uint_enabled() => 4,
WebGLVersion::WebGL2 => 4,
_ => return Err(InvalidEnum),
},
_ => return Err(InvalidEnum),
};
if offset % type_size != 0 {
Expand Down
Expand Up @@ -461,7 +461,7 @@ interface mixin WebGL2RenderingContextBase
void vertexAttribDivisor(GLuint index, GLuint divisor);
void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
// void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);

/* Reading back pixels */
// WebGL1:
Expand Down

This file was deleted.

@@ -1,9 +1,15 @@
[simultaneous_binding.html]
expected: ERROR
[WebGL test #72: buffer should match expected values]
expected: FAIL

[WebGL test #87: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as uniform buffer and tf simultaneously]
expected: FAIL

[WebGL test #6: buffer should match expected values]
expected: FAIL

[WebGL test #50: Unexpected error before drawing: 1282]
[WebGL test #15: getError expected: INVALID_OPERATION. Was NO_ERROR : drawArrays: buffer used as vertex attrib and tf simultaneously]
expected: FAIL

[WebGL test #4: Unexpected error before drawing: 1282]
Expand All @@ -12,105 +18,159 @@
[WebGL test #59: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #45: Unexpected error before drawing: 1282]
[WebGL test #37: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #13: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
[WebGL test #47: buffer should match expected values]
expected: FAIL

[WebGL test #41: Unexpected error before drawing: 1282]
[WebGL test #49: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as vertex attrib and tf simultaneously]
expected: FAIL

[WebGL test #46: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
[WebGL test #43: buffer should match expected values]
expected: FAIL

[WebGL test #17: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #79: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
expected: FAIL

[WebGL test #52: should be the same as before as nothing has executed]
expected: FAIL

[WebGL test #26: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #60: getError expected: NO_ERROR. Was INVALID_OPERATION : tf buffer not used as uniform buffer anymore]
expected: FAIL

[WebGL test #102: getError expected: INVALID_OPERATION. Was NO_ERROR : bufferData with double bound buffer]
expected: FAIL

[WebGL test #45: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #8: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #15: getError expected: INVALID_OPERATION. Was NO_ERROR : drawArrays: buffer used as vertex attrib and tf simultaneously]
[WebGL test #78: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #37: Unexpected error before drawing: 1282]
[WebGL test #62: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : tf buffer not used as uniform buffer anymore]
[WebGL test #22: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #16: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as vertex attrib and tf simultaneously]
[WebGL test #10: buffer should match expected values]
expected: FAIL

[WebGL test #70: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #83: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #81: getError expected: INVALID_OPERATION. Was NO_ERROR : drawArrays: buffer used as vertex attrib and tf simultaneously]
expected: FAIL

[WebGL test #74: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #19: should be the same as before as nothing has executed]
expected: FAIL

[WebGL test #5: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
expected: FAIL

[WebGL test #95: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #20: getError expected: INVALID_OPERATION. Was NO_ERROR : drawArrays: buffer used as uniform buffer and tf simultaneously]
expected: FAIL

[WebGL test #9: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
expected: FAIL

[WebGL test #29: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #55: Unexpected error before drawing: 1282]
[WebGL test #76: buffer should match expected values]
expected: FAIL

[WebGL test #14: buffer should match expected values]
[WebGL test #46: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
expected: FAIL

[WebGL test #38: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
[WebGL test #75: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
expected: FAIL

[WebGL test #54: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as uniform buffer and tf simultaneously]
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : tf buffer not used as uniform buffer anymore]
expected: FAIL

[WebGL test #47: buffer should match expected values]
[WebGL test #88: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #49: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as vertex attrib and tf simultaneously]
[WebGL test #14: buffer should match expected values]
expected: FAIL

[WebGL test #10: buffer should match expected values]
[WebGL test #80: buffer should match expected values]
expected: FAIL

[WebGL test #12: Unexpected error before drawing: 1282]
[WebGL test #54: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as uniform buffer and tf simultaneously]
expected: FAIL

[WebGL test #82: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as vertex attrib and tf simultaneously]
expected: FAIL

[WebGL test #92: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #48: getError expected: INVALID_OPERATION. Was NO_ERROR : drawArrays: buffer used as vertex attrib and tf simultaneously]
expected: FAIL

[WebGL test #43: buffer should match expected values]
[WebGL test #71: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
expected: FAIL

[WebGL test #42: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
[WebGL test #85: should be the same as before as nothing has executed]
expected: FAIL

[WebGL test #17: Unexpected error before drawing: 1282]
[WebGL test #21: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as uniform buffer and tf simultaneously]
expected: FAIL

[WebGL test #22: Unexpected error before drawing: 1282]
[WebGL test #50: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #19: should be the same as before as nothing has executed]
[WebGL test #86: getError expected: INVALID_OPERATION. Was NO_ERROR : drawArrays: buffer used as uniform buffer and tf simultaneously]
expected: FAIL

[WebGL test #52: should be the same as before as nothing has executed]
[WebGL test #12: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #39: buffer should match expected values]
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
expected: FAIL

[WebGL test #5: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
[WebGL test #41: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #62: Unexpected error before drawing: 1282]
[WebGL test #16: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as vertex attrib and tf simultaneously]
expected: FAIL

[WebGL test #53: getError expected: INVALID_OPERATION. Was NO_ERROR : drawArrays: buffer used as uniform buffer and tf simultaneously]
[WebGL test #55: Unexpected error before drawing: 1282]
expected: FAIL

[WebGL test #26: Unexpected error before drawing: 1282]
[WebGL test #38: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
expected: FAIL

[WebGL test #21: getError expected: INVALID_OPERATION. Was NO_ERROR : drawElements: buffer used as uniform buffer and tf simultaneously]
[WebGL test #42: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
expected: FAIL

[WebGL test #20: getError expected: INVALID_OPERATION. Was NO_ERROR : drawArrays: buffer used as uniform buffer and tf simultaneously]
[WebGL test #39: buffer should match expected values]
expected: FAIL

[WebGL test #60: getError expected: NO_ERROR. Was INVALID_OPERATION : tf buffer not used as uniform buffer anymore]
[WebGL test #93: getError expected: NO_ERROR. Was INVALID_OPERATION : tf buffer not used as uniform buffer anymore]
expected: FAIL

[WebGL test #9: getError expected: NO_ERROR. Was INVALID_OPERATION : transform feedback should be successful]
[WebGL test #53: getError expected: INVALID_OPERATION. Was NO_ERROR : drawArrays: buffer used as uniform buffer and tf simultaneously]
expected: FAIL

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