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Hi, I was using your addon and it worked great, until I tried using it in my web export and it resulted in the following error message:
No suitable library found for GDExtension: res://addons/ropesim/libropesim.gdextension. Possible feature flags for your platform: web, s3tc, wasm32, template, debug, template_debug
My game still ran but just with the ropes non-existent. I tried building my own library with the template for web into wasm files and I added these lines into the gdextension file:
According to the docs, "The default export templates do not include GDExtension support for performance and compatibility reasons".
For GDExtension support, Godot has to be compiled with dlink_enabled=yes.
In that regard, I'm not sure whether it is 1) useful and 2) sensible to provide a web build of this plugin.
It is easy to add a web build to the Github build workflow, but I think it causes more confusion than benefit.
Also I'm not really interested in testing and maintaining web compatibility.
You can try compiling a Godot version with web GDExtension support enabled and report back how well the plugin works with it.
If there is nothing broken and the performance is reasonable, I will add a web build to the workflow. Otherwise, I will close this as not planned/supported.
Hi, I was using your addon and it worked great, until I tried using it in my web export and it resulted in the following error message:
My game still ran but just with the ropes non-existent. I tried building my own library with the template for web into wasm files and I added these lines into the gdextension file:
But it still didn't work, so I was wondering if there will be any support for web or if its just a limitation of the Godot engine.
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