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BasicAnimationViewController.m
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BasicAnimationViewController.m
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//
// BasicAnimationViewController.m
// EnterTheMatrix
//
// Created by Mark Pospesel on 3/8/12.
// Copyright (c) 2012 Mark Pospesel. All rights reserved.
//
#import "BasicAnimationViewController.h"
#include <QuartzCore/QuartzCore.h>
#define MINOR_AXIS 100
@interface BasicAnimationViewController ()
@property (weak, nonatomic) IBOutlet UISegmentedControl *modeSegment;
@property (weak, nonatomic) IBOutlet UISwitch *speedSwitch;
@property (weak, nonatomic) IBOutlet UISwitch *translateSwitch;
@property (weak, nonatomic) IBOutlet UISwitch *scaleSwitch;
@property (weak, nonatomic) IBOutlet UISwitch *rotateSwitch;
@property (weak, nonatomic) IBOutlet UIView *bar;
@property (weak, nonatomic) IBOutlet UILabel *translateLabel;
@property (weak, nonatomic) IBOutlet UILabel *scaleLabel;
@property (weak, nonatomic) IBOutlet UILabel *rotateLabel;
@property (weak, nonatomic) IBOutlet UIView *controlFrame;
@property (assign, nonatomic) OrientationMode orientation;
@property (readonly, nonatomic) BOOL isFast;
@property (readonly, nonatomic) BOOL useTranslate;
@property (readonly, nonatomic) BOOL useScale;
@property (readonly, nonatomic) BOOL useRotate;
@property (readonly, nonatomic) AnimationMode animation;
@property (nonatomic, assign, getter = isRotating) BOOL rotating;
@end
@implementation BasicAnimationViewController
@synthesize modeSegment;
@synthesize speedSwitch;
@synthesize translateSwitch;
@synthesize scaleSwitch;
@synthesize rotateSwitch;
@synthesize bar;
@synthesize translateLabel;
@synthesize scaleLabel;
@synthesize rotateLabel;
@synthesize controlFrame;
@synthesize orientation;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.controlFrame.layer.cornerRadius = 5;
[self addDropShadowToView:self.controlFrame withOffset:CGSizeMake(0, 3)];
[[self.controlFrame layer] setShadowPath:[[UIBezierPath bezierPathWithRoundedRect:[self.controlFrame bounds] cornerRadius:5] CGPath]];
orientation = OrientationBottom;
[self addDropShadowToView:self.bar withOffset:CGSizeZero];
[[self.bar layer] setShadowPath:[[UIBezierPath bezierPathWithRect:[self.bar bounds]] CGPath]];
// Do any additional setup after loading the view.
}
- (void)viewDidUnload
{
[self setBar:nil];
[self setSpeedSwitch:nil];
[self setModeSegment:nil];
[self setTranslateSwitch:nil];
[self setScaleSwitch:nil];
[self setRotateSwitch:nil];
[self setTranslateLabel:nil];
[self setScaleLabel:nil];
[self setRotateLabel:nil];
[self setControlFrame:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (void)viewWillLayoutSubviews
{
[super viewWillLayoutSubviews];
// during rotation we'll get a separate callback and animate the change in shadowPath
if (![self isRotating])
[self setShadowPathWithAnimationDuration:0];
}
#pragma mark - Autorotation
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
[self setRotating:YES];
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[super willAnimateRotationToInterfaceOrientation:toInterfaceOrientation duration:duration];
[self setShadowPathWithAnimationDuration:duration];
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
[self setRotating:NO];
}
#pragma mark - Properties
- (BOOL)isFast
{
return [[self speedSwitch] isOn];
}
- (BOOL)useTranslate
{
return [[self translateSwitch] isOn];
}
- (BOOL)useScale
{
return [[self scaleSwitch] isOn];
}
- (BOOL)useRotate
{
return [[self rotateSwitch] isOn];
}
- (AnimationMode)animation
{
return (AnimationMode)[[self modeSegment] selectedSegmentIndex];
}
#pragma mark - IBActions
- (IBAction)goPressed:(id)sender {
CGRect newFrame;
UIViewAutoresizing newResizing;
OrientationMode newOrientation;
CGSize viewSize = self.view.bounds.size;
switch ([self orientation]) {
case OrientationLeft:
// rotating from left to top
newFrame = CGRectMake(0, 0, viewSize.width, MINOR_AXIS);
newOrientation = OrientationTop;
newResizing = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleBottomMargin;
break;
case OrientationTop:
// rotating from top to right
newFrame = CGRectMake(viewSize.width - MINOR_AXIS, 0, MINOR_AXIS, viewSize.height);
newOrientation = OrientationRight;
newResizing = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin;
break;
case OrientationRight:
// rotating from right to bottom
newFrame = CGRectMake(0, viewSize.height - MINOR_AXIS, viewSize.width, MINOR_AXIS);
newOrientation = OrientationBottom;
newResizing = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin;
break;
case OrientationBottom:
// rotating from bottom to left
newFrame = CGRectMake(0, 0, MINOR_AXIS, viewSize.height);
newOrientation = OrientationLeft;
newResizing = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleRightMargin;
break;
}
[UIView animateWithDuration:([self isFast]? 0.5 : 2.5)
delay:0
options:UIViewAnimationCurveEaseInOut
animations:^{
switch ([self animation]) {
case AnimationFrame:
self.bar.frame = newFrame;
{
// Because shadowPath is not an animatable property,
// we have to create our own animation for it, but this is
// pretty straight-forward
[self setShadowPathWithAnimationDuration:[self isFast]? 0.5 : 2.5];
}
break;
case AnimationTransform:
{
CGAffineTransform t = CGAffineTransformIdentity;
CGSize barSize = self.bar.bounds.size;
switch ([self orientation]) {
case OrientationLeft:
// rotating from left to top
if ([self useTranslate])
t = CGAffineTransformTranslate(t, (viewSize.width - MINOR_AXIS)/2, -(barSize.height - MINOR_AXIS)/2);
if ([self useRotate])
t = CGAffineTransformRotate(t, radians(-90));
if ([self useScale])
t = CGAffineTransformScale(t, 1, viewSize.width / barSize.height);
break;
case OrientationTop:
// rotating from top to right
if ([self useTranslate])
t = CGAffineTransformTranslate(t, (barSize.width - MINOR_AXIS)/2, (viewSize.height - MINOR_AXIS)/2);
if ([self useRotate])
t = CGAffineTransformRotate(t, radians(-90));
if ([self useScale])
t = CGAffineTransformScale(t, viewSize.height / barSize.width, 1);
break;
case OrientationRight:
// rotating from right to bottom
if ([self useTranslate])
t = CGAffineTransformTranslate(t, -(viewSize.width - MINOR_AXIS)/2, (barSize.height - MINOR_AXIS)/2);
if ([self useRotate])
t = CGAffineTransformRotate(t, radians(-90));
if ([self useScale])
t = CGAffineTransformScale(t, 1, viewSize.width / barSize.height);
break;
case OrientationBottom:
// rotating from bottom to left
if ([self useTranslate])
t = CGAffineTransformTranslate(t, -(barSize.width - MINOR_AXIS)/2, -(viewSize.height - MINOR_AXIS)/2);
if ([self useRotate])
t = CGAffineTransformRotate(t, radians(-90));
if ([self useScale])
t = CGAffineTransformScale(t, viewSize.height / barSize.width, 1);
break;
}
self.bar.transform = t;
}
break;
}
} completion:^(BOOL finished) {
self.bar.transform = CGAffineTransformIdentity;
self.bar.frame = newFrame;
[self setShadowPathWithAnimationDuration:0];
self.orientation = newOrientation;
self.bar.autoresizingMask = newResizing;
}
];
}
- (IBAction)animationChanged:(id)sender {
// enable/disable controls
BOOL isTransform = [self animation] == AnimationTransform;
translateSwitch.enabled = isTransform;
scaleSwitch.enabled = isTransform;
rotateSwitch.enabled = isTransform;
translateLabel.textColor = isTransform? [UIColor darkTextColor] : [UIColor lightGrayColor];
scaleLabel.textColor = isTransform? [UIColor darkTextColor] : [UIColor lightGrayColor];
rotateLabel.textColor = isTransform? [UIColor darkTextColor] : [UIColor lightGrayColor];
}
#pragma mark - Shadows paths
- (void)addDropShadowToView:(UIView *)view withOffset:(CGSize)offset
{
view.layer.shadowOpacity = 0.5;
view.layer.shadowOffset = offset;
}
// Shadow paths don't animate along with our UIViews, so we have to do this manually
- (void)setShadowPathWithAnimationDuration:(NSTimeInterval)duration
{
UIBezierPath *newPath = [UIBezierPath bezierPathWithRect:self.bar.bounds];
CGPathRef oldPath = CGPathRetain([self.bar.layer shadowPath]);
[self.bar.layer setShadowPath:[newPath CGPath]];
if (duration > 0)
{
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"shadowPath"];
[pathAnimation setFromValue:(__bridge id)oldPath];
[pathAnimation setToValue:(id)[self.bar.layer shadowPath]];
[pathAnimation setDuration:duration];
[pathAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[pathAnimation setRemovedOnCompletion:YES];
[self.bar.layer addAnimation:pathAnimation forKey:@"shadowPath"];
}
CGPathRelease(oldPath);
}
@end