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JAVASCRIPT

JavaScript support in mpv is near identical to its Lua support. Use this section as reference on differences and availability of APIs, but otherwise you should refer to the Lua documentation for API details and general scripting in mpv.

Example

JavaScript code which leaves fullscreen mode when the player is paused:

function on_pause_change(name, value) {
    if (value == true)
        mp.set_property("fullscreen", "no");
}
mp.observe_property("pause", "bool", on_pause_change);

Similarities with Lua

mpv tries to load a script file as JavaScript if it has a .js extension, but otherwise, the documented Lua options, script directories, loading, etc apply to JavaScript files too.

Script initialization and lifecycle is the same as with Lua, and most of the Lua functions in the modules mp, mp.utils, mp.msg, mp.options and mp.input are available to JavaScript with identical APIs - including running commands, getting/setting properties, registering events/key-bindings/hooks, etc.

Differences from Lua

No need to load modules. mp, mp.utils, mp.msg, mp.options and mp.input are preloaded, and you can use e.g. var cwd = mp.utils.getcwd(); without prior setup.

Errors are slightly different. Where the Lua APIs return nil for error, the JavaScript ones return undefined. Where Lua returns something, error JavaScript returns only something - and makes error available via mp.last_error(). Note that only some of the functions have this additional error value - typically the same ones which have it in Lua.

Standard APIs are preferred. For instance setTimeout and JSON.stringify are available, but mp.add_timeout and mp.utils.format_json are not.

No standard library. This means that interaction with anything outside of mpv is limited to the available APIs, typically via mp.utils. However, some file functions were added, and CommonJS require is available too - where the loaded modules have the same privileges as normal scripts.

Language features - ECMAScript 5

The scripting backend which mpv currently uses is MuJS - a compatible minimal ES5 interpreter. As such, String.substring is implemented for instance, while the common but non-standard String.substr is not. Please consult the MuJS pages on language features and platform support - https://mujs.com .

Unsupported Lua APIs and their JS alternatives

mp.add_timeout(seconds, fn) JS: id = setTimeout(fn, ms)

mp.add_periodic_timer(seconds, fn) JS: id = setInterval(fn, ms)

utils.parse_json(str [, trail]) JS: JSON.parse(str)

utils.format_json(v) JS: JSON.stringify(v)

utils.to_string(v) see dump below.

mp.get_next_timeout() see event loop below.

mp.dispatch_events([allow_wait]) see event loop below.

Scripting APIs - identical to Lua

(LE) - Last-Error, indicates that mp.last_error() can be used after the call to test for success (empty string) or failure (non empty reason string). Where the Lua APIs use nil to indicate error, JS APIs use undefined.

mp.command(string) (LE)

mp.commandv(arg1, arg2, ...) (LE)

mp.command_native(table [,def]) (LE)

id = mp.command_native_async(table [,fn]) (LE) Notes: id is true-thy on success, error is empty string on success.

mp.abort_async_command(id)

mp.del_property(name) (LE)

mp.get_property(name [,def]) (LE)

mp.get_property_osd(name [,def]) (LE)

mp.get_property_bool(name [,def]) (LE)

mp.get_property_number(name [,def]) (LE)

mp.get_property_native(name [,def]) (LE)

mp.set_property(name, value) (LE)

mp.set_property_bool(name, value) (LE)

mp.set_property_number(name, value) (LE)

mp.set_property_native(name, value) (LE)

mp.get_time()

mp.add_key_binding(key, name|fn [,fn [,flags]])

mp.add_forced_key_binding(...)

mp.remove_key_binding(name)

mp.register_event(name, fn)

mp.unregister_event(fn)

mp.observe_property(name, type, fn)

mp.unobserve_property(fn)

mp.get_opt(key)

mp.get_script_name()

mp.get_script_directory()

mp.osd_message(text [,duration])

mp.get_wakeup_pipe()

mp.register_idle(fn)

mp.unregister_idle(fn)

mp.enable_messages(level)

mp.register_script_message(name, fn)

mp.unregister_script_message(name)

mp.create_osd_overlay(format)

mp.get_osd_size() (returned object has properties: width, height, aspect)

mp.msg.log(level, ...)

mp.msg.fatal(...)

mp.msg.error(...)

mp.msg.warn(...)

mp.msg.info(...)

mp.msg.verbose(...)

mp.msg.debug(...)

mp.msg.trace(...)

mp.utils.getcwd() (LE)

mp.utils.readdir(path [, filter]) (LE)

mp.utils.file_info(path) (LE) Note: like lua - this does NOT expand meta-paths like ~~/foo (other JS file functions do expand meta paths).

mp.utils.split_path(path)

mp.utils.join_path(p1, p2)

mp.utils.subprocess(t)

mp.utils.subprocess_detached(t)

mp.utils.get_env_list()

mp.utils.getpid() (LE)

mp.add_hook(type, priority, fn(hook))

mp.options.read_options(obj [, identifier [, on_update]]) (types: string/boolean/number)

mp.input.get(obj)

mp.input.select(obj)

mp.input.terminate()

mp.input.log(message, style)

mp.input.log_error(message)

mp.input.set_log(log)

Additional utilities

mp.last_error()
If used after an API call which updates last error, returns an empty string if the API call succeeded, or a non-empty error reason string otherwise.
Error.stack (string)
When using try { ... } catch(e) { ... }, then e.stack is the stack trace of the error - if it was created using the Error(...) constructor.
print (global)
A convenient alias to mp.msg.info.
dump (global)
Like print but also expands objects and arrays recursively.
mp.utils.getenv(name)
Returns the value of the host environment variable name, or undefined if the variable is not defined.
mp.utils.get_user_path(path)
Trivial wrapper of the expand-path mpv command, returns a string. read_file, write_file, append_file and require already expand the path internally and accept mpv meta-paths like ~~desktop/foo.
mp.utils.read_file(fname [,max])
Returns the content of file fname as string. If max is provided and not negative, limit the read to max bytes.
mp.utils.write_file(fname, str)
(Over)write file fname with text content str. fname must be prefixed with file:// as simple protection against accidental arguments switch, e.g. mp.utils.write_file("file://~/abc.txt", "hello world").
mp.utils.append_file(fname, str)
Same as mp.utils.write_file if the file fname does not exist. If it does exist then append instead of overwrite.

Note: read_file, write_file and append_file throw on errors, allow text content only.

mp.get_time_ms()
Same as mp.get_time() but in ms instead of seconds.
mp.get_script_file()
Returns the file name of the current script.
exit() (global)
Make the script exit at the end of the current event loop iteration. Note: please remove added key bindings before calling exit().
mp.utils.compile_js(fname, content_str)
Compiles the JS code content_str as file name fname (without loading anything from the filesystem), and returns it as a function. Very similar to a Function constructor, but shows at stack traces as fname.
mp.module_paths
Global modules search paths array for the require function (see below).

Timers (global)

The standard HTML/node.js timers are available:

id = setTimeout(fn [,duration [,arg1 [,arg2...]]])

id = setTimeout(code_string [,duration])

clearTimeout(id)

id = setInterval(fn [,duration [,arg1 [,arg2...]]])

id = setInterval(code_string [,duration])

clearInterval(id)

setTimeout and setInterval return id, and later call fn (or execute code_string) after duration ms. Interval also repeat every duration.

duration has a minimum and default value of 0, code_string is a plain string which is evaluated as JS code, and [,arg1 [,arg2..]] are used as arguments (if provided) when calling back fn.

The clear...(id) functions cancel timer id, and are irreversible.

Note: timers always call back asynchronously, e.g. setTimeout(fn) will never call fn before returning. fn will be called either at the end of this event loop iteration or at a later event loop iteration. This is true also for intervals - which also never call back twice at the same event loop iteration.

Additionally, timers are processed after the event queue is empty, so it's valid to use setTimeout(fn) as a one-time idle observer.

CommonJS modules and require(id)

CommonJS Modules are a standard system where scripts can export common functions for use by other scripts. Specifically, a module is a script which adds properties (functions, etc) to its pre-existing exports object, which another script can access with require(module-id). This runs the module and returns its exports object. Further calls to require for the same module will return its cached exports object without running the module again.

Modules and require are supported, standard compliant, and generally similar to node.js. However, most node.js modules won't run due to missing modules such as fs, process, etc, but some node.js modules with minimal dependencies do work. In general, this is for mpv modules and not a node.js replacement.

A .js file extension is always added to id, e.g. require("./foo") will load the file ./foo.js and return its exports object.

An id which starts with ./ or ../ is relative to the script or module which require it. Otherwise it's considered a top-level id (CommonJS term).

Top-level id is evaluated as absolute filesystem path if possible, e.g. /x/y or ~/x. Otherwise it's considered a global module id and searched according to mp.module_paths in normal array order, e.g. require("x") tries to load x.js at one of the array paths, and id foo/x tries to load x.js inside dir foo at one of the paths.

The mp.module_paths array is empty by default except for scripts which are loaded as a directory where it contains one item - <directory>/modules/ . The array may be updated from a script (or using custom init - see below) which will affect future calls to require for global module id's which are not already loaded/cached.

No global variable, but a module's this at its top lexical scope is the global object - also in strict mode. If you have a module which needs global as the global object, you could do this.global = this; before require.

Functions and variables declared at a module don't pollute the global object.

Custom initialization

After mpv initializes the JavaScript environment for a script but before it loads the script - it tries to run the file init.js at the root of the mpv configuration directory. Code at this file can update the environment further for all scripts. E.g. if it contains mp.module_paths.push("/foo") then require at all scripts will search global module id's also at /foo (do NOT do mp.module_paths = ["/foo"]; because this will remove existing paths - like <script-dir>/modules for scripts which load from a directory).

The custom-init file is ignored if mpv is invoked with --no-config.

Before mpv 0.34, the file name was .init.js (with dot) at the same dir.

The event loop

The event loop poll/dispatch mpv events as long as the queue is not empty, then processes the timers, then waits for the next event, and repeats this forever.

You could put this code at your script to replace the built-in event loop, and also print every event which mpv sends to your script:

function mp_event_loop() {
    var wait = 0;
    do {
        var e = mp.wait_event(wait);
        dump(e);  // there could be a lot of prints...
        if (e.event != "none") {
            mp.dispatch_event(e);
            wait = 0;
        } else {
            wait = mp.process_timers() / 1000;
            if (wait != 0) {
                mp.notify_idle_observers();
                wait = mp.peek_timers_wait() / 1000;
            }
        }
    } while (mp.keep_running);
}

mp_event_loop is a name which mpv tries to call after the script loads. The internal implementation is similar to this (without dump though..).

e = mp.wait_event(wait) returns when the next mpv event arrives, or after wait seconds if positive and no mpv events arrived. wait value of 0 returns immediately (with e.event == "none" if the queue is empty).

mp.dispatch_event(e) calls back the handlers registered for e.event, if there are such (event handlers, property observers, script messages, etc).

mp.process_timers() calls back the already-added, non-canceled due timers, and returns the duration in ms till the next due timer (possibly 0), or -1 if there are no pending timers. Must not be called recursively.

mp.notify_idle_observers() calls back the idle observers, which we do when we're about to sleep (wait != 0), but the observers may add timers or take non-negligible duration to complete, so we re-calculate wait afterwards.

mp.peek_timers_wait() returns the same values as mp.process_timers() but without doing anything. Invalid result if called from a timer callback.

Note: exit() is also registered for the shutdown event, and its implementation is a simple mp.keep_running = false.