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gpu-next best interpolation settings #9604
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Hrm, actually the issue is that this setup can't be recreated as-is because I think I'll fix this by reimplementing the old |
thanks |
I found
to work well. With all the motion blur that is already contained in real world videos, you might even go as low as 0.6. Though that already looks a bit juddery with synthetic judder test videos. |
@aufkrawall wow thanks for the suggestion, it looks really good and are a lot less (relatively speaking) lines of config |
I remember that hassn mentioned something like this for gpu-next: |
that is a exact number xD |
@aufkrawall Does it work on |
As it doesn't print any warning with |
Closing since this is a meta-discussion with no final answer, and a bug tracker is (IMO) not the right place for those. |
Hi guys small question:
now that mpv has a new renderer (vo=gpu-next) do anyone knows what are the best interpolation settings for it?
on vo=gpu after testing the best settings were
on gpu-next you can't resize the filter
[vo/gpu-next] Filter radius specified but filter 'box' is not resizable, ignoring
and I also read on the manual about a new interpolation optioninterpolation-preserve
those two things make me wonder if there is a new "best interpolation settings", so there is it or it is the same? will gpu-next sometime in the future get a hardware accelerated motion interpolation feature like splash player (plead to mpv devs)? thanks in advice!The text was updated successfully, but these errors were encountered: