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## 参与贡献 | ||
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本项目欢迎您pull代码,或者完善文档 | ||
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#### pull request | ||
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#### 贡献文档 | ||
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## 运行环境及其它热更新方案 | ||
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目前经过测试的u部分Unity3D版本、操作系统版本、移动平台信息如下: | ||
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**Unity3D版本** | ||
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- Unity5.6.0 | ||
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- Unity5.4.0 | ||
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- Unity5.3.7 | ||
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Unity4.x的版本 | ||
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- Unity4.6.9 | ||
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**操作系统** | ||
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- Windows 7 x64 sp1 | ||
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- Windows 10 x64 专业版/企业版本 | ||
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- Mac OS X 10.x | ||
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**Android 平台** | ||
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- Android 7.0 | ||
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- Android 4.3.3 | ||
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**IOS平台** | ||
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- IOS 10.3.3 | ||
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- IOS 8.3 | ||
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## Unity3D版本 | ||
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目前支持Unity4.X及Unity5.x的所有版本,Unity2017在近期将会进行升级适配。 | ||
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## SLua方案 | ||
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支持SLua截止目前的最新版本,理论上KSFramework可以支持任意版本的SLua,因为KSFramework封装了一层LuaModule、LuaBehaviour,执行代码逻辑,对于开发者使用那种Lua热更热方案是没有直接影响的,可以兼容适配。 | ||
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PS.github上的slua版本较旧,大家可自己更新slua的版本,并执行安装。 | ||
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## XLua方案 | ||
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支持XLua截止目前的最新版本,理论上KSFramework可以支持任意版本的XLua,因为KSFramework封装了一层LuaModule、LuaBehaviour,执行代码逻辑,对于开发者使用那种Lua热更热方案是没有直接影响的,可以兼容适配。 | ||
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## ILRuntime方案 | ||
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目前基于ILRuntime的最新版本,在ILRuntime分支进行测试,正在进行中。 | ||
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## 其它热更新方案 | ||
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理论上只需要修改LuaModule的部分代码,就可以支持其它任意的热更新方案。 | ||
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- `KSFramework/Modules/LuaModule/LuaBehaviour.cs` | ||
- `KSFramework/Modules/LuaModule/LuaModule.cs` |
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cd /d %~dp0 | ||
mkdocs serve | ||
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:: Run on port 8001, accessible over the local network.(http://127.0.0.1:8001/) , if 8000 port is used by other. | ||
mkdocs serve --dev-addr=0.0.0.0:8001 | ||
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pause |