-
Notifications
You must be signed in to change notification settings - Fork 7
/
GLCPUToTexCopier.cpp
553 lines (476 loc) · 16.9 KB
/
GLCPUToTexCopier.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
#include "GLCPUToTexCopier.hpp"
// none of this stuff should be available if we're running ES
#if !defined(VVGL_TARGETENV_GLES) && !defined(VVGL_TARGETENV_GLES3)
// we're using this PATHTYPE define to crudely establish two different paths that have
// approximately the same performance characteristics. path 0 delete-initializes a PBO and then
// reserve-initializes it with the passed data directly. path 1 maps the PBO and then copies the
// CPU data to it manually. path 1 is slightly faster on the mac i'm writing this on.
#define PATHTYPE 1
namespace VVGL
{
using namespace std;
GLCPUToTexCopier::GLCPUToTexCopier() {
GLBufferPoolRef bp = (_privatePool==nullptr) ? GetGlobalBufferPool() : _privatePool;
if (bp != nullptr)
_queueCtx = bp->context()->newContextSharingMe();
}
GLCPUToTexCopier::~GLCPUToTexCopier() {
clearStream();
}
void GLCPUToTexCopier::clearStream() {
lock_guard<recursive_mutex> lock(_queueLock);
while (_cpuQueue.size() > 0)
_cpuQueue.pop();
while (_pboQueue.size() > 0)
_pboQueue.pop();
while (_texQueue.size() > 0)
_texQueue.pop();
}
void GLCPUToTexCopier::setQueueSize(const int & inNewQueueSize) {
lock_guard<recursive_mutex> lock(_queueLock);
_queueSize = inNewQueueSize;
if (_queueSize < 0)
_queueSize = 0;
while (static_cast<int>(_cpuQueue.size()) > _queueSize)
_cpuQueue.pop();
while (static_cast<int>(_pboQueue.size()) > _queueSize)
_pboQueue.pop();
while (static_cast<int>(_texQueue.size()) > _queueSize)
_texQueue.pop();
}
void GLCPUToTexCopier::_beginProcessing(const GLBufferRef & inCPUBuffer, const GLBufferRef & inPBOBuffer, const GLBufferRef & inTexBuffer) {
#if PATHTYPE==0
// intentionally blank
if (inCPUBuffer==nullptr || inPBOBuffer==nullptr || inTexBuffer==nullptr)
return;
#elif PATHTYPE==1
if (inCPUBuffer==nullptr || inPBOBuffer==nullptr || inTexBuffer==nullptr)
return;
// bind the PBO
glBindBuffer(inPBOBuffer->desc.target, inPBOBuffer->name);
GLERRLOG
// map the PBO- this should return immediately, provided that we discard-initialized the PBO just before this
inPBOBuffer->cpuBackingPtr = glMapBuffer(inPBOBuffer->desc.target, GL_WRITE_ONLY);
GLERRLOG
inPBOBuffer->pboMapped = (inPBOBuffer->cpuBackingPtr != NULL) ? true : false;
if (!inPBOBuffer->pboMapped)
cout << "\tERR: couldnt map PBO in " << __PRETTY_FUNCTION__ << endl;
else {
// copy the data from the cpu buffer to the PBO
size_t cpuBPR = inCPUBuffer->desc.bytesPerRowForWidth(static_cast<uint32_t>(inCPUBuffer->size.width));
size_t pboBPR = inPBOBuffer->desc.bytesPerRowForWidth(static_cast<uint32_t>(inPBOBuffer->size.width));
uint8_t *rPtr = (uint8_t*)inCPUBuffer->cpuBackingPtr;
uint8_t *wPtr = (uint8_t*)inPBOBuffer->cpuBackingPtr;
// if the cpu buffer's bytes per row differs from the PBO's bytes per row, we have to copy one row at a time
if (cpuBPR != pboBPR) {
size_t copyBytesPerRow = (cpuBPR<pboBPR) ? cpuBPR : pboBPR;
for (int i=0; i<inPBOBuffer->size.height; ++i) {
memcpy(wPtr, rPtr, copyBytesPerRow);
wPtr += cpuBPR;
rPtr += pboBPR;
}
}
// else the CPU buffer and the PBO have the same exact number of bytes per row- we can copy their contents in a single call
else {
memcpy(wPtr, rPtr, pboBPR * static_cast<size_t>(round(inPBOBuffer->size.height)));
}
// unmap the PBO
glUnmapBuffer(inPBOBuffer->desc.target);
GLERRLOG
inPBOBuffer->pboMapped = false;
inPBOBuffer->cpuBackingPtr = nullptr;
}
glBindBuffer(inPBOBuffer->desc.target, 0);
GLERRLOG
glFlush();
GLERRLOG
#endif // PATHTYPE==1
}
void GLCPUToTexCopier::_finishProcessing(const GLBufferRef & inCPUBuffer, const GLBufferRef & inPBOBuffer, const GLBufferRef & inTexBuffer) {
/*
if (inCPUBuffer==nullptr || inPBOBuffer==nullptr || inTexBuffer==nullptr)
return;
GLBufferPoolRef bp = (_privatePool==nullptr) ? GetGlobalBufferPool() : _privatePool;
if (bp == nullptr)
return;
bp->timestampThisBuffer(inTexBuffer);
*/
if (inCPUBuffer==nullptr || inPBOBuffer==nullptr || inTexBuffer==nullptr)
return;
GLVersion myVers = _queueCtx->version;
// bind the PBO and texture
glBindBuffer(inPBOBuffer->desc.target, inPBOBuffer->name);
GLERRLOG
if (myVers==GLVersion_2) {
glEnable(inTexBuffer->desc.target);
GLERRLOG
}
glBindTexture(inTexBuffer->desc.target, inTexBuffer->name);
GLERRLOG
// set up some pixel transfer modes
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(inCPUBuffer->size.width));
GLERRLOG
#if !defined(Q_OS_WIN)
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
GLERRLOG
#endif
glPixelStorei(GL_UNPACK_SWAP_BYTES, (_swapBytes) ? GL_TRUE : GL_FALSE);
GLERRLOG
// start copying the buffer data from the PBO to the texture
glTexSubImage2D(inTexBuffer->desc.target,
0,
0,
0,
static_cast<GLsizei>(inCPUBuffer->srcRect.size.width),
static_cast<GLsizei>(inCPUBuffer->srcRect.size.height),
inTexBuffer->desc.pixelFormat,
inTexBuffer->desc.pixelType,
0);
GLERRLOG
// tear down pixel transfer modes
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
GLERRLOG
#if !defined(Q_OS_WIN)
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
GLERRLOG
#endif
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
GLERRLOG
// unbind the PBO and texture
glBindTexture(inTexBuffer->desc.target, 0);
GLERRLOG
if (myVers==GLVersion_2) {
glDisable(inTexBuffer->desc.target);
GLERRLOG
}
glBindBuffer(inPBOBuffer->desc.target, 0);
GLERRLOG
// flush- start the DMA transfer. the CPU doesn't wait for this to complete, and returns immediately.
glFlush();
GLERRLOG
// timestamp the buffer...
GLBufferPoolRef bp = (_privatePool==nullptr) ? GetGlobalBufferPool() : _privatePool;
if (bp == nullptr)
return;
bp->timestampThisBuffer(inTexBuffer);
// make sure the buffers inherit the source's flippedness and timestamp
inPBOBuffer->flipped = inCPUBuffer->flipped;
inPBOBuffer->contentTimestamp = inCPUBuffer->contentTimestamp;
inTexBuffer->flipped = inCPUBuffer->flipped;
inTexBuffer->contentTimestamp = inCPUBuffer->contentTimestamp;
}
GLBufferRef GLCPUToTexCopier::uploadCPUToTex(const GLBufferRef & inCPUBuffer, const bool & createInCurrentContext) {
if (inCPUBuffer == nullptr)
return nullptr;
GLBufferRef texBuffer = nullptr;
{
lock_guard<recursive_mutex> lock(_queueLock);
// make the queue context current if appropriate- otherwise we are to assume that a GL context is current in this thread
if (!createInCurrentContext)
_queueCtx->makeCurrentIfNotCurrent();
// create a PBO and a texture for the CPU buffer
GLBufferPoolRef bp = (_privatePool!=nullptr) ? _privatePool : GetGlobalBufferPool();
switch (inCPUBuffer->desc.pixelFormat) {
case GLBuffer::PF_RGBA:
if (inCPUBuffer->desc.pixelType == GLBuffer::PT_Float) {
texBuffer = CreateRGBAFloatTex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
}
else {
texBuffer = CreateRGBATex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
}
break;
case GLBuffer::PF_BGRA:
if (inCPUBuffer->desc.pixelType == GLBuffer::PT_Float) {
texBuffer = CreateBGRAFloatTex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
}
else {
texBuffer = CreateBGRATex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
}
break;
case GLBuffer::PF_YCbCr_422:
texBuffer = CreateRGBATex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
break;
default:
break;
}
}
if (texBuffer==nullptr)
return nullptr;
return uploadCPUToTex(inCPUBuffer, texBuffer, createInCurrentContext);
}
GLBufferRef GLCPUToTexCopier::uploadCPUToTex(const GLBufferRef & inCPUBuffer, const GLBufferRef & inTexBuffer, const bool & createInCurrentContext) {
if (inCPUBuffer == nullptr || inTexBuffer == nullptr)
return nullptr;
lock_guard<recursive_mutex> lock(_queueLock);
GLBufferPoolRef bp = (_privatePool!=nullptr) ? _privatePool : GetGlobalBufferPool();
// make the queue context current if appropriate- otherwise we are to assume that a GL context is current in this thread
if (!createInCurrentContext)
_queueCtx->makeCurrentIfNotCurrent();
Size cpuBufferDims = inCPUBuffer->size;
// create a PBO and a texture for the CPU buffer
GLBufferRef pboBuffer = nullptr;
switch (inCPUBuffer->desc.pixelFormat) {
case GLBuffer::PF_RGBA:
if (inCPUBuffer->desc.pixelType == GLBuffer::PT_Float) {
pboBuffer = CreateRGBAFloatPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
}
else {
pboBuffer = CreateRGBAPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
}
break;
case GLBuffer::PF_BGRA:
if (inCPUBuffer->desc.pixelType == GLBuffer::PT_Float) {
pboBuffer = CreateBGRAFloatPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
}
else {
pboBuffer = CreateBGRAPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
}
break;
case GLBuffer::PF_YCbCr_422:
pboBuffer = CreateYCbCrPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
break;
default:
break;
}
if (pboBuffer==nullptr)
return nullptr;
_beginProcessing(inCPUBuffer, pboBuffer, inTexBuffer);
_finishProcessing(inCPUBuffer, pboBuffer, inTexBuffer);
return inTexBuffer;
}
GLBufferRef GLCPUToTexCopier::streamCPUToTex(const GLBufferRef & inCPUBuffer, const bool & createInCurrentContext) {
//cout << __FUNCTION__ << endl;
lock_guard<recursive_mutex> lock(_queueLock);
GLBufferPoolRef bp = (_privatePool!=nullptr) ? _privatePool : GetGlobalBufferPool();
// make the queue context current if appropriate- otherwise we are to assume that a GL context is current in this thread
if (!createInCurrentContext)
_queueCtx->makeCurrentIfNotCurrent();
// make sure the queues have the appropriate and expected number of elements
int tmpQueueSize = (int)_cpuQueue.size();
if (tmpQueueSize != (int)_pboQueue.size() || tmpQueueSize != (int)_texQueue.size()) {
cout << "\tERR: queue size discrepancy, " << __PRETTY_FUNCTION__ << endl;
return nullptr;
}
bool safeToPush = false;
bool safeToPop = false;
// we're safe to push if the queue isn't too large AND there's a non-null input buffer
if (tmpQueueSize<=_queueSize && inCPUBuffer!=nullptr)
safeToPush = true;
// we're safe to pop a val if the queue is too large AND if we're safe to push
if (tmpQueueSize>=_queueSize && safeToPush)
safeToPop = true;
// if we're safe to push, we need to create a PBO and a texture for the CPU buffer
GLBufferRef inTexBuffer = nullptr;
if (safeToPush) {
switch (inCPUBuffer->desc.pixelFormat) {
case GLBuffer::PF_RGBA:
if (inCPUBuffer->desc.pixelType == GLBuffer::PT_Float) {
inTexBuffer = CreateRGBAFloatTex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
}
else {
inTexBuffer = CreateRGBATex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
}
break;
case GLBuffer::PF_BGRA:
if (inCPUBuffer->desc.pixelType == GLBuffer::PT_Float) {
inTexBuffer = CreateBGRAFloatTex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
}
else {
inTexBuffer = CreateBGRATex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
}
break;
case GLBuffer::PF_YCbCr_422:
inTexBuffer = CreateYCbCrTex(inCPUBuffer->srcRect.size, createInCurrentContext, bp);
break;
default:
break;
}
// if we couldn't create the buffers we need then we're not safe to push, and if we're not safe to push then we're not safe to pop.
if (inTexBuffer==nullptr) {
cout << "\tERR: couldnt make tex, " << __PRETTY_FUNCTION__ << endl;
safeToPush = false;
safeToPop = false;
return nullptr;
}
}
return streamCPUToTex(inCPUBuffer, inTexBuffer, createInCurrentContext);
}
GLBufferRef GLCPUToTexCopier::streamCPUToTex(const GLBufferRef & inCPUBuffer, const GLBufferRef & inTexBuffer, const bool & createInCurrentContext) {
if (inCPUBuffer==nullptr || inTexBuffer==nullptr)
return nullptr;
//cout << __FUNCTION__ << "... " << *inCPUBuffer << " -> " << *inTexBuffer << endl;
lock_guard<recursive_mutex> lock(_queueLock);
GLBufferPoolRef bp = (_privatePool!=nullptr) ? _privatePool : GetGlobalBufferPool();
// make the queue context current if appropriate- otherwise we are to assume that a GL context is current in this thread
if (!createInCurrentContext)
_queueCtx->makeCurrentIfNotCurrent();
// make sure the queues have the appropriate and expected number of elements
int tmpQueueSize = (int)_cpuQueue.size();
if (tmpQueueSize != (int)_pboQueue.size() || tmpQueueSize != (int)_texQueue.size()) {
cout << "\tERR: queue size discrepancy, " << __PRETTY_FUNCTION__ << endl;
return nullptr;
}
Size cpuBufferDims = (inCPUBuffer==nullptr) ? Size() : inCPUBuffer->size;
bool safeToPush = false;
bool safeToPop = false;
// we're safe to push if the queue isn't too large AND there's a non-null input buffer
if (tmpQueueSize<=_queueSize && inCPUBuffer!=nullptr)
safeToPush = true;
// we're safe to pop a val if the queue is too large AND if we're safe to push
if (tmpQueueSize>=_queueSize && safeToPush)
safeToPop = true;
// if we're safe to push, we need to create a PBO and a texture for the CPU buffer
GLBufferRef inPBOBuffer = nullptr;
if (safeToPush) {
switch (inCPUBuffer->desc.pixelFormat) {
case GLBuffer::PF_RGBA:
if (inCPUBuffer->desc.pixelType == GLBuffer::PT_Float) {
inPBOBuffer = CreateRGBAFloatPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
}
else {
inPBOBuffer = CreateRGBAPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
}
break;
case GLBuffer::PF_BGRA:
if (inCPUBuffer->desc.pixelType == GLBuffer::PT_Float) {
inPBOBuffer = CreateBGRAFloatPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
}
else {
inPBOBuffer = CreateBGRAPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
}
break;
case GLBuffer::PF_YCbCr_422:
inPBOBuffer = CreateYCbCrPBO(
GLBuffer::Target_PBOUnpack,
GL_STREAM_DRAW,
cpuBufferDims,
#if PATHTYPE==0
inCPUBuffer->cpuBackingPtr, // this will initialize the buffer with the provided backing
#elif PATHTYPE==1
NULL, // this will delete-initialize the buffer
#endif
createInCurrentContext,
bp);
break;
default:
break;
}
// if we couldn't create the buffers we need then we're not safe to push, and if we're not safe to push then we're not safe to pop.
if (inPBOBuffer==nullptr) {
cout << "\tERR: couldnt make PBO " << __PRETTY_FUNCTION__ << endl;
safeToPush = false;
safeToPop = false;
}
}
GLBufferRef returnMe = nullptr;
// pop buffers off the queues if appropriate
if (safeToPop) {
GLBufferRef outCPUBuffer = _cpuQueue.front();
_cpuQueue.pop();
GLBufferRef outPBOBuffer = _pboQueue.front();
_pboQueue.pop();
returnMe = _texQueue.front();
_texQueue.pop();
_finishProcessing(outCPUBuffer, outPBOBuffer, returnMe);
}
// push the buffer if appropriate
if (safeToPush) {
_cpuQueue.push(inCPUBuffer);
_pboQueue.push(inPBOBuffer);
_texQueue.push(inTexBuffer);
_beginProcessing(inCPUBuffer, inPBOBuffer, inTexBuffer);
}
return returnMe;
}
}
#endif // !defined(VVGL_TARGETENV_GLES) && !defined(VVGL_TARGETENV_GLES3)