forked from cappuccino/cappuccino
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CPBezierPath.j
326 lines (272 loc) · 6.9 KB
/
CPBezierPath.j
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
/*
* CPBezierPath.j
*
* Created by Ross Boucher.
* Copyright 2009, 280 North, Inc.
*
* Adapted from Kevin Wojniak, portions Copyright 2009 Kevin Wojniak.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
* Copyright 2009 280 North, Inc.
*/
@import <Foundation/CPObject.j>
@import "CPGraphicsContext.j"
// Class defaults
var DefaultLineWidth = 1.0;
/*!
@ingroup appkit
@class CPBezierPath
A CPBezierPath allows you to create paths for drawing to the screen using a simpler API than CoreGraphics.
Paths can form any shape, including regular polygons like squares and triangles; circles, arcs; or complex
line segments.
A path can be stroked and filled using the relevant method. The currently active fill and stroke color will
be used, which can be set by calling setFill: and setStroke: on any CPColor object (or set: for both).
*/
@implementation CPBezierPath : CPObject
{
CGPath _path;
float _lineWidth;
}
/*!
Create a new CPBezierPath object.
*/
+ (CPBezierPath)bezierPath
{
return [[self alloc] init];
}
/*!
Create a new CPBezierPath object initialized with an oval path drawn within a rectangular path.
*/
+ (CPBezierPath)bezierPathWithOvalInRect:(CGRect)rect
{
var path = [self bezierPath];
[path appendBezierPathWithOvalInRect:rect];
return path;
}
/*!
Create a new CPBezierPath object initialized with a rectangular path.
*/
+ (CPBezierPath)bezierPathWithRect:(CGRect)rect
{
var path = [self bezierPath];
[path appendBezierPathWithRect:rect];
return path;
}
/*!
Get default line width.
*/
+ (float)defaultLineWidth
{
return DefaultLineWidth;
}
/*!
Set default line width.
*/
+ (void)setDefaultLineWidth:(float)width
{
DefaultLineWidth = width;
}
/*!
Fill rectangular path with current fill color.
*/
+ (void)fillRect:(CGRect)aRect
{
[[self bezierPathWithRect:aRect] fill];
}
/*!
Using the current stroke color and default drawing attributes, strokes a counterclockwise path beginning at the rectangle's origin.
*/
+ (void)strokeRect:(CGRect)aRect
{
[[self bezierPathWithRect:aRect] stroke];
}
/*!
Using the current stroke color and default drawing attributes, strokes a line between two points.
*/
+ (void)strokeLineFromPoint:(CGPoint)point1 toPoint:(CGPoint)point2
{
var path = [self bezierPath];
[path moveToPoint:point1];
[path lineToPoint:point2];
[path stroke];
}
/*!
Create a new CPBezierPath object using the default line width.
*/
- (id)init
{
if (self = [super init])
{
_path = CGPathCreateMutable();
_lineWidth = [[self class] defaultLineWidth];
}
return self;
}
/*!
Moves the current point to another location.
*/
- (void)moveToPoint:(CGPoint)point
{
CGPathMoveToPoint(_path, nil, point.x, point.y);
}
/*!
Append a straight line to the path.
*/
- (void)lineToPoint:(CGPoint)point
{
CGPathAddLineToPoint(_path, nil, point.x, point.y);
}
/*!
Add a cubic Bezier curve to the path.
*/
- (void)curveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2
{
CGPathAddCurveToPoint(_path, nil, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPoint.x, endPoint.y);
}
- (CGRect)bounds
{
// TODO: this should return this. The controlPointBounds is not a tight fit.
// return CGPathGetPathBoundingBox(_path);
return [self controlPointBounds];
}
- (CGRect)controlPointBounds
{
return CGPathGetBoundingBox(_path);
}
/*!
Create a line segment between the first and last points in the subpath, closing it.
*/
- (void)closePath
{
CGPathCloseSubpath(_path);
}
/*!
Draw a line along the path with the current stroke color and default drawing attributes.
*/
- (void)stroke
{
var ctx = [[CPGraphicsContext currentContext] graphicsPort];
CGContextBeginPath(ctx);
CGContextAddPath(ctx, _path);
CGContextSetLineWidth(ctx, [self lineWidth]);
CGContextStrokePath(ctx);
}
/*!
Fill the path with the current fill color.
*/
- (void)fill
{
var ctx = [[CPGraphicsContext currentContext] graphicsPort];
CGContextBeginPath(ctx);
CGContextAddPath(ctx, _path);
CGContextSetLineWidth(ctx, [self lineWidth]);
CGContextClosePath(ctx);
CGContextFillPath(ctx);
}
/*!
Get the line width.
*/
- (float)lineWidth
{
return _lineWidth;
}
/*!
Set the line width.
*/
- (void)setLineWidth:(float)lineWidth
{
_lineWidth = lineWidth;
}
/*!
Get the total number of elements.
*/
- (unsigned)elementCount
{
return _path.count;
}
/*!
Check if receiver is empty, returns appropriate Boolean value.
*/
- (BOOL)isEmpty
{
return CGPathIsEmpty(_path);
}
/*!
Get the current point.
*/
- (CGPoint)currentPoint
{
return CGPathGetCurrentPoint(_path);
}
/*!
Append a series of line segments.
*/
- (void)appendBezierPathWithPoints:(CPArray)points count:(unsigned)count
{
CGPathAddLines(_path, nil, points, count);
}
/*!
Append a rectangular path.
*/
- (void)appendBezierPathWithRect:(CGRect)rect
{
CGPathAddRect(_path, nil, rect);
}
/*!
Append an oval path; oval is drawn within the rectangular path.
*/
- (void)appendBezierPathWithOvalInRect:(CGRect)rect
{
CGPathAddPath(_path, nil, CGPathWithEllipseInRect(rect));
}
/*!
Append a rounded rectangular path.
*/
- (void)appendBezierPathWithRoundedRect:(CGRect)rect xRadius:(float)xRadius yRadius:(float)yRadius
{
CGPathAddPath(_path, nil, CGPathWithRoundedRectangleInRect(rect, xRadius, yRadius, YES, YES, YES, YES));
}
- (void)appendBezierPathWithArcFromPoint:(CGPoint)fromPoint toPoint:(CGPoint)toPoint radius:(float)radius
{
CGPathAddArcToPoint(_path, null, fromPoint.x, fromPoint.y, toPoint.x, toPoint.y, radius);
}
/*!
Append the contents of a CPBezierPath object.
*/
- (void)appendBezierPath:(CPBezierPath)other
{
CGPathAddPath(_path, nil, other._path);
}
/*!
Remove all path elements; clears path.
*/
- (void)removeAllPoints
{
_path = CGPathCreateMutable();
}
- (void)addClip
{
var ctx = [[CPGraphicsContext currentContext] graphicsPort];
CGContextAddPath(ctx, _path);
CGContextClip(ctx);
}
- (void)setClip
{
var ctx = [[CPGraphicsContext currentContext] graphicsPort];
CGContextBeginPath(ctx);
CGContextAddPath(ctx, _path);
CGContextClip(ctx);
}
@end