An experimental Adafruit GFX Compatible Library for ESP32 and HUB75 RGB LED Panels. Using DMA to drive the panel for higher refresh rates.
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Adafruit_GFX RGB64x32MatrixPanel library for the ESP32, utilising I2S DMA.

This ESP32 Arduino library for an RGB LED (HUB 75 type) Matrix Panel, utilises the DMA functionality provided by the ESP32's I2S 'LCD Mode' which basically means that pixel data can be sent straight from memory, via the DMA controller, to the relevant LED Matrix GPIO pins with little CPU overhead.

As a result, this library can theoretically provide ~20 bit colour, at various brightness levels without resulting in noticeable flicker.

It's better in real life


  • Dependency: You will need to install Adafruit_GFX_Library from the "Library > Manage Libraries" menu.
  • Download and unzip this repository into your Arduino/libraries folder (or better still, use the Arudino 'add library from .zip' option.

Patching GPIO to avoid eratta of ESP32

You should patch the tools/sdk/ld/esp32.peripherals.ld to avoid random pixel noise on the display as following:

/* PROVIDE ( GPIO = 0x3ff44000 ); */
PROVIDE ( GPIO = 0x60004000 );

Please refer section 3.3. in for more details.

Wiring ESP32 with the LED Matrix Panel

By default the pin mapping is as follows (defaults defined in ESP32-RGB64x32MatrixPanel-I2S-DMA.h).

 HUB 75 PANEL              ESP 32 PIN
|  R1   G1  |    R1  -> IO25      G1  -> IO26
|  B1   GND |    B1  -> IO27
|  R2   G2  |    R2  -> IO14      G2  -> IO12
|  B2   GND |    B2  -> IO13
|   A   B   |    A   -> IO23      B   -> IO22
|   C   D   |    C   -> IO 5      D   -> IO17
| CLK   LAT |    CLK -> IO16      LAT -> IO 4
|  OE   GND |    OE  -> IO15      GND -> ESP32 GND

The default pin mapping is best for a LOLIN D32

However, if you want to change this, simply provide the wanted pin mapping as part of the display.begin() call. For example, in your sketch have something like the following:

// Change these to whatever suits
#define R1_PIN  25
#define G1_PIN  26
#define B1_PIN  27
#define R2_PIN  14
#define G2_PIN  12
#define B2_PIN  13

#define A_PIN   23
#define B_PIN   22 
#define C_PIN   5
#define D_PIN   17
#define E_PIN   -1
#define LAT_PIN 4
#define OE_PIN  15

#define CLK_PIN 16

display.begin(R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN, A_PIN, B_PIN, C_PIN, D_PIN, E_PIN, LAT_PIN, OE_PIN, CLK_PIN );  // setup the LED matrix

The panel must be powered by 5V AC adapter with enough current capacity. (Current varies due to how many LED are turned on at the same time. To drive all the LEDs, you need 5V4A adapter.)

A typical RGB panel available for purchase. This is of the larger P4 (4mm spacing between pixels) type.


Refer to the excellent PxMatrix based library for how to wire one of these panels up (in fact, it's probably best to first get your panel working with this library first to be sure):

You'll need to adjust the pin configuration in this library of course.


Seems to work well and drive a RGB panel with decent colours and little flicker. Even better that it uses Direct Memory Access :-)