Skip to content

Commit

Permalink
Imported from SourceForge SVN
Browse files Browse the repository at this point in the history
  • Loading branch information
Markus Kwaśnicki committed Aug 14, 2012
1 parent 27cbc08 commit 42ca2a9
Show file tree
Hide file tree
Showing 30 changed files with 5,459 additions and 0 deletions.
49 changes: 49 additions & 0 deletions Clipboarding.cs
@@ -0,0 +1,49 @@
using System.Windows.Forms;

namespace Wlipper
{
/// <summary>
/// Provides access to the clipboard's content.
/// </summary>
class Clipboarding
{
/// <summary>
/// Writes given text to the clipboard.
/// </summary>
public static void SetClipboardTextContent(bool formatted, object[] data)
{
IDataObject dataObject = new DataObject();
dataObject.SetData(DataFormats.UnicodeText, data[0]);
if (formatted)
{
dataObject.SetData(DataFormats.Rtf, data[1]);
dataObject.SetData(DataFormats.Html, data[2]);
}
Clipboard.SetDataObject(dataObject);
}

/// <summary>
/// Reads and returns text from the clipboard.
/// If data in clipboard is not of unicode text format an empty string will be returned.
/// </summary>
public static object[] GetClipboardTextContent()
{
// 0 => UnicodeText, 1 => RTF, 2 => HTML
object[] objectFormats = new object[3];

IDataObject dataObject = Clipboard.GetDataObject();
if (dataObject.GetDataPresent(DataFormats.UnicodeText))
{
objectFormats[0] = dataObject.GetData(DataFormats.UnicodeText);

if (dataObject.GetDataPresent(DataFormats.Rtf))
objectFormats[1] = dataObject.GetData(DataFormats.Rtf);

if (dataObject.GetDataPresent(DataFormats.Html))
objectFormats[2] = dataObject.GetData(DataFormats.Html);
}

return objectFormats;
}
}
}
Binary file added Gfx/Wlipper.ico
Binary file not shown.
Binary file added Gfx/WlipperBoxShot.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
621 changes: 621 additions & 0 deletions License.txt

Large diffs are not rendered by default.

126 changes: 126 additions & 0 deletions Localization.Designer.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

143 changes: 143 additions & 0 deletions Localization.de.resx
@@ -0,0 +1,143 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="EMPTY" xml:space="preserve">
<value>&lt;LEER&gt;</value>
</data>
<data name="NOREADME" xml:space="preserve">
<value>Die Dokumentation konnte nicht aus der Programm-Ressource geöffnet werden!</value>
</data>
<data name="FAILURE" xml:space="preserve">
<value>Schwerwiegender Fehler</value>
</data>
<data name="NOSAVE" xml:space="preserve">
<value>Die Präferenzen konnten nicht gespeichert werden!</value>
</data>
<data name="INSTANCE_RUNNING" xml:space="preserve">
<value>Eine Instanz von {0} {1} wird bereits ausgeführt!</value>
<comment>{0} = Name, {1} = Version</comment>
</data>
<data name="UPDATE_AVAILABLE" xml:space="preserve">
<value>Eine neue Version von Wlipper ist verfügbar. Neue Version: {0}, derzeitige Version: {1} - Möchten Sie die Web-Seite des Projekts zum Download besuchen?</value>
<comment>{0} = new version, {1} = current version</comment>
</data>
<data name="UPDATE_FAIL" xml:space="preserve">
<value>Die Prüfung auf Aktualisierung ist fehlgeschlagen!</value>
</data>
</root>

0 comments on commit 42ca2a9

Please sign in to comment.