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Releases: mrsharpoblunto/MGDF

v0.16.3

23 Dec 08:22
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Fixes

  • Referencing .net 4.8 instead of 4.6 when ilmerging GamesManager assemblies
  • Added code signing for published distributions

v0.16.2

14 May 06:56
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Fixes

  • Fixed crash due to GPU timers on device reset
  • Fixed Leak checking in debug mode not reporting most leaks
  • Fixed issue with re-registering games with existing shortcut icons

v0.16.0

12 May 19:00
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Fixes

Fixed some build warnings
Now initializing COM on main thread startup to get rid of some debug warnings.

Updates

Updated to VS2022
Updated Cake build system to 3.0

New interfaces

GPU timers now need to specify the device context they apply to & will fail if this is not the immediate context

Version 0.14.0

13 May 22:04
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Fixes

  • Fixed statistics tracking over https
  • Better error reporting & handling for file system exceptions
  • fixed crash trying to move non-existant log file.
  • bug where keypress states locked when the window lost focus
  • Fixed incorrect frame timings

Updates

  • Added config properties to allow automated uploading of error logs and minidumps to an Amazon S3 bucket
  • Updated to vs2019
  • Updated .net version to 4.8
  • Replaced nant with cake build system

New interfaces

  • Added new debug overlay host interface
  • Added interface for getting current depth stencil buffer

Version 0.12.43

20 Oct 02:50
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  • Fixed problems with new user preferences not being saved

Get the pre-built SDK at http://www.matchstickframework.org

Version 0.12.42

25 Sep 04:20
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  • Fixed problems with statistics permission continually re-prompting
  • Fixed problems submitting statistics

Get the pre-built SDK at http://www.matchstickframework.org

Version 0.12.38

19 Sep 22:42
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  • Added extra RenderSettingsManager methods for setting the resolution to the monitors native resolution and for changing the window dimensions when in windowed mode

Get the pre-built SDK at http://www.matchstickframework.org