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2D Delaunay triangulation of a set of points for OpenFrameworks

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ofxDelaunay

Paul Bourke's Delaunay Triangulation implementation.

This is a big refactor from Julapy (Lukasz Karluk) and Pat Long's version (http://code.google.com/p/julapy/source/browse/trunk/openframeworks/ofxDelaunay/?r=708)

Changes:

  • Now uses ofMesh rather than custom data structure
  • uses std::vector for internal storage, which removes need for reallocating memory or constructor/destructors
  • Removed need for setMaxPoints(). No max points enforced
  • Simplified API to just two functions

Known issues:

  • The core triangulation code does not always take into account all points, resulting in missing triangles.

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2D Delaunay triangulation of a set of points for OpenFrameworks

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