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Oboe is a C++ library which makes it easy to build high-performance audio apps on Android.

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Oboe Build Status

Oboe is currently in developer preview.

Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).

Get started with Oboe here.

Projects using Oboe

Want your project added? File an issue with your project name and URL.

Features

  • Compatible with API 16 onwards - runs on 99% of Android devices
  • Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
  • Automatic latency tuning
  • Modern C++ allowing you to write clean, elegant code

Requirements

To build Oboe you will need the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.

Documentation

Sample code

Sample apps can be found in the samples directory. Also check out the Rhythm Game codelab.

Third party sample code

Contributing

We would love to receive your pull requests. Before we can though, please read the contributing guidelines.

Version history

  • 13th June 2018 - v0.11 Change AudioStream method return types to ResultWithValue where appropriate
  • 18th January 2018 - v0.10 Add support for input (recording) streams
  • 18th October 2017 - v0.9 Initial developer preview

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Oboe is a C++ library which makes it easy to build high-performance audio apps on Android.

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