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WinGame.m
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WinGame.m
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/*
Copyright (2012) Maik Stubbe
This file is part of DarX.
DarX is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Foobar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar. If not, see <http://www.gnu.org/licenses/>.
*/
#import "WinGame.h"
@implementation WinGame
-(id)init
{
if (![super initWithWindowNibName:@"WinGame"])
{
return nil;
}
return self;
}
-(void)open:(int)won1 scorep2:(int)won2
{
if (!player1)
{
player1 = [[NSMutableString alloc]initWithString:@"Player 1"];
}
if (!player2)
{
player2 = [[NSMutableString alloc]initWithString:@"Player 2"];
}
[self showWindow:self];
if ( won1 > won2)
[fieldWin setStringValue:[NSString stringWithFormat:@"%@ won with %d to %d sets",player1,won1,won2]];
else
[fieldWin setStringValue:[NSString stringWithFormat:@"%@ won with %d to %d sets",player2,won2,won1]];
}
-(IBAction)close:(id)sender
{
[self close];
}
-(IBAction)showWindow:(id)sender
{
[super showWindow:sender];
[[self window] center];
}
- (void)windowDidLoad
{
[super windowDidLoad];
// Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}
-(void)dealloc
{
[super dealloc];
}
@end