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* add ContentDB badge
* add some new things that were missing
* add @SwissalpS as a contributor
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OgelGames committed Oct 19, 2020
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Technic
-----------------

A mod for [minetest](http://www.minetest.net)

![](https://github.com/mt-mods/technic/workflows/integration-test/badge.svg)
![](https://github.com/mt-mods/technic/workflows/luacheck/badge.svg)
![integration-test](https://github.com/mt-mods/technic/workflows/integration-test/badge.svg)
![luacheck](https://github.com/mt-mods/technic/workflows/luacheck/badge.svg)
[![License](https://img.shields.io/badge/license-LGPLv2.0%2B-purple.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html)
[![ContentDB](https://content.minetest.net/packages/mt-mods/technic_plus/shields/downloads/)](https://content.minetest.net/packages/mt-mods/technic_plus/)


# Overview

<img src="./technic/doc/images/Technic Screenshot.png"/>


The technic modpack extends the Minetest game with many new elements,
mainly constructable machines and tools. It is a large modpack, and
tends to dominate gameplay when it is used. This manual describes how
to use the technic modpack, mainly from a player's perspective.

The technic modpack depends on some other modpacks:

* the basic Minetest game
* mesecons, which supports the construction of logic systems based on
signalling elements
* pipeworks, which supports the automation of item transport
* moreores, which provides some additional ore types
* basic_materials, which provides some basic craft items
* the basic Minetest game
* mesecons, which supports the construction of logic systems based on
signalling elements
* pipeworks, which supports the automation of item transport
* moreores, which provides some additional ore types
* basic_materials, which provides some basic craft items

This manual doesn't explain how to use these other modpacks, which have
their own manuals:

* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
* [Mesecons Documentation](http://mesecons.net/items.html)
* [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home)
* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials)
* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
* [Mesecons Documentation](http://mesecons.net/items.html)
* [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home)
* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials)

Recipes for constructable items in technic are generally not guessable,
and are also not specifically documented here. You should use a
Expand All @@ -45,6 +45,7 @@ its specialised recipe types.
# Documentation

Ingame:

* [Resources](./technic/doc/resources.md)
* [Substances](./technic/doc/substances.md)
* [Processes](./technic/doc/processes.md)
Expand All @@ -59,39 +60,39 @@ Ingame:
* [Tools](./technic/doc/tools.md)

Mod development:

* [Api](./technic/doc/api.md)

subjects missing from this manual:

* frames
* templates


## FAQ

1. My technic circuit doesn't work. No power is distributed.
* A: Make sure you have a switching station connected.
* A: Make sure you have a switching station connected.

# Notes

This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements.
Suitable for multiplayer environments.

* chainsaw re-implementation (@OgelGames)
* Chainsaw and HV Quarry re-implementation (@OgelGames)
* Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
* No forceload hacks
* Additional HV machines (furnace, grinder, thx to @h-v-smacker)
* HV-digiline cables (@S-S-X)
* Additional HV machines (@h-v-smacker)
* LV, MV, and HV digiline cables (@S-S-X and @SwissalpS)
* various others...

## Compatibility

This mod is meant as a **drop-in replacement** for the upstream `technic` mod.
It also provides some additional machines and items, notably:

* HV Grinder
* HV Furnace
* HV Grinder, Furnace, and Compressor
* LV Lamp
* HV Digiline cables
* LV, MV, and HV Digiline cables

# Recommended mods

Expand All @@ -114,6 +115,7 @@ Recommended mods that build on the `technic mod`:
# Settings

* **technic.quarry.maxdepth** max depth of the quarry (default: 100)
* **technic.quarry.time_limit** max cpu time in μs allowed per quarry step (default: 5000)
* **technic.switch_max_range** max cable length (default: 256)
* **technic.switch.off_delay_seconds** switching station off delay (default: 1800 seconds)
* **technic.radiation.enable_throttling** enable lag- and per-second-trottling of radiation damage
Expand All @@ -136,6 +138,7 @@ Recommended mods that build on the `technic mod`:
* S-S-X
* H-V-Smacker
* groxxda
* SwissalpS
* And many others...

# License
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