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Simple demonstration of an SDL2 program set up as a Mac .app bundle.

Dependencies: brew install dylibbundler pkg-config sdl2

Run build.sh to build the program and set up the app.

  • macOS is finicky about caching the info.plist contents, so if you edit it, you may need to move the .app to a different location or rename to make changes take effect.

  • Note that Info.plist sets NSHighResolutionCapable to true, but the app does not initialize the window with SDL_WINDOW_ALLOW_HIGHDPI. This is an option for getting the high-resolution (non-blurry) window control, but keeping the SDL rendering itself at 1x resolution.

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