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FreeBASIC Entity Component System

This library is inspired by the rust library "bevy" and Unity3D

Warning

This project is still in the early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing and the documentation is sparse.

License

MIT License for maximum freedoms, see LICENSE file for details

Documentation

Coming soon, library is still a work in progress. Basic flow is:

1) create entity
2) add components to entity
3) add entity to entity list
4) query entity list for necessary ones components in systems

See the examples folder.

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Simple Entity Component System for FreeBASIC

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