Implementing the character controller, interaction system, and hand presence from Half-Life: Alyx as a plugin in Unreal Engine.
TODO
TODO
TODO
- LVRC has not yet been tested for the following use cases, so it may need modification to accommodate them
- Networked multiplayer
- Non-unit-scaled player character
We follow the official Unreal Coding Standard as well as http://ue4.style.
Thanks to the following projects, groups, and people who made this possible:
- Valve Software and the Half-Life: Alyx team
- Nimso Ny for analysing many of Alyx's mechanics
- https://github.com/ProjectBorealis/UEGitPlugin for locking Git VCS within Unreal
- Epic Games and the Unreal Engine
- Stanford XR