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rxglobby.sp
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rxglobby.sp
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#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>
#pragma semicolon 1
// 1.0.2 2:34 PM 7/14/2013
// new maps
// custom map command
// 1.0.1 1:39 PM 5/19/2013
// bugfixes
// nospecs
// minplayers
// etc!
public Plugin:myinfo = {
name="rxglobby",
author="mukunda",
description="rxg scrim lobby scripting",
version="1.1.0",
url="www.mukunda.com"
};
new Handle:sm_rxglobby_map;
new Handle:sm_rxglobby_minplayers;
new Handle:sm_rxglobby_hostprefix;
new Handle:sm_rxglobby_nospecs;
new Handle:mp_roundtime_hostage;
new bool:c_rxglobby_nospecs;
new String:c_rxglobby_hostprefix[64];
new Float:round_start_time;
new Float:c_round_time;
new bool:round_terminated;
#define RESPAWN_TIME 2.0
#define HIDEHUD ((1<<12))
new Float:death_time[MAXPLAYERS+1];
new player_zone[MAXPLAYERS+1];
// radio ------------------------------------------------------------------------------------------
new radio1;
new Handle:radio_loop_timer;
#define RADIO_SOUND "*officeradio/harlmeshake.mp3"
#define RADIO_SOUND_DL "sound/officeradio/harlmeshake.mp3"
#define RADIO_DURATION 43.19 // harlmeshake
// weapons range-----------------------------------------------------------------------------------
//new button_weaponsrange;
//new bool:wr_active;
//new Float:wr_start_time;
//new Handle:wr_targets;
//new wr_tick;
//new wr_target_spawndelay;
//new wr_alive_targets;
// practice range ---------------------------------------------------------------------------------
new pr_team[MAXPLAYERS+1];
new pr_team_count[MAXPLAYERS+1];
new bool:hooked;
#define CT_MODEL "models/player/ctm_st6.mdl"
#define PR_CT_MODEL "models/player/ctm_sas.mdl"
#define PR_T_MODEL "models/player/tm_pirate.mdl"
#define CT_MODEL_ARMS "models/weapons/ct_arms_st6.mdl"
#define PR_CT_MODEL_ARMS "models/weapons/ct_arms_sas.mdl"
#define PR_T_MODEL_ARMS "models/weapons/t_arms_pirate.mdl"
// departure --------------------------------------------------------------------------------------
new dep_team[MAXPLAYERS+1];
new mapscreen_picture;
new selected_map;
new dep_team_count[2];
new ready_team[2];
new ready_buttons[2];
new last_player_ready_pressed[2];
new Handle:countdown_timer = INVALID_HANDLE;
new countdown;
new match_locked;
new String:match_player_ids[10][32]; // steam IDs first 5 start as T, second 5 start as CT
new String:custom_map_name[64];
new String:selected_map_name[64];
#define READY_SOUND "buttons/button3.wav"
#define READY_SOUND_RESET "buttons/button10.wav"
#define COUNTDOWN_SOUND "ui/beep07.wav"
#define SCREAM_SOUND "*rxg_lobby/scream4.mp3"
#define SCARE_MATERIAL "rxg_lobby/scare.vmt"
// scare ------------------------------------------------------------------------------------------
new scare_active;
new scare_userid;
new Float:scare_time;
new scare_used;
new scare_sprite;
new UserMsg:g_FadeUserMsgId;
//-------------------------------------------------------------------------------------------------
new last_hostname_state;
new last_hostname_arg1;
new last_hostname_arg2;
enum {
HOSTNAME_WAITING_FOR_PLAYERS,
HOSTNAME_FULL,
HOSTNAME_INPROGRESS_FULL,
HOSTNAME_INPROGRESS_SLOTS
};
//-------------------------------------------------------------------------------------------------
// map list, textures for screen must be in this order
enum {
MAP_DUST2,
MAP_DUST,
MAP_INFERNO,
MAP_TRAIN,
MAP_OFFICE,
MAP_AZTEC,
MAP_NUKE,
MAP_MIRAGE,
MAP_MILITIA,
MAP_VERTIGO,
MAP_ITALY,
MAP_CUSTOM,
MAP_TOTAL
};
//-------------------------------------------------------------------------------------------------
new const String:map_names[][] = {
"de_dust2",
"de_dust",
"de_inferno",
"de_train",
"cs_office",
"de_aztec",
"de_nuke",
"de_mirage",
"cs_militia",
"de_vertigo",
"cs_italy",
"(custom)"
};
//-------------------------------------------------------------------------------------------------
enum {
ZONE_OTHER,
ZONE_PRACTICE_ENTRANCE1,
ZONE_PRACTICE_ENTRANCE2,
ZONE_PRACTICE,
ZONE_TEAM_A,
ZONE_TEAM_B
};
//-------------------------------------------------------------------------------------------------
enum {
SCORE_T = 400,
SCORE_CT = 300,
SCORE_T_PR = 200,
SCORE_CT_PR = 100,
SCORE_NONE = 0
}
//-------------------------------------------------------------------------------------------------
new Float:zone_list[] = {
0.0, 0.0, 0.0, 0.0,
-435.0, -750.0, -97.0, -640.0, // practice entrance 1
-434.0, -1938.0, -114.0, -1812.0, // practice entrance 2
-568.0, -1936.0, 112.0, -641.0, // practice zone (LIVE FIRE ZONE)
-159.0, 128.0, 334.0, 310.0, // team a
-160.0, -310.0, 333.0, -128.0 // team b
};
// match state ------------------------------------------------------------------------------------
new match_halftime_passed;
new match_client_team[MAXPLAYERS+1]; // team which clients are supposed to be on
new client_lobby_vote[MAXPLAYERS+1];
new lobby_votes_total, lobby_votes_required, lobby_votes_clients;
new bool:returning_to_lobby;
#define TEAM_WAIT_TIME 60.0
//-------------------------------------------------------------------------------------------------
public CacheConVar( Handle:convar, const String:oldValue[], const String:newValue[] ) {
if( convar == sm_rxglobby_hostprefix ) {
GetConVarString( sm_rxglobby_hostprefix, c_rxglobby_hostprefix, sizeof(c_rxglobby_hostprefix) );
} else if( convar == sm_rxglobby_nospecs ) {
c_rxglobby_nospecs = GetConVarBool( sm_rxglobby_nospecs );
} else if( convar == mp_roundtime_hostage ) {
c_round_time = GetConVarFloat( mp_roundtime_hostage );
}
}
//-------------------------------------------------------------------------------------------------
public OnPluginStart() {
//wr_targets = CreateArray(8);
RegConsoleCmd( "jointeam", Command_jointeam );
RegConsoleCmd( "sm_cointoss", Command_cointoss );
RegConsoleCmd( "scrim_map", Command_map );
RegConsoleCmd( "say" ,Command_say );
RegConsoleCmd( "say_team" ,Command_say );
RegServerCmd( "rxg_debug1", debug1 );
g_FadeUserMsgId = GetUserMessageId("Fade");
mp_roundtime_hostage = FindConVar("mp_roundtime_hostage");
sm_rxglobby_map = CreateConVar( "sm_rxglobby_map", "rxglobby", "rxglobby map name", FCVAR_PLUGIN );
sm_rxglobby_hostprefix = CreateConVar( "sm_rxglobby_hostprefix", " rxg | SCRIMS | ", "prefix for hostname", FCVAR_PLUGIN );
sm_rxglobby_minplayers = CreateConVar( "sm_rxglobby_minplayers", "5", "requires this many people on each team for ready buttons to work", FCVAR_PLUGIN );
sm_rxglobby_nospecs = CreateConVar( "sm_rxglobby_nospecs", "0", "dont allow spectating and kick non participants from live games", FCVAR_PLUGIN );
c_rxglobby_nospecs = GetConVarBool( sm_rxglobby_nospecs );
c_round_time = GetConVarFloat( mp_roundtime_hostage );
GetConVarString( sm_rxglobby_hostprefix, c_rxglobby_hostprefix, sizeof(c_rxglobby_hostprefix) );
HookConVarChange( sm_rxglobby_hostprefix, CacheConVar );
HookConVarChange( sm_rxglobby_nospecs, CacheConVar );
HookConVarChange( mp_roundtime_hostage, CacheConVar );
HookEvent( "announce_phase_end", Event_Halftime );
HookEvent( "player_disconnect", Event_PlayerDisconnect );
hooked = false;
}
//-------------------------------------------------------------------------------------------------
ChangeMap( newmap ) {
newmap = newmap + MAP_TOTAL;
newmap = newmap % MAP_TOTAL;
selected_map = newmap;
if( selected_map == MAP_CUSTOM ) {
strcopy( selected_map_name, sizeof selected_map_name, custom_map_name );
} else {
strcopy( selected_map_name, sizeof selected_map_name, map_names[selected_map] );
}
SetEntProp( mapscreen_picture, Prop_Send, "m_iTextureFrameIndex", selected_map );
ResetReadyState();
}
//-------------------------------------------------------------------------------------------------
public OnButtonMapScreenPrev( const String:output[], caller, activator, Float:delay ) {
ChangeMap( selected_map-1 );
if( selected_map == MAP_CUSTOM ) ChangeMap( selected_map-1 );
}
//-------------------------------------------------------------------------------------------------
public OnButtonMapScreenNext( const String:output[], caller, activator, Float:delay ) {
ChangeMap( selected_map+1 );
if( selected_map == MAP_CUSTOM ) ChangeMap( selected_map+1 );
}
//-------------------------------------------------------------------------------------------------
CountTeamPlayers() {
dep_team_count[0] = 0;
dep_team_count[1] = 0;
for( new i = 1; i <= MaxClients; i++ ) {
if( !IsClientInGame(i) ) continue;
if( IsFakeClient(i) ) continue;
if( !IsPlayerAlive(i) ) continue;
if( dep_team[i] == 1 ) {
dep_team_count[0]++;
} else if( dep_team[i] == 2 ) {
dep_team_count[1]++;
}
}
}
//-------------------------------------------------------------------------------------------------
PR_CountTeamPlayers() {
pr_team_count[0] = 0;
pr_team_count[1] = 0;
for( new i = 1; i <= MaxClients; i++ ) {
if( !IsClientInGame(i) ) continue;
if( IsFakeClient(i) ) continue;
if( !IsPlayerAlive(i) ) continue;
if( pr_team[i] == 1 ) {
pr_team_count[0]++;
} else if( pr_team[i] == 2 ) {
pr_team_count[1]++;
}
}
}
//-------------------------------------------------------------------------------------------------
StartMatch() {
CountTeamPlayers();
if(dep_team_count[0] > 5 || dep_team_count[1] > 5 ) {
ResetReadyState();
return;
}
new team_min = GetConVarInt(sm_rxglobby_minplayers);
if( dep_team_count[0] < team_min || dep_team_count[1] < team_min ) {
// ???
ResetReadyState();
return;
}
new write_1,write_2;
for( new i = 0; i < 10; i++ ) {
match_player_ids[i][0] = 0;
}
match_locked = true;
for( new i = 1; i <= MaxClients; i++ ) {
if( !IsClientInGame(i) ) continue;
if( IsFakeClient(i) ) continue;
if( !IsPlayerAlive(i) ) continue;
if( dep_team[i] == 1 ) {
if(write_1<5)
GetClientAuthString( i, match_player_ids[write_1++], sizeof(match_player_ids[]) );
} else if( dep_team[i] == 2 ) {
if( write_2<5)
GetClientAuthString( i, match_player_ids[5+write_2++], sizeof(match_player_ids[]) );
}
}
ForceChangeLevel( selected_map_name, "Starting Scrim" );
}
//-------------------------------------------------------------------------------------------------
public Action:TimerCountdown( Handle:timer ) {
countdown--;
if( countdown <= 10 ) {
if( countdown == 0 ){
// start map
StartMatch();
countdown_timer = INVALID_HANDLE;
return Plugin_Stop;
} else {
if( countdown <= 5 ) {
EmitSoundToAll( COUNTDOWN_SOUND );
}
PrintCenterTextAll( "Game begins in %d seconds...\nMap: %s", countdown, selected_map_name );
}
}
return Plugin_Continue;
}
//-------------------------------------------------------------------------------------------------
AddRoundTime( float seconds ) {
float start = GameRules_GetPropFloat( "m_fRoundStartTime" );
start += seconds;
float gt = GetGameTime();
if( start > (gt - 0.1) ) start = gt - 0.1;
GameRules_SetPropFloat( "m_fRoundStartTime", start );
}
//-------------------------------------------------------------------------------------------------
StartCountdown() {
float start = GameRules_GetPropFloat( "m_fRoundStartTime" );
float time_left = c_round_time * 60.0 - ( GetGameTime() - start );
if( time_left < 60.0 ) {
AddRoundTime( 60.0 - time_left );
}
PrintToChatAll( "\x01 \x0B\x04Both teams are ready." );
PrintToChatAll( "\x01 \x0B\x04Game begins in 10 seconds..." );
PrintToChatAll( "\x01 \x0B\x04Selected Map: %s", selected_map_name );
if( dep_team_count[0] < 5 ) {
PrintToChatAll( "\x01 \x0B\x09Warning: CT only has %d human player%s.", dep_team_count[0], dep_team_count[0] != 1 ? "s":"" );
}
if( dep_team_count[1] < 5 ) {
PrintToChatAll( "\x01 \x0B\x09Warning: Terrorist only has %d human player%s.", dep_team_count[1],dep_team_count[1] != 1 ? "s":"" );
}
for( new i = 1; i <= MaxClients; i++ ) {
if( !IsClientInGame(i) ) continue;
if( dep_team[i] == 0 ) {
PrintToChat( i, "\x01 \x0B\x09Warning: You are not assigned a team. Get to the departure zone if you want to play!" );
}
}
countdown_timer = CreateTimer( 1.0, TimerCountdown, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT );
countdown = 10;
}
//-------------------------------------------------------------------------------------------------
StopCountdown() {
if( countdown_timer ) {
PrintToChatAll( "\x01 \x0B\x08The countdown was cancelled." );
KillTimer( countdown_timer );
countdown_timer = INVALID_HANDLE;
}
}
//-------------------------------------------------------------------------------------------------
SetReadyState( index ) {
if( ready_team[index] ) {
return;
}
// check conditions
CountTeamPlayers();
if( dep_team_count[index] != 5 ) {
if( IsClientInGame(last_player_ready_pressed[index]) ){
new team_min = GetConVarInt(sm_rxglobby_minplayers);
if( dep_team_count[index] > 5 ) {
PrintToChat( last_player_ready_pressed[index], "\x01 \x0B\x09More than 5 players on team." );
ResetReadyButton(index);
return;
} else if( dep_team_count[index] < team_min ) {
if( team_min < 5 ) {
PrintToChat( last_player_ready_pressed[index], "\x01 \x0B\x09Only %d/5 players on team. Need at least %d.", dep_team_count[index], team_min );
} else {
PrintToChat( last_player_ready_pressed[index], "\x01 \x0B\x09Only %d/5 players on team.", dep_team_count[index] );
}
ResetReadyButton(index);
return;
}
}
}
ready_team[index] = 1;
EmitSoundToAll( READY_SOUND, ready_buttons[index] );
SetEntProp( ready_buttons[index], Prop_Send, "m_iTextureFrameIndex", 1 );
if(ready_team[0] && ready_team[1] ) {
StartCountdown();
}
}
//-------------------------------------------------------------------------------------------------
ResetReadyButton(index) {
AcceptEntityInput( ready_buttons[index], "PressOut" );
EmitSoundToAll( READY_SOUND_RESET, ready_buttons[index] );
SetEntProp( ready_buttons[index], Prop_Send, "m_iTextureFrameIndex", 0 );
}
//-------------------------------------------------------------------------------------------------
ResetReadyState() {
if( match_locked ) return;
for( new i = 0; i < 2; i++ ) {
if( ready_team[i] ) {
ready_team[i] = 0;
ResetReadyButton(i);
}
}
StopCountdown();
}
//-------------------------------------------------------------------------------------------------
public OnButtonReadyTeam1( const String:output[], caller, activator, Float:delay ) {
last_player_ready_pressed[0] = activator;
SetReadyState( 0 );
}
//-------------------------------------------------------------------------------------------------
public OnButtonReadyTeam2( const String:output[], caller, activator, Float:delay ) {
last_player_ready_pressed[1] = activator;
SetReadyState( 1 );
}
//-------------------------------------------------------------------------------------------------
FindButtons() {
new ent = -1;
decl String:name[64];
while( (ent = FindEntityByClassname( ent, "func_button" )) != -1 ) {
GetEntPropString( ent, Prop_Data, "m_iName", name, sizeof(name) );
// hook mapscreen buttons
if( StrEqual( name, "mapscreen_prev" ) ) {
HookSingleEntityOutput( ent, "OnPressed", OnButtonMapScreenPrev );
} else if( StrEqual( name, "mapscreen_next" ) ) {
HookSingleEntityOutput( ent, "OnPressed", OnButtonMapScreenNext );
} else
// ready buttons
if( StrEqual( name, "ready_team1" ) ) {
ready_buttons[0] = ent;
HookSingleEntityOutput( ent, "OnIn", OnButtonReadyTeam1 );
} else if( StrEqual( name, "ready_team2" ) ) {
ready_buttons[1] = ent;
HookSingleEntityOutput( ent, "OnIn", OnButtonReadyTeam2 );
} else
// weapons range
if( StrEqual( name, "button_weaponsrange" ) ) {
//button_weaponsrange = ent;
HookSingleEntityOutput( ent, "OnPressed", OnButtonWeaponsRange );
}
}
ent = -1;
while( (ent = FindEntityByClassname( ent, "prop_physics_override" )) != -1 ) {
GetEntPropString( ent, Prop_Data, "m_iName", name, sizeof(name) );
// hook mapscreen picture
if( StrEqual( name, "mapscreen_picture" ) ) {
mapscreen_picture = ent;
}
}
ent = -1;
while( (ent = FindEntityByClassname( ent, "prop_physics_multiplayer" )) != -1 ) {
GetEntPropString( ent, Prop_Data, "m_iName", name, sizeof(name) );
// hook mapscreen picture
if( StrEqual( name, "radio1" ) ) {
radio1 = ent;
HookSingleEntityOutput(radio1, "OnPlayerUse", StartSoundEvent, true );
HookSingleEntityOutput(radio1, "OnBreak", StopSoundEvent, true );
}
}
}
//-------------------------------------------------------------------------------------------------
AddHooks() {
if( hooked ) return;
hooked = true;
HookEvent( "player_spawn", Event_PlayerSpawn );
HookEvent( "player_death", Event_PlayerDeath );
HookEvent( "player_team", Event_PlayerTeam );
HookEvent( "round_start", Event_RoundStart, EventHookMode_PostNoCopy );
HookEvent( "hostage_follows", Event_HostageFollows );
BlockFFmessages();
SetConVarInt( FindConVar( "mp_ignore_round_win_conditions" ), 1 );
HookExistingClients();
}
//-------------------------------------------------------------------------------------------------
RemoveHooks() {
if( !hooked ) return;
hooked = false;
UnhookEvent( "player_spawn", Event_PlayerSpawn );
UnhookEvent( "player_death", Event_PlayerDeath );
UnhookEvent( "player_team", Event_PlayerTeam );
UnhookEvent( "round_start", Event_RoundStart, EventHookMode_PostNoCopy );
UnhookEvent( "hostage_follows", Event_HostageFollows );
UnblockFFmessages();
SetConVarInt( FindConVar( "mp_ignore_round_win_conditions" ), 0 );
}
//-------------------------------------------------------------------------------------------------
OnRxgLobbyLoaded() {
match_locked = false;
for( new i = 1; i <= MaxClients; i++ ) {
player_zone[i] = 0;
dep_team[i] = 0;
death_time[i] = 0.0;
}
AddHooks();
CreateTimer( 0.1, Timer_Update, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT );
Event_RoundStart( INVALID_HANDLE, "", false ); // catch first round hooks
}
//-------------------------------------------------------------------------------------------------
public OnMapStart() {
decl String:map[64];
GetCurrentMap( map, sizeof(map) );
if( strncmp( "rxglobby", map, 8 ) == 0 ) {
ServerCommand( "exec sourcemod/rxglobby.cfg" );
PrecacheSound( READY_SOUND );
PrecacheSound( READY_SOUND_RESET );
PrecacheSound( COUNTDOWN_SOUND );
PrecacheSound( SCREAM_SOUND );
PrecacheModel( SCARE_MATERIAL );
PrecacheModel( CT_MODEL );
PrecacheModel( PR_CT_MODEL );
PrecacheModel( PR_T_MODEL );
PrecacheModel( CT_MODEL_ARMS );
PrecacheModel( PR_CT_MODEL_ARMS );
PrecacheModel( PR_T_MODEL_ARMS );
AddFileToDownloadsTable( RADIO_SOUND_DL );
PrecacheSound( RADIO_SOUND );
} else {
ServerCommand( "exec sourcemod/rxglobby_reset.cfg" );
}
returning_to_lobby = false;
match_halftime_passed = false;
CreateTimer( 10.0, TimerUpdateHostname, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT );
}
//-------------------------------------------------------------------------------------------------
public OnConfigsExecuted() {
decl String:map[64];
GetCurrentMap( map, sizeof(map) );
if( strncmp( "rxglobby", map, 8, false ) == 0 ) {
//ServerCommand( "exec rxglobby.cfg" );
OnRxgLobbyLoaded();
}
}
//-------------------------------------------------------------------------------------------------
public OnMapEnd() {
RemoveHooks();
}
//-------------------------------------------------------------------------------------------------
PlayerInZone( client, zone ) {
new Float:pos[3];
GetClientAbsOrigin( client, pos );
return ( pos[0] >= zone_list[zone*4] && pos[1] >= zone_list[zone*4+1] && pos[0] < zone_list[zone*4+2] && pos[1] < zone_list[zone*4+3] );
}
//-------------------------------------------------------------------------------------------------
EnterPracticeZone( client, index ) {
pr_team[client] = index+1;
player_zone[client] = ZONE_PRACTICE;
char team_name[3];
if( index == 0 ) {
SetEntityModel( client, PR_CT_MODEL );
SetEntPropString( client, Prop_Send, "m_szArmsModel", PR_CT_MODEL_ARMS );
CS_SetClientClanTag( client, "[ARENA] CT" );
CS_SetClientContributionScore( client, SCORE_CT_PR );
team_name = "CT";
} else if ( index == 1 ) {
SetEntityModel( client, PR_T_MODEL );
SetEntPropString( client, Prop_Send, "m_szArmsModel", PR_T_MODEL_ARMS );
CS_SetClientClanTag( client, "[ARENA] T" );
CS_SetClientContributionScore( client, SCORE_T_PR );
team_name = "T";
}
PR_UpdateTeamScores( index );
//SetEntityRenderColor( client, index==0?255:0, 0, index==1? 255:0 );
PrintCenterText( client, "Entering Live Fire Zone as %s", team_name );
}
//-------------------------------------------------------------------------------------------------
LeavePracticeZone( int client, bool connected = true, bool alive = true ) {
// if dead, don't change zone yet so they can be respawned outside the practice range
if( alive ) {
player_zone[client] = ZONE_OTHER;
pr_team[client] = 0;
PR_UpdateTeamScores();
SetEntityModel( client, CT_MODEL );
SetEntPropString( client, Prop_Send, "m_szArmsModel", CT_MODEL_ARMS );
PrintCenterText( client, "Leaving Live Fire Zone" );
SetEntityHealth( client, 100 );
}
if( connected ) {
//SetEntityRenderColor( client, 255,255,255 );
CS_SetClientClanTag( client, "" );
CS_SetClientContributionScore( client, SCORE_NONE );
}
}
//-------------------------------------------------------------------------------------------------
EnterTeamZone( client, index ) {
if( match_locked ) return;
dep_team[client] = index+1;
player_zone[client] = index ==0 ? ZONE_TEAM_A : ZONE_TEAM_B;
PrintToChatAll( "\x01 \x0B\x01%N has joined %s\x01.", client, index == 0 ? "\x03Counter-Terrorist" : "\x09Terrorist" );
CS_SetClientClanTag( client, index == 0 ? "CT" : "T" );
CS_SetClientContributionScore( client, index == 0 ? SCORE_CT : SCORE_T );
DZ_UpdateTeamScores();
ResetReadyState();
}
//-------------------------------------------------------------------------------------------------
LeaveTeamZone( int client, bool connected = true ) {
if( match_locked ) return;
if( dep_team[client] ) {
PrintToChatAll( "\x01 \x0B\x01%N has left %s\x01.", client, dep_team[client] == 1 ? "\x03Counter-Terrorist" : "\x09Terrorist" );
player_zone[client] = ZONE_OTHER;
dep_team[client] = 0;
DZ_UpdateTeamScores();
if( connected ) {
CS_SetClientClanTag( client, "" );
CS_SetClientContributionScore( client, SCORE_NONE );
}
}
ResetReadyState();
}
//-------------------------------------------------------------------------------------------------
PR_UpdateTeamScores( int index = -1 ) {
// departure zone gets precedence for using score mechanic
if( dep_team_count[0] > 0 || dep_team_count[1] > 0 ) {
return;
}
PR_CountTeamPlayers();
if( index > -1 ) {
SetTeamScore( index == 0 ? CS_TEAM_CT : CS_TEAM_T, pr_team_count[index] );
} else {
SetTeamScore( CS_TEAM_CT, pr_team_count[0] );
SetTeamScore( CS_TEAM_T, pr_team_count[1] );
}
}
//-------------------------------------------------------------------------------------------------
DZ_UpdateTeamScores( int index = -1 ) {
CountTeamPlayers();
if( index > -1 ) {
SetTeamScore( index == 0 ? CS_TEAM_CT : CS_TEAM_T, dep_team_count[index] );
} else {
if( dep_team_count[0] > 0 || dep_team_count[1] > 0 ) {
SetTeamScore( CS_TEAM_CT, dep_team_count[0] );
SetTeamScore( CS_TEAM_T, dep_team_count[1] );
} else {
PR_UpdateTeamScores();
}
}
}
//-------------------------------------------------------------------------------------------------
CleanupDisplacedClient( int client, bool connected = true ) {
int zone = player_zone[client];
if( zone == ZONE_TEAM_A || zone == ZONE_TEAM_B ) {
LeaveTeamZone( client, connected );
} else if( zone == ZONE_PRACTICE ) {
LeavePracticeZone( client, connected, connected && IsPlayerAlive(client) );
}
}
//-------------------------------------------------------------------------------------------------
public Action:Timer_Update( Handle:timer ) {
if( !hooked ) return Plugin_Stop;
new Float:time = GetGameTime();
for( new client = 1; client <= MaxClients; client++ ) {
if( !IsClientInGame(client) ) continue;
if( IsFakeClient(client) ) continue;
if( GetClientTeam(client) < 2 ) continue;
// respawn
if( !IsPlayerAlive(client) ) {
new Float:dtime = time - death_time[client];
if( dtime > RESPAWN_TIME ) {
CS_RespawnPlayer( client );
}
continue;
}
if( player_zone[client] == ZONE_OTHER ) {
if( PlayerInZone( client, ZONE_PRACTICE_ENTRANCE1 ) ) {
EnterPracticeZone( client, 0 );
} else if( PlayerInZone( client, ZONE_PRACTICE_ENTRANCE2 ) ) {
EnterPracticeZone( client, 1 );
} else if( PlayerInZone( client, ZONE_TEAM_A ) ) {
EnterTeamZone( client, 0 );
} else if( PlayerInZone( client, ZONE_TEAM_B ) ) {
EnterTeamZone( client, 1 );
}
} else if( player_zone[client] == ZONE_PRACTICE ) {
if( !PlayerInZone( client, ZONE_PRACTICE ) ) {
LeavePracticeZone( client );
}
} else if( player_zone[client] == ZONE_TEAM_A ) {
if( !PlayerInZone( client, ZONE_TEAM_A ) ) {
LeaveTeamZone( client );
}
} else if( player_zone[client] == ZONE_TEAM_B ) {
if( !PlayerInZone( client, ZONE_TEAM_B ) ) {
LeaveTeamZone( client );
}
}
}
if( time - round_start_time > 60.0 * c_round_time && !round_terminated ) {
CS_TerminateRound( 5.0, CSRoundEnd_Draw );
round_terminated = true;
}
return Plugin_Continue;
}
//-------------------------------------------------------------------------------------------------
public Action:Command_cointoss( client, args ) {
new result = GetRandomInt(0,1);
PrintToChatAll( "%N flips a coin...%s", client, result ? "Heads!" : "Tails!" );
return Plugin_Handled;
}
//-------------------------------------------------------------------------------------------------
public Action:Command_map( client, args ) {
if( !IsPlayerAlive(client) ) {
ReplyToCommand( client, "You are not alive." );
return Plugin_Handled;
}
if( dep_team[client] != 0 ) {
ReplyToCommand( client, "You cannot use that command in this zone." );
return Plugin_Handled;
}
GetCmdArg( 1, custom_map_name, sizeof custom_map_name );
PrintToChatAll( "\x01 \x0B\x09%N selected custom map: %s", client, custom_map_name );
ChangeMap( MAP_CUSTOM );
return Plugin_Handled;
}
//-------------------------------------------------------------------------------------------------
public Action:PlayerSpawnDelayed( Handle:timer, any:userid ) {
new client = GetClientOfUserId( userid );
if( client == 0 ) return;
SetEntProp( client, Prop_Send, "m_iHideHUD", HIDEHUD );
// give moneys
SetEntProp( client, Prop_Send, "m_iAccount", 15000 );
death_time[client] = GetGameTime();
}
//-------------------------------------------------------------------------------------------------
public Event_PlayerSpawn( Handle:event, const String:name[], bool:dontBroadcast ) {
if( !hooked ) SetFailState( "PlayerSpawn called while not hooked" );
new userid = GetEventInt( event, "userid" );
if( userid == 0 ) return;
new client = GetClientOfUserId( userid );
if( client == 0 ) return;
CreateTimer( 0.1, PlayerSpawnDelayed, userid, TIMER_FLAG_NO_MAPCHANGE );
// if player dies in practice zone, respawn nearby
if( player_zone[client] == ZONE_PRACTICE ){
//SetEntityRenderColor( client, 255,255,255 );
if( pr_team[client] == 1 ) {
new Float:pos[3] = {-75.227623, -482.942261, 0.031250};
new Float:ang[3] = {0.000000, -133.067993, 0.000000};
new Float:vel[3];
TeleportEntity( client, pos,ang,vel );
} else if( pr_team[client] == 2 ) {
new Float:pos[3] = {-125.256409, -2064.427734 ,0.020500};
new Float:ang[3] = {0.000000 ,136.649811 ,0.000000};
new Float:vel[3];
TeleportEntity( client, pos,ang,vel );
}
}
death_time[client] = GetGameTime();
player_zone[client] = ZONE_OTHER;
pr_team[client] = 0;
dep_team[client] = 0;
// wait to update scores until after the player spawns since we need to keep their team set
// until they spawn to change their spawn location
PR_UpdateTeamScores();
CS_SetClientClanTag( client, "" );
CS_SetClientContributionScore( client, SCORE_NONE );
}
//-------------------------------------------------------------------------------------------------
public Event_PlayerDeath( Handle:event, const String:name[], bool:dontBroadcast ) {
if( !hooked ) SetFailState( "PlayerDeath called while not hooked" );
new userid = GetEventInt( event, "userid" );
if( userid == 0 ) return;
new client = GetClientOfUserId( userid );
if( client == 0 ) return;
death_time[client] = GetGameTime();
CleanupDisplacedClient(client);
}
//-------------------------------------------------------------------------------------------------
public Event_PlayerTeam( Handle event, const char[] name, bool dontBroadcast ) {
int userid = GetEventInt( event, "userid" );
if( userid == 0 ) return;
int client = GetClientOfUserId(userid);
if( client == 0 ) return;
int team = GetEventInt( event, "team" );
if( team < 2 ) {
CleanupDisplacedClient(client);
}
}
//-------------------------------------------------------------------------------------------------
public Event_RoundStart( Handle:event, const String:name[], bool:dontBroadcast ) {
if( !hooked ) SetFailState( "RoundStart called while not hooked" );
FindButtons();
selected_map = 0;
scare_used = 0;
if( radio_loop_timer != INVALID_HANDLE ) {
KillTimer( radio_loop_timer );
radio_loop_timer = INVALID_HANDLE;
}
round_start_time = GetGameTime();
round_terminated=false;
}
//-------------------------------------------------------------------------------------------------
public Event_HostageFollows( Handle:event, const String:name[], bool:dontBroadcast ) {
new client = GetClientOfUserId( GetEventInt(event, "userid") );
if( client == 0 ) return;
if( scare_used ) return;
scare_used = true;
ScarePlayer(client);
}
//-------------------------------------------------------------------------------------------------
BlockFFmessages() {
HookUserMessage(GetUserMessageId("TextMsg"), Hook_TextMsg, true);
HookUserMessage(GetUserMessageId("HintText"), Hook_HintText, true);
}
//-------------------------------------------------------------------------------------------------
UnblockFFmessages() {
UnhookUserMessage(GetUserMessageId("TextMsg"), Hook_TextMsg, true);
UnhookUserMessage(GetUserMessageId("HintText"), Hook_HintText, true);
}
//-------------------------------------------------------------------------------------------------
public Action:Hook_TextMsg(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
{
/* Block team-attack messages from being shown to players. */
decl String:message[256];
PbReadString( bf, "params", message, sizeof(message), 0 );
if (StrContains(message, "teammate_attack") != -1)
return Plugin_Handled;
if (StrContains(message, "Killed_Teammate") != -1)
return Plugin_Handled;