Skip to content

multilinear/datastructures_C--11

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

datastructures_C--11

What this library is: To you, this is a well tested carefully developed robust set of libraries. It includes some algorithms which are rarely seen correctly in their full implementation. My goal with this library is to try and write the best possible version of various datastructures and algorithms. It's a place for me to play with ideas, both in library APIs for these algorithms as well as testing various implementation details.

Abstract Algorithms: dictionary: dict.h set: set.h queue: queue.h stack: (Not supplied, see DESIGN_DECISIONS)

Concrete Algorithms: Arrays: array.h, delayed_copy_array.h, dictarray.h, treearray.h, zero_array.h Lists: dlist.h, list.h Dicts: avl.h, avlhashtable.h, boundedhashtable.h, btree.h, btreehashtable.h, hashtable.h, ocheashtable.h, skiplist.h, redblack.h rredblack.h Heaps: bheap.h, boundedheap.h, heap.h Ringbuffer: ringbuffer.h Sorts: sort.h Threadsafe Dicts: ts_btree.h Threadsafe Queue: ts_ringbuffer.h Threadsafe Work Queue: ts_work_queue.h

How to use it: Go ahead and use any of these datastructures you like notice that the license is LGPL v2. Some of these datastructures are hard to find full, correct implementations for, particularly AVL, so please feel free to use mine.

If you just want to use it, notice there's a "dict" and then other dict implementations... "Dict" is intended as a simple interface hiding most of the details of the underlying implementation. The backing implementation has been chosen based on benchmarking and other tests. If on the other hand you want to get in to the details (e.g. using external allocation etc.) you can bypass the more abstract interfaces like "dict" "set" or "queue" There are multiple implementations of most algorithms. I want to keep around the alternate implementations. For each problem I'm selecting the "best" algorithm for common uses, making reasonable tradeoffs between worst case and average case bounds and the like. Notes are included in headers.

Benchmarking: If you want to reproduce my experimental results see "Makefile". Notice if you run "make dicts_benchmarks" for example it will build and run all the dict benchmarks listed in "DICTS_BENCHMARKS" at the default test sizes. To run them at a series of test sizes run "benchmark.sh dicts_benchmark" this simply automates running make over and over again with different arguments. This will output a logfile, run "gen_plot log" to generate a plot using gnuplot. For my results see my blog, blog.computersarehard.net. To test btree use "arity_benchmark.sh dicts_benchmark" and "gen_arity_plot". For radixsort use "radix_benchmark.sh sorts_benchmark" and "gen_arity_plot". Radix and arity scripts are similar, but it's easy to typo the changes, and I wanted my results to be easy to reproduce. For both of these scripts make sure you edit the makefile so "DICTS_BENCHMARK" or "SORTS_BENCHMARK" only have 1 entry, otherwise you'll benchmark every algorithm at every arity/radix.

Some algorithms have tweak values, to test these at various sizes use "arity_benchmark.sh". e.g. "arity_benchmark.sh sorts_unittest". For these tests you'll probably want just one algorithm, so set e.g. "SORTS_BENCHMARKS" to just radixsort. To plot this type of test use "gen_arity_plot". You'll probably need to tweak arity_benchmark.sh slightly to set the approriate variable. e.g. RADIX vs. BTREE_ARITY. Also, RADIX is in bit count where ARITY is actual size (I didn't feel like computing log_2 in C++ templates).

What this library is NOT: Readability is often secondary to speed in this library. To compare algorithms I have to write the fastest versions I can, often trading off readability. This is crazy fun research time, not enterprise development time. My intent is to unittest the HECK out of these so they are extremely reliable, to accomplish the goals of correctness.

Readability notes: Some experiments are actually experiments in readability as well though. Rredblack is such an experiment. The question was "How does an SML style implementation of a red black tree compare in readability vs. performance". The answer is "Not bad, but not great either"... The idea was to consider the utility of immutable datastores, but the result is actually a rather interesting, extremely legible, implementation with lower storage requirements at the cost of speed and stack usage.

Performance and "Best" versions of things: This started with a simple linked-list, which after much thought in college I realized HAS a best implementation (meaning there are no tradeoffs to be made with the possible exception of thread-safety).

I then went looking to see if the same existed for other datastructures. There is not from what I can tell, although you can get close, as there are fewer decisions to be made than most believe (e.g. if a datastructure CAN be implemented with external allocation it should be, because you can wrap it trivially to make it internally allocated anyway).

This library has also been used for my personal investigations in to which datastructures are actually the fastest. Apparently I was scooped by a few years, but this library proves that RB trees are slower or at least the same speed as AVL trees (It has an extremely optimized RB-tree, which is still beaten by a far simpler AVL tree).

So, this is my personal playground for experimenting with datastructures and language features in an attempt to write the best simple datastructures I can.

Known deficiencies:

  • The array types here are kind of silly... vector would be better due to often having native compiler support and features like move semantics and "emplace" already idealy implemented. std::array replaces my static arrays as well. On the other hand, to understand true runtimes it's important we understand things like array initializaiton on creation, which required my own implementations. To see why this is needed see zero_array.h
  • Move semantics particularly impact the dict instantiation of btree, as this stores an actual object, and the object is reconstructed whenever it's moved, btree does not use array.h though, so it needs to be fixed seperately

About

what's on the tin, this is my own little library of datastructures using C++11

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages