-
-
Notifications
You must be signed in to change notification settings - Fork 424
/
CAudioEngineSA.cpp
589 lines (513 loc) · 15.9 KB
/
CAudioEngineSA.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
/*****************************************************************************
*
* PROJECT: Multi Theft Auto v1.0
* LICENSE: See LICENSE in the top level directory
* FILE: game_sa/CAudioEngineSA.cpp
* PURPOSE: Audio manager
* DEVELOPERS: Ed Lyons <eai@opencoding.net>
* Christian Myhre Lundheim <>
*
* Multi Theft Auto is available from http://www.multitheftauto.com/
*
*****************************************************************************/
#include "StdInc.h"
#define HOOKPOS_CAEAmbienceTrackManager_CheckForPause 0x4D6E21
DWORD RETURN_CAEAmbienceTrackManager_CheckForPause = 0x4D6E27;
void HOOK_CAEAmbienceTrackManager_CheckForPause ();
#define HOOKPOS_CAESoundManager_RequestNewSound 0x4EFB10
DWORD RETURN_CAESoundManager_RequestNewSound = 0x4EFB15;
void HOOK_CAESoundManager_RequestNewSound();
#define FUNC_CAESoundManager__CancelSoundsInBankSlot 0x4EFC60
#define VAR_pAESoundManager 0xB62CB0
class CAESoundManager;
CAudioEngineSA* g_pAudioSA = NULL;
CAudioEngineSA::CAudioEngineSA ( CAudioEngineSAInterface * pInterface )
{
m_pInterface = pInterface;
g_pAudioSA = this;
m_bRadioOn = false;
m_bRadioMuted = false;
m_ucRadioChannel = 0;
m_bAmbientSoundsPaused = false;
m_bAmbientGeneralEnabled = true;
m_bAmbientGunfireEnabled = true;
m_pWorldSoundHandler = NULL;
HookInstall ( HOOKPOS_CAEAmbienceTrackManager_CheckForPause, (DWORD)HOOK_CAEAmbienceTrackManager_CheckForPause, 6 );
// Make room for hook
MemPut < BYTE > ( 0x4EFB15 + 0, 0x0F ); // movsx eax, si
MemPut < BYTE > ( 0x4EFB15 + 1, 0xBF );
MemPut < BYTE > ( 0x4EFB15 + 2, 0xC6 );
MemPut < BYTE > ( 0x4EFB15 + 3, 0x6B ); // imul eax, 74h
MemPut < BYTE > ( 0x4EFB15 + 4, 0xC0 );
MemPut < BYTE > ( 0x4EFB15 + 5, 0x74 );
MemPut < BYTE > ( 0x4EFB29, 0xEB ); // Move jump forward one byte
HookInstall ( HOOKPOS_CAESoundManager_RequestNewSound, (DWORD)HOOK_CAESoundManager_RequestNewSound, 5 );
}
VOID CAudioEngineSA::StopRadio()
{
m_bRadioOn = false;
//DWORD dwFunc = FUNC_StopRadio;
DWORD dwFunc = 0x4E9823; // Some function CAudio::StopRadio jumps to immediately
_asm
{
// This doesn't work anymore because we've
// returned out the function.
/*
push 0
push 0
mov ecx, CLASS_CAudioEngine
call dwFunc
*/
// Push our arguments onto the stack and emulate a "call" instruction
// by pushing the return position on the stack aswell.
push 0
push 0
push retpoint
// Do what CAudio::StopRadio does. Mov the AERadioTrackManager class instance into 'ecx' (this)
mov ecx, CLASS_AERadioTrackManager
// Do what this global func we've removed does in the beginning.
push ebx
push ebp
push esi
// Jump to behind the return code we've replaced.
jmp dwFunc
retpoint:
}
}
VOID CAudioEngineSA::StartRadio(unsigned int station)
{
m_ucRadioChannel = station;
m_bRadioOn = true;
// Make sure we have the correct muted state
m_bRadioMuted = pGame->GetSettings ()->GetRadioVolume () < 1;
if ( m_bRadioMuted )
return;
DWORD dwFunc = 0x4DBEC3;
DWORD dwFunc2 = 0x4EB3C3;
_asm
{
// We can't do this anymore as we've returned out StartRadio
/*
push 0
push station
mov ecx, CLASS_CAudioEngine
call dwFunc
*/
// Push our arguments onto the stack
push 0
push station
// Call something, skip 3 bytes that we have our return instruction on (no arguments)
mov ecx,CLASS_AECutsceneTrackManager
mov eax,dword ptr [ecx+8]
call dwFunc
// Check the return value, eventually skip
test al,al
jne skip
mov eax,dword ptr [esp+4]
mov ecx,dword ptr [esp]
// Push arguments to some other function
push 0
push 0
push eax
push ecx
// Call it (emulate call instruction)
mov ecx,8CB6F8h
push done
push ebx
mov bl,byte ptr [esp+8]
jmp dwFunc2
// Pop our arguments back
done:
pop eax
pop eax
skip:
}
}
// 43 = race one
// 32 = help
// 13 = camera take picture
VOID CAudioEngineSA::PlayFrontEndSound(DWORD dwSound)
{
if ( *(DWORD *)VAR_AudioEventVolumes != 0 && dwSound <= 101 ) // may prevent a crash
{
DEBUG_TRACE("VOID CAudioEngineSA::PlayFrontEndSound(DWORD dwSound)");
DWORD dwFunc = FUNC_ReportFrontendAudioEvent;
FLOAT fUnknown = 1.0f;
_asm
{
push fUnknown
push 0
push dwSound
mov ecx, CLASS_CAudioEngine
call dwFunc
}
}
/* DWORD dwAudioEntity = 0xB6BC90;
DWORD dwFunc = 0x507290;
_asm
{
push 1
push dwSound
call dwFunc
}
dwFunc = 0x5072B0;
_asm
{
push dwSound
mov ecx,dwAudioEntity
call dwFunc
}*/
}
VOID CAudioEngineSA::SetEffectsMasterVolume ( BYTE bVolume )
{
DWORD dwFunc = FUNC_SetEffectsMasterVolume;
DWORD dwVolume = bVolume;
_asm
{
mov ecx, CLASS_CAudioEngine
push dwVolume
call dwFunc
}
}
VOID CAudioEngineSA::SetMusicMasterVolume ( BYTE bVolume )
{
DWORD dwFunc = FUNC_SetMusicMasterVolume;
DWORD dwVolume = bVolume;
_asm
{
mov ecx, CLASS_CAudioEngine
push dwVolume
call dwFunc
}
//
// See if radio stream should be stopped/started
//
bool bNewRadioMuted = bVolume < 1;
bool bRadioMutedChanged = m_bRadioMuted != bNewRadioMuted;
m_bRadioMuted = bNewRadioMuted;
// If mute state has changed while the radio is on
if ( bRadioMutedChanged && m_bRadioOn )
{
if ( !m_bRadioMuted )
{
// mute -> unmute
StartRadio ( m_ucRadioChannel );
}
else
{
// unmute -> mute
StopRadio ();
m_bRadioOn = true; // StopRadio was only called to stop the radio stream. Radio is logically still on
}
}
}
VOID CAudioEngineSA::PlayBeatTrack ( short iTrack )
{
if ( *(DWORD *)VAR_AudioEventVolumes != 0 ) // may prevent a crash
{
DEBUG_TRACE("VOID CAudioEngineSA::PlayBeatTrack ( short iTrack )");
DWORD dwFunc = FUNC_PreloadBeatTrack;
DWORD dwTrack = iTrack;
_asm
{
mov ecx, CLASS_CAudioEngine
push dwTrack
call dwFunc
}
dwFunc = FUNC_PlayPreloadedBeatTrack;
_asm
{
mov ecx, CLASS_CAudioEngine
push 1
call dwFunc
}
}
}
VOID CAudioEngineSA::ClearMissionAudio ( int slot )
{
DWORD dwFunc = 0x5072F0; // CAudioEngine::ClearMissionAudio(unsigned char)
_asm
{
mov ecx, CLASS_CAudioEngine
push slot // sound bank slot?
call dwFunc
}
}
bool CAudioEngineSA::IsMissionAudioSampleFinished ( int slot )
{
DWORD dwFunc = 0x5072C0; // CAudioEngine::IsMissionAudioSampleFinished
bool cret = 0;
_asm
{
mov ecx, CLASS_CAudioEngine
push slot
call dwFunc
mov cret, al
}
return cret;
}
VOID CAudioEngineSA::PreloadMissionAudio ( unsigned short usAudioEvent, int slot )
{
DWORD dwFunc = 0x507290; // CAudioEngine__PreloadMissionAudio
DWORD AudioEvent = usAudioEvent;
_asm
{
mov ecx, CLASS_CAudioEngine
push AudioEvent
push slot
call dwFunc
}
}
unsigned char CAudioEngineSA::GetMissionAudioLoadingStatus ( int slot )
{
DWORD dwFunc = 0x5072A0; // get load status
unsigned char cret = 0;
_asm
{
mov ecx, CLASS_CAudioEngine
push slot
call dwFunc
mov cret, al
}
return cret;
}
VOID CAudioEngineSA::AttachMissionAudioToPhysical ( CPhysical * physical, int slot )
{
CEntitySAInterface * entity = NULL;
if ( physical )
{
CPhysicalSA* pPhysical = dynamic_cast < CPhysicalSA* > ( physical );
if ( pPhysical )
entity = pPhysical->GetInterface ();
}
DWORD dwFunc = 0x507330; // AttachMissionAudioToPhysical
_asm
{
mov ecx, CLASS_CAudioEngine
push entity
push slot
call dwFunc
}
}
VOID CAudioEngineSA::SetMissionAudioPosition ( CVector * position, int slot )
{
DWORD dwFunc = 0x507300; // CAudioEngine__SetMissionAudioPosition
_asm
{
mov ecx, CLASS_CAudioEngine
push position
push slot
call dwFunc
}
}
bool CAudioEngineSA::PlayLoadedMissionAudio ( int slot )
{
if ( GetMissionAudioLoadingStatus(slot) == 1 )
{
DWORD dwFunc = 0x5072B0; // CAudioEngine::PlayLoadedMissionAudio(unsigned char)
_asm
{
mov ecx, CLASS_CAudioEngine
push slot
call dwFunc
}
return true;
}
return false;
}
VOID CAudioEngineSA::PauseAllSound ( bool bPaused )
{
if ( bPaused )
{
DWORD dwFunc = FUNC_PauseAllSounds;
_asm
{
mov ecx, CLASS_CAudioEngine
call dwFunc
}
}
else
{
DWORD dwFunc = FUNC_ResumeAllSounds;
_asm
{
mov ecx, CLASS_CAudioEngine
call dwFunc
}
}
}
VOID CAudioEngineSA::PauseAmbientSounds ( bool bPaused )
{
m_bAmbientSoundsPaused = bPaused;
UpdateAmbientSoundSettings ();
}
VOID CAudioEngineSA::SetAmbientSoundEnabled ( eAmbientSoundType eType, bool bEnabled )
{
if ( eType == AMBIENT_SOUND_GENERAL )
{
m_bAmbientGeneralEnabled = bEnabled;
}
else
if ( eType == AMBIENT_SOUND_GUNFIRE )
{
m_bAmbientGunfireEnabled = bEnabled;
}
UpdateAmbientSoundSettings ();
}
bool CAudioEngineSA::IsAmbientSoundEnabled ( eAmbientSoundType eType )
{
if ( m_bAmbientSoundsPaused )
return false;
if ( eType == AMBIENT_SOUND_GENERAL )
return m_bAmbientGeneralEnabled;
else
if ( eType == AMBIENT_SOUND_GUNFIRE )
return m_bAmbientGunfireEnabled;
else
return false;
}
VOID CAudioEngineSA::ResetAmbientSounds ( void )
{
SetAmbientSoundEnabled ( AMBIENT_SOUND_GENERAL, true );
SetAmbientSoundEnabled ( AMBIENT_SOUND_GUNFIRE, true );
}
VOID CAudioEngineSA::UpdateAmbientSoundSettings ( void )
{
// Update gunfire setting
if ( IsAmbientSoundEnabled ( AMBIENT_SOUND_GUNFIRE ) )
MemPut < BYTE > ( 0x507814, 0x85 ); // Enable gunfire (default)
else
MemPut < BYTE > ( 0x507814, 0x33 ); // No gunfire
}
bool _cdecl IsAmbientSoundGeneralEnabled ( void )
{
if ( pGame )
{
return pGame->GetAudio ()->IsAmbientSoundEnabled ( AMBIENT_SOUND_GENERAL );
}
return false;
}
// Hook for manual ambient sound pause
void _declspec(naked) HOOK_CAEAmbienceTrackManager_CheckForPause ()
{
_asm
{
// Hooked from 004D6E21 6 bytes
call IsAmbientSoundGeneralEnabled
test al, al
jnz skip
mov dword ptr [esp+08h], 0 // Pause
skip:
// orig
mov edi, [esp+08h]
xor ecx, ecx
jmp RETURN_CAEAmbienceTrackManager_CheckForPause // 4D6E27
}
}
//
// WorldSound functions
//
// uiIndex = -1 for all in group
void CAudioEngineSA::SetWorldSoundEnabled ( uint uiGroup, uint uiIndex, bool bEnabled, bool bForceCancel )
{
uint uiFirst = ( uiGroup << 8 ) + ( uiIndex != -1 ? uiIndex : 0 );
uint uiLast = ( uiGroup << 8 ) + ( uiIndex != -1 ? uiIndex : 255 );
if ( !bEnabled )
{
m_DisabledWorldSounds.SetRange ( uiFirst, uiLast - uiFirst + 1 );
if ( bForceCancel )
CancelSoundsInBankSlot ( uiGroup, uiIndex );
}
else
m_DisabledWorldSounds.UnsetRange ( uiFirst, uiLast - uiFirst + 1 );
}
static auto CancelSoundsInBankSlot ( uint uiGroup, uint uiIndex )
{
using CAESoundManager__CancelSoundsInBankSlot = CAESound * ( __thiscall * ) ( CAESoundManager *, uint, uint );
static auto pAESoundManager = reinterpret_cast < CAESoundManager * > ( VAR_pAESoundManager );
static auto pCancelSoundsInBankSlot = reinterpret_cast < CAESoundManager__CancelSoundsInBankSlot > ( FUNC_CAESoundManager__CancelSoundsInBankSlot );
return pCancelSoundsInBankSlot ( pAESoundManager, uiGroup, uiIndex );
}
// uiIndex = -1 for all in group
bool CAudioEngineSA::IsWorldSoundEnabled ( uint uiGroup, uint uiIndex )
{
uint uiFirst = ( uiGroup << 8 ) + ( uiIndex != -1 ? uiIndex : 0 );
uint uiLast = ( uiGroup << 8 ) + ( uiIndex != -1 ? uiIndex : 255 );
return !m_DisabledWorldSounds.IsRangeSet ( uiFirst, uiLast - uiFirst + 1 );
}
void CAudioEngineSA::ResetWorldSounds ( void )
{
m_DisabledWorldSounds = CRanges ();
}
void CAudioEngineSA::SetWorldSoundHandler ( WorldSoundHandler * pHandler )
{
m_pWorldSoundHandler = pHandler;
}
bool CAudioEngineSA::OnWorldSound ( CAESound* pAESound )
{
if ( !IsWorldSoundEnabled ( pAESound->usGroup, pAESound->usIndex ) )
return false;
if ( m_pWorldSoundHandler )
m_pWorldSoundHandler ( pAESound->usGroup, pAESound->usIndex );
return true;
}
////////////////////////////////////////////////////////////////////////////////////////////////
// Return false to skip sound
bool _cdecl On_CAESoundManager_RequestNewSound ( CAESound* pAESound )
{
return g_pAudioSA->OnWorldSound ( pAESound );
}
void _declspec(naked) HOOK_CAESoundManager_RequestNewSound()
{
_asm
{
pushad
push [esp+32+4*1]
call On_CAESoundManager_RequestNewSound
add esp, 4*1
cmp al, 0
jz skip
popad
// Continue with standard code
push esi
push edi
xor esi, esi
jmp RETURN_CAESoundManager_RequestNewSound
skip: // Skip playing sound
popad
xor eax, eax
retn 4
}
}
void CAudioEngineSA::ReportBulletHit ( CEntity * pEntity, unsigned char ucSurfaceType, CVector * pvecPosition, float f_2 )
{
DWORD dwEntityInterface = 0;
if ( pEntity ) dwEntityInterface = ( DWORD ) pEntity->GetInterface ();
DWORD dwThis = ( DWORD ) m_pInterface;
DWORD dwFunc = FUNC_CAudioEngine_ReportBulletHit;
_asm
{
mov ecx, dwThis
push f_2
push pvecPosition
push ucSurfaceType
push dwEntityInterface
call dwFunc
}
}
void CAudioEngineSA::ReportWeaponEvent ( int iEvent, eWeaponType weaponType, CPhysical * pPhysical )
{
DWORD dwPhysicalInterface = NULL;
if ( pPhysical )
dwPhysicalInterface = ( DWORD ) pPhysical->GetInterface ();
DWORD dwThis = ( DWORD ) m_pInterface;
DWORD dwFunc = FUNC_CAudioEngine_ReportWeaponEvent;
_asm
{
mov ecx, dwThis
push dwPhysicalInterface
push weaponType
push iEvent
call dwFunc
}
}