-
-
Notifications
You must be signed in to change notification settings - Fork 426
/
CEventDamageSA.cpp
200 lines (185 loc) · 5.1 KB
/
CEventDamageSA.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
/*****************************************************************************
*
* PROJECT: Multi Theft Auto v1.0
* LICENSE: See LICENSE in the top level directory
* FILE: game_sa/CEventDamageSA.cpp
* PURPOSE: Damage event
*
* Multi Theft Auto is available from http://www.multitheftauto.com/
*
*****************************************************************************/
#include "StdInc.h"
CEventDamageSA::CEventDamageSA(CEntity* pEntity, unsigned int i_1, eWeaponType weaponType, ePedPieceTypes hitZone, unsigned char uc_2, bool b_3, bool b_4)
{
m_pInterface = new CEventDamageSAInterface;
m_pDamageResponse = new CPedDamageResponseSA(&m_pInterface->damageResponseData);
m_bDestroyInterface = true;
m_DamageReason = EDamageReason::OTHER;
DWORD dwEntityInterface = (DWORD)pEntity->GetInterface();
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwFunc = FUNC_CEventDamage_Constructor;
_asm
{
mov ecx, dwThis
push b_4
push b_3
push uc_2
push hitZone
push weaponType
push i_1
push dwEntityInterface
call dwFunc
}
}
CEventDamageSA::CEventDamageSA(CEventDamageSAInterface* pInterface)
{
m_pInterface = pInterface;
m_pDamageResponse = new CPedDamageResponseSA(&m_pInterface->damageResponseData);
m_bDestroyInterface = false;
m_DamageReason = EDamageReason::OTHER;
}
CEventDamageSA::~CEventDamageSA(void)
{
delete m_pDamageResponse;
if (m_bDestroyInterface)
{
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwFunc = FUNC_CEventDamage_Destructor;
_asm
{
mov ecx, dwThis
call dwFunc
}
delete m_pInterface;
}
}
CEntity* CEventDamageSA::GetInflictingEntity(void)
{
CEntity* pReturn = NULL;
CEntitySAInterface* pInterface = m_pInterface->pInflictor;
if (pInterface)
{
CPoolsSA* pPools = ((CPoolsSA*)pGame->GetPools());
switch (pInterface->nType)
{
case ENTITY_TYPE_PED:
pReturn = pPools->GetPed((DWORD*)pInterface)->pEntity;
break;
case ENTITY_TYPE_VEHICLE:
pReturn = pPools->GetVehicle((DWORD*)pInterface)->pEntity;
break;
case ENTITY_TYPE_OBJECT:
pReturn = pPools->GetObject((DWORD*)pInterface)->pEntity;
break;
default:
break;
}
}
return pReturn;
}
bool CEventDamageSA::HasKilledPed(void)
{
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwFunc = FUNC_CEventDamage_HasKilledPed;
bool bReturn = false;
_asm
{
mov ecx, dwThis
call dwFunc
mov bReturn, al
}
return bReturn;
}
float CEventDamageSA::GetDamageApplied(void)
{
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwFunc = FUNC_CEventDamage_GetDamageApplied;
float fReturn = 0.0f;
_asm
{
mov ecx, dwThis
call dwFunc
fstp fReturn
}
return fReturn;
}
AssocGroupId CEventDamageSA::GetAnimGroup(void)
{
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwFunc = FUNC_CEventDamage_GetAnimGroup;
AssocGroupId animGroup = 0;
_asm
{
mov ecx, dwThis
call dwFunc
mov animGroup, eax
}
return animGroup;
}
AnimationId CEventDamageSA::GetAnimId(void)
{
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwFunc = FUNC_CEventDamage_GetAnimId;
AnimationId animID = 0;
_asm
{
mov ecx, dwThis
call dwFunc
mov animID, eax
}
return animID;
}
bool CEventDamageSA::GetAnimAdded(void)
{
bool bReturn;
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwFunc = FUNC_CEventDamage_GetAnimAdded;
_asm
{
mov ecx, dwThis
call dwFunc
mov bReturn, al
}
return bReturn;
}
void CEventDamageSA::ComputeDeathAnim(CPed* pPed, bool bUnk)
{
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwPed = (DWORD)pPed->GetInterface();
DWORD dwFunc = FUNC_CEventDamage_ComputeDeathAnim;
_asm
{
mov ecx, dwThis
push bUnk
push dwPed
call dwFunc
}
}
void CEventDamageSA::ComputeDamageAnim(CPed* pPed, bool bUnk)
{
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwPed = (DWORD)pPed->GetInterface();
DWORD dwFunc = FUNC_CEventDamage_ComputeDamageAnim;
_asm
{
mov ecx, dwThis
push bUnk
push dwPed
call dwFunc
}
}
bool CEventDamageSA::AffectsPed(CPed* pPed)
{
bool bReturn;
DWORD dwPedInterface = (DWORD)pPed->GetInterface();
DWORD dwThis = (DWORD)m_pInterface;
DWORD dwFunc = FUNC_CEventDamage_AffectsPed;
_asm
{
mov ecx, dwThis
push dwPedInterface
call dwFunc
mov bReturn, al
}
return bReturn;
}