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Synchronize changes from 1.6 master branch [ci skip]
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/***************************************************************************** | ||
* | ||
* PROJECT: Multi Theft Auto v1.0 | ||
* LICENSE: See LICENSE in the top level directory | ||
* FILE: game_sa/CBuildingSA.cpp | ||
* PURPOSE: Building entity | ||
* | ||
* Multi Theft Auto is available from http://www.multitheftauto.com/ | ||
* | ||
*****************************************************************************/ | ||
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#include "StdInc.h" | ||
#include "CBuildingSA.h" | ||
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CBuildingSA::CBuildingSA(CBuildingSAInterface* pInterface) | ||
{ | ||
SetInterface(pInterface); | ||
} |
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/***************************************************************************** | ||
* | ||
* PROJECT: Multi Theft Auto v1.0 | ||
* LICENSE: See LICENSE in the top level directory | ||
* FILE: game_sa/CBuildingSA.h | ||
* PURPOSE: Header file for game building class | ||
* | ||
* Multi Theft Auto is available from http://www.multitheftauto.com/ | ||
* | ||
*****************************************************************************/ | ||
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#pragma once | ||
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#include <game/CBuilding.h> | ||
#include "CEntitySA.h" | ||
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class CBuildingSAInterface : public CEntitySAInterface | ||
{ | ||
}; | ||
static_assert(sizeof(CBuildingSAInterface) == 0x38, "Invalid size CBuildingSAInterface"); | ||
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class CBuildingSA final : public virtual CBuilding, public virtual CEntitySA | ||
{ | ||
public: | ||
CBuildingSA(CBuildingSAInterface* pInterface); | ||
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CBuildingSAInterface* GetBuildingInterface() { return reinterpret_cast<CBuildingSAInterface*>(GetInterface()); }; | ||
}; |
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