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Add optional texture hit info to processLineOfSight (PR #3099)
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/***************************************************************************** | ||
* | ||
* PROJECT: Multi Theft Auto v1.0 | ||
* LICENSE: See LICENSE in the top level directory | ||
* FILE: game_sa/CCollisionSA.cpp | ||
* PURPOSE: Implementation of `CCollision` - collision detection related functions | ||
* | ||
* Multi Theft Auto is available from http://www.multitheftauto.com/ | ||
* | ||
*****************************************************************************/ | ||
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#include "StdInc.h" | ||
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#include "CCollisionSA.h" | ||
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bool CCollisionSA::TestLineSphere(const CColLineSA& line, const CColSphereSA& sphere) const | ||
{ | ||
return reinterpret_cast<bool(__cdecl*)(const CColLineSA&, const CColSphereSA&)>(0x417470)(line, sphere); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
/***************************************************************************** | ||
* | ||
* PROJECT: Multi Theft Auto v1.0 | ||
* LICENSE: See LICENSE in the top level directory | ||
* FILE: game_sa/CCollisionSA.h | ||
* PURPOSE: Header file for `CCollision` - collision detection related functions | ||
* | ||
* Multi Theft Auto is available from http://www.multitheftauto.com/ | ||
* | ||
*****************************************************************************/ | ||
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#pragma once | ||
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#include "game/CCollision.h" | ||
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class CCollisionSA : CCollision { | ||
public: | ||
bool TestLineSphere(const CColLineSA& line, const CColSphereSA& sphere) const override; | ||
}; |
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