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Fix crash in onClientVehicleCollision (#600)
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Event 'onClientVehicleCollision' won't be called for blown vehicles.
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FileEX authored and botder committed Oct 26, 2018
1 parent 0f121bd commit 961f7ed
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions Client/mods/deathmatch/logic/CClientGame.cpp
Expand Up @@ -4536,12 +4536,12 @@ bool CClientGame::VehicleCollisionHandler(CVehicleSAInterface* pCollidingVehicle
{
if (pCollidingVehicle && pCollidedWith)
{
CVehicle* pColliderVehicle = g_pGame->GetPools()->GetVehicle((DWORD*)pCollidingVehicle);
CClientEntity* pVehicleClientEntity = m_pManager->FindEntity(pColliderVehicle, true);
if (pVehicleClientEntity)
CVehicle* pColliderVehicle = g_pGame->GetPools()->GetVehicle((DWORD*)pCollidingVehicle);
CClientEntity* pVehicleClientEntity = m_pManager->FindEntity(pColliderVehicle, true);
CClientVehicle* pClientVehicle = static_cast<CClientVehicle*>(pVehicleClientEntity);

if (pClientVehicle && !pClientVehicle->IsBlown())
{
CClientVehicle* pClientVehicle = static_cast<CClientVehicle*>(pVehicleClientEntity);

CEntity* pCollidedWithEntity = g_pGame->GetPools()->GetEntity((DWORD*)pCollidedWith);
CClientEntity* pCollidedWithClientEntity = NULL;
if (pCollidedWithEntity)
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