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Fix #8590: Sound effects bad position (#124)
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Possible solution.
I could not reproduce the cited crash (I don't think it's very relevant)
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ZReC authored and ccw808 committed May 1, 2017
1 parent 6854298 commit c20d2ad
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Client/multiplayer_sa/CMultiplayerSA.cpp
Expand Up @@ -823,10 +823,10 @@ void CMultiplayerSA::InitHooks()
MemPut < BYTE > ( 0x56E871, 0x08 );
MemPut < BYTE > ( 0x56E872, 0x00 );

// Disable call to FxSystem_c__GetCompositeMatrix in CAEFireAudioEntity::UpdateParameters
/* Disable call to FxSystem_c__GetCompositeMatrix in CAEFireAudioEntity::UpdateParameters
// that was causing a crash - spent ages debugging, the crash happens if you create 40 or
// so vehicles that catch fire (upside down) then delete them, repeating a few times.
MemSet ((void*)0x4DCF87,0x90,6);
MemSet ((void*)0x4DCF87,0x90,6);*/

/*
// DISABLE CPed__RemoveBodyPart
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