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Is your feature request related to a problem? Please describe.
onClientPlayerWeaponSwitch doesn't trigger when weapon slot is changed for remote players.
Describe the solution you'd like
It should trigger also for remote players. If possible.
Describe alternatives you've considered
At the moment, there's no possibility to detect changes for weapon slot, the only possibility is using loop. (for render usage f.e)
Additional context
It would be very nice, if we could detect those changes on client-side by event provided by MTA.
I think this is possible to do, since onClientPlayerWeaponFire triggers for local/remote player.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
onClientPlayerWeaponSwitch doesn't trigger when weapon slot is changed for remote players.
Describe the solution you'd like
It should trigger also for remote players. If possible.
Describe alternatives you've considered
At the moment, there's no possibility to detect changes for weapon slot, the only possibility is using loop. (for render usage f.e)
Additional context
It would be very nice, if we could detect those changes on client-side by event provided by MTA.
I think this is possible to do, since onClientPlayerWeaponFire triggers for local/remote player.
The text was updated successfully, but these errors were encountered: