You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I noticed recently with 1.6 grass was fixed on cols that were replaced, however this isn't the case with objects with createObject. This is particularly frustrating for me and I'm sure a few others who are working on custom maps and relying on importing custom models and utilizing createObject to create them in the world.
patrikjuvonen
changed the title
Procedural grass doesn't spawn on collision materials.
Procedural grass doesn't spawn on collision materials
Jun 20, 2023
let's add function to manually spawn single grass patch, you set position, scale, maybe texture and other
add some function that tells mta to automatically spawn grass on selected object, probably build in gtasa function doesn't take an account rotated objects. server owners maybe should be able to control density, grass type, materials, size ect.
Describe the bug
I noticed recently with 1.6 grass was fixed on cols that were replaced, however this isn't the case with objects with createObject. This is particularly frustrating for me and I'm sure a few others who are working on custom maps and relying on importing custom models and utilizing createObject to create them in the world.
Steps to reproduce
Version
1.6
Additional context
Relevant log output
No response
Security Policy
The text was updated successfully, but these errors were encountered: