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Describe the bug
If you leave the "city" of San Andreas (+/- 3000 world bounds), you can neither use createWater nor setWaterLevel.
The sea outside the map does not react on setWaterLevel, and created water has no collision.
To make things worse, if you create water and move it outside the bounds with setElementPosition, it may even crash.
qaisjp
changed the title
Water functions in general do not work outside the -3000 -3000 3000 3000 bounds
Water functions generally break outside world boundary
Sep 21, 2018
Describe the bug
If you leave the "city" of San Andreas (+/- 3000 world bounds), you can neither use createWater nor setWaterLevel.
The sea outside the map does not react on setWaterLevel, and created water has no collision.
To make things worse, if you create water and move it outside the bounds with setElementPosition, it may even crash.
To Reproduce
crashes the client when he moves outside the world bounds.
Expected behavior
unstated
Screenshots
unstated
MTA Client (please complete the following information):
unstated
MTA Server (please complete the following information):
unstated
Additional context
From https://bugs.mtasa.com/view.php?id=7542
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