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More changes for #3251 #3253
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More changes for #3251 #3253
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tederis
reviewed
Nov 28, 2023
tederis
reviewed
Nov 28, 2023
Committed changes from review |
tederis
reviewed
Nov 28, 2023
LGTM |
Dutchman101
approved these changes
Nov 29, 2023
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Code reviewed by TEDERIs, merge requested by Lpsd
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Currently it's possible that the player spams 100 events, but half of them are caught in one interval, and the rest in another (since the whole map gets cleared each interval). This means if your threshold is 100, it's only going to count as 50.
These changes make it so the map is processed every pulse, and each entry has its interval tracked individually. No more lost counts