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Fix onVehicleExit doesn't trigger if pulled out #3492
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Thought I'd try reviewing for the first time since this seemed familiar to me.
I didn't test any of this in-game though.
you can create a ped then warp it to vehicle to test
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Thanks for the script. I tested it before and after your changes.
Seems good to me!
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Looks good
Fixes #476
on case VEHICLE_NOTIFY_JACK_ABORT:
if (Packet.GetStartedJacking() == 1)
call the events