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Merge PR #2653: Add plugin for Final Fantasy XIV
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// Copyright 2005-2016 The Mumble Developers. All rights reserved. | |||
// Use of this source code is governed by a BSD-style license | |||
// that can be found in the LICENSE file at the root of the | |||
// Mumble source tree or at <https://www.mumble.info/LICENSE>. | |||
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#include "../mumble_plugin_win32_32bit.h" // Include standard plugin header. | |||
#include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape". | |||
#include <cmath> | |||
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// Offset values can be obtained from: | |||
// http://xivapp.com/api/structures?patchVersion=latest&platform=x86 | |||
// Y is North/South, South is increasing values | |||
// X is East/West, West is increasing values | |||
// Heading is in radians, 0 faces south | |||
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// Memory offsets | |||
const procptr32_t camera_ptr = 0x1045C40; | |||
const procptr32_t avatar_ptr = 0x10468EC; | |||
const procptr32_t state_offset = 0x1048C60; | |||
const procptr32_t map_id_offset = 0x10210B0; | |||
// Avatar struct offsets | |||
const procptr32_t identity_offset = 48; // Name | |||
const procptr32_t avatar_pos_offset = 160; // X, Z, Y | |||
const procptr32_t avatar_azimuth_offset = 176; // Heading (-pi to pi) | |||
// Camera struct offsets | |||
const procptr32_t camera_is_free_offset = 256; // 0: First person mode; 1: 3rd person | |||
const procptr32_t camera_pos_offset = 64; // X, Z, Y | |||
const procptr32_t camera_azimuth_offset = 288; // (-pi to pi) | |||
const procptr32_t camera_elevation_offset = 292; // (-pi to pi) | |||
// Module names | |||
const wchar_t *exe_name = L"ffxiv.exe"; | |||
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { | |||
for (int i=0;i<3;i++) { | |||
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; | |||
} | |||
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// Boolean value to check if game addresses retrieval is successful | |||
bool ok; | |||
// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system | |||
float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_azimuth, camera_azimuth, camera_elevation; | |||
// Values for extra features | |||
char player[64]; | |||
unsigned int map_id; | |||
// State | |||
unsigned char state, camera_is_free; | |||
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// Avatar pointer | |||
procptr32_t avatar_address = peekProc<procptr32_t>(pModule + avatar_ptr); | |||
if (!avatar_address) return false; | |||
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// Camera pointer | |||
procptr32_t camera_address = peekProc<procptr32_t>(pModule + camera_ptr); | |||
if (!camera_address) return false; | |||
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// Peekproc and assign game addresses to our containers, so we can retrieve positional data | |||
ok = peekProc(pModule + state_offset, &state, 1) && // Magical state value: 0 or 255 when in main menu and 1 when in-game. | |||
peekProc(camera_address + camera_pos_offset, &camera_pos_corrector, 12) && // Camera Position values (X, Z and Y). | |||
peekProc(camera_address + camera_azimuth_offset, &camera_azimuth, 4) && // Camera azimuth float. | |||
peekProc(camera_address + camera_elevation_offset, &camera_elevation, 4) && // Camera elevation float. | |||
peekProc(camera_address + camera_is_free_offset, &camera_is_free, 1) && // Camera is in first person mode | |||
peekProc(avatar_address + avatar_pos_offset, &avatar_pos_corrector, 12) && // Avatar Position values (X, Z and Y). | |||
peekProc(avatar_address + avatar_azimuth_offset, &avatar_azimuth, 4) && // Avatar azimuth float. | |||
peekProc(pModule + map_id_offset, &map_id, 4) && // Map id. | |||
peekProc(avatar_address + identity_offset, player); // Player name. | |||
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// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses. | |||
if (! ok) | |||
return false; | |||
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// State | |||
if (state != 1) { // If not in-game | |||
context.clear(); // Clear context | |||
identity.clear(); // Clear identity | |||
// Set vectors values to 0. | |||
for (int i=0;i<3;i++) { | |||
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; | |||
} | |||
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return true; // This tells Mumble to ignore all vectors. | |||
} | |||
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// Begin context | |||
std::ostringstream ocontext; | |||
ocontext << "{"; | |||
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// Map id | |||
ocontext << "Map: " << map_id << ""; // Set map id in identity. | |||
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ocontext << "}"; | |||
context = ocontext.str(); | |||
// End context | |||
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// Begin identity | |||
std::wostringstream oidentity; | |||
oidentity << "{"; | |||
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// Map id | |||
oidentity << "Map: " << map_id << ", "; // Set map id in identity. | |||
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// Player name | |||
escape(player, sizeof(player)); | |||
if (strcmp(player, "") != 0) { | |||
oidentity << "Player: \"" << player << "\""; // Set player name in identity. | |||
} else { | |||
oidentity << "Player: null"; | |||
} | |||
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oidentity << "}"; | |||
identity = oidentity.str(); | |||
// End identity | |||
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/* | |||
Mumble | Game (in L hand coordinate system) | |||
X | -X | |||
Y | Y | |||
Z | Z | |||
*/ | |||
avatar_pos[0] = -avatar_pos_corrector[0]; | |||
avatar_pos[1] = avatar_pos_corrector[1]; | |||
avatar_pos[2] = avatar_pos_corrector[2]; | |||
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camera_pos[0] = -camera_pos_corrector[0]; | |||
camera_pos[1] = camera_pos_corrector[1]; | |||
camera_pos[2] = camera_pos_corrector[2]; | |||
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avatar_front[0] = static_cast<float>(std::sin(-avatar_azimuth)); | |||
avatar_front[1] = 0.0f; | |||
avatar_front[2] = static_cast<float>(std::cos(-avatar_azimuth)); | |||
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camera_front[0] = static_cast<float>(std::cos(camera_elevation) * std::sin(-camera_azimuth)); | |||
camera_front[1] = static_cast<float>(std::sin(camera_elevation)); | |||
camera_front[2] = static_cast<float>(std::cos(camera_elevation) * std::cos(-camera_azimuth)); | |||
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if (camera_is_free) { | |||
camera_front[0] *= -1; | |||
camera_front[2] *= -1; | |||
} | |||
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// Convert from yards (yalms) to meters | |||
for (int i=0;i<3;i++) { | |||
avatar_pos[i]*=0.9144f; | |||
camera_pos[i]*=0.9144f; | |||
} | |||
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return true; | |||
} | |||
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static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) { | |||
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if (! initialize(pids, exe_name)) { // Retrieve "exe_name" module's memory address | |||
return false; | |||
} | |||
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// Check if we can get meaningful data from it | |||
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; | |||
std::wstring sidentity; | |||
std::string scontext; | |||
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { | |||
return true; | |||
} else { | |||
generic_unlock(); | |||
return false; | |||
} | |||
} | |||
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static const std::wstring longdesc() { | |||
return std::wstring(L"Supports Final Fantasy XIV version 2016.11.11.0000.0000 with context and identity support."); // Plugin long description | |||
} | |||
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static std::wstring description(L"Final Fantasy XIV (2016.11.11.0000.0000)"); // Plugin short description | |||
static std::wstring shortname(L"Final Fantasy XIV"); // Plugin short name | |||
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static int trylock1() { | |||
return trylock(std::multimap<std::wstring, unsigned long long int>()); | |||
} | |||
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static MumblePlugin ffxivplug = { | |||
MUMBLE_PLUGIN_MAGIC, | |||
description, | |||
shortname, | |||
NULL, | |||
NULL, | |||
trylock1, | |||
generic_unlock, | |||
longdesc, | |||
fetch | |||
}; | |||
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static MumblePlugin2 ffxivplug2 = { | |||
MUMBLE_PLUGIN_MAGIC_2, | |||
MUMBLE_PLUGIN_VERSION, | |||
trylock | |||
}; | |||
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { | |||
return &ffxivplug; | |||
} | |||
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { | |||
return &ffxivplug2; | |||
} |
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# Copyright 2005-2016 The Mumble Developers. All rights reserved. | |||
# Use of this source code is governed by a BSD-style license | |||
# that can be found in the LICENSE file at the root of the | |||
# Mumble source tree or at <https://www.mumble.info/LICENSE>. | |||
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include(../plugins.pri) | |||
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TARGET = ffxiv | |||
SOURCES = ffxiv.cpp | |||
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win32:LIBS += -luser32 |
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