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video-gliden64: Update to commit 16f5bfa.
gonetz/GLideN64@16f5bfa * 16f5bfa Use correct screen scale when native resolution used. * f6be5fd Fix bug with line calculation in gDPLoadBlock. * 2a56af9 Always update texture for texrect. * f59518f Correct texrectVertexFullAlpha hack description * 54e0c53 Set texrect vertex alpha to 1 for Pokemon Stadium 2. Texrect vertex alpha was set to 1 for all games in d506d61 commit as fix for issue #721. It causes regression in Duke Nukem 64, issue #906, so I made separate hack and enable it for PS2. * 0ec6d9d Correct alpha compare. * 2840c89 Add optimization hacks for depth buffer read in PD and CBFD: - read depth buffer only when texturedRectDepthBufferCopy called for current frame - for Conker, read depth buffer only in texturedRectDepthBufferCopy. - for PD the buffer need to be read twice, otherwise coronas may poke through objects. * 444aa83 Fix depth buffer copy for Perfect Dark. * ede0a04 Fix DepthBufferToRDRAM::_prepareCopy for Native Resolution mode.
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#define PLUGIN_REVISION "0ec6d9d" | #define PLUGIN_REVISION "16f5bfa" |
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